TacticalBanana
TacticalBanana
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- TacticalBanana
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Comments
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@truegod_10 said:
I feel like just increasing the number or perks on bloodwebs would be nice, especially earlier on when you usually only get 1 so you don't even get a choice. This would also help with the grind a small bit.
6 perks is a bad idea. The game struggles to run with 4 and is only loosely balanced as it is. Allowing for more combinations, while a potentially fun idea, will lead to a lot of overpowered builds.
I have said in the past that the devs should allow more then 4 perks but only based on a point system. All perks are scored and each player gets a set number of points to spend on perks. This would allow for more combinations of builds and could also limit everyone running meta perks. If you really wanted more then 4 perks it would likely have to be done like this. It also fixes the issue or redundant perks that do the same thing, since the worse one could have a lower point value.
Yeah, It will make all charcters quite overpowered. Especially if they have many perks unlocked but I guess it's also my power fetish a little. I just find 4 perks too boring and it feels just half baked in a way.
The tryhard and unfun part comes from the gameplay premise of the need of blood points in order to grind and progress which in return makes people tryhards and abuse meta perks to get the most out of every match.
So in a way 6 perks might amplify it, it's not the reason why that would happen. So in a way how perks are aquired should be reworked too.
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@SavageKukri said:
i think 6 perks is way too much bc you can run 6 meta perks while 4 makes you choose. 4 is supposed to be limiting. i like the trinket slots tho
I am aware of the risks but it will actually give more tools to play with for newbie players. It is still limiting since you can't still use all perks though. Jokes aside, having more toys to play with would be more fun for both sides like having more cake in a birthday. Who doesn't like cake?
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It's a perk that is not used solo but alongside with other progress distrupting perks to a devious playstyle.
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@tuxedoseal said:
this is too much reading, but alot of thought has been put into it i bet so sure, dont know who she's from either. im on board though
I'm gonna make one for Jack The Ripper now, maybe that will fancy you.
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@ODT said:
Absolutely smashing job on this.
However this character is from an action hack and slash franchise. And DBD is well... horror
I wish there was another DBD with a more action focus and maybe we could see crossovers like this.
Veryx100000000000 unlikely to happen
Awesome non the less.
I'm aware of the same fact and I'm generally tired of killers being dehumanized and "monsterfied" as much as possible while a more human like killer would actually be more scary in a way. Like one of the survivors turning killer maybe.
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@CausticMisery said:
You can give a player props in the report options, but yeah, it's a very overlooked/useless feature.
Yeah, technically its not necessary but it can be nice for things like this to be added as interaction and flavor.
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It sounds like a double edged sword where the games can get more chaotic and fast but also more unorganized and messy in a way cause that sluggishness was also a time to think and coordinate in a way so that mistakes you make can be redeemed.
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Its about how you see it, i personally just do a 360 high dpi mega spin bogaloo and moonwalk in response and have a laugh. :P
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It is possible to maybe pve as survivor or killer as practice with lowered bloodpoint award at the end perhaps? So that people will still play pvp.
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Camping might be bad for the one being camped but with kinder3d you are basically a constant ward where the other 3 rush gens.
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It can be a cool killer but as other comments said, it can be simplified to a doable state.
Still its pretty cool though. :P
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Yeah like I am thinking about studying the maps now like indiana jones. XD