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CausticMisery

CausticMisery

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CausticMisery
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  • It's a really nice tool, I hope they keep developing it. And the random build challenges are a nice feature!

  • Autodidact is slightly less useless now and I've been having fun with it. Coulrophobia also seems to give me quite a bit more value lately. I pair it with Sloppy /Gift of Pain and run it on Legion, Doctor or high mobility Killers like Billy or Blight to extend its reach.

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2943433#Comment_2943433

    However, consider all the tears.

    Because kill rates, that are above the goal the devs said for game balance anyway, would rise, leading to nerfs to all the killers. (as it should be, since there is a stated balance goal).

    I, while a survivor main, play both sides anyway (but almost never run dh), so usually i win and lose equally on balance changes, and so dont mind.

    I feel like NOED boosts kill rates by quite a bit, since it's DH for Killers. That's definitely a perk that should be trashed alongside DH.

    Also, do devs really pay that much attention to kill rates? Because it seems like a very arbitrary metric to balance the game around. After all, AFAIK Pig has one of the highest kill rates, yet we all know she's bottom of the barrel.

  • I would also like to see CoH being balanced like this. No self-care, no stacking with medkits. Just speeds up altruistic healing speed.

  • @FeelsBadMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2943433#Comment_2943433

    Ideally Nurse wouldn't exist.

    Imagine a world without Nurse. Looping actually would feel somewhat viable and you can actually run the killer instead of praying the killer is just bad and will mess up (...) Thus making the game more fun and unpredictable for everybody.

    As long as Nurse exist, DH is needed. It's the literal ONLY counterplay to her. She can catch up with every other exhaustion perk in one blink.

    I dislike Nurse as much as the next guy, and wouldn't mind seeing her getting knocked down a few pegs. But what you don't realize is that there are 25 other Killers in the game, and most of them get absolutely crushed by DH.

    I'm not a fan of the idea that we should keep this perk in the game to slightly counter 1 Killer (who is already the strongest in the game either way) and let the rest of Killers get absolutely shitted on.

    Bottom line is, remove Dead Hard AND nerf Nurse.

  • @ukenicky said:

    You weren't joking when you said burn it to the ground huh. Y'all really just want it to be 100% useless 🤡

    Yes. Ideally, it wouldn't even exist.

    Imagine a world without Dead Hard. M1 Killers actually feel sonewhat viable, as they only have to run Survs for 1-2 loops instead of 3-4. And Survivors get more perk variety, because instead of feeling obligated to run DH every game because it's OP, everyone gets to run their own little favorite Exhaustion perk. Instead of 4 DH's per game, you'd see Sprint Burst, Lithe, Overcome, Balanced, hell maybe even Smash Hit! Thus making the game more fun and unpredictable for everybody.

  • Kindred base kit without killer aura + chase indicator similar to that of the Obsession for every Survivor would be a great start.

    Seeing others' perks before the game would be a decent addition as well, but only if you can see the perks after the game has been set to start. I feel like a lot of tryhards would endlessly dodge lobbies if they saw a teammate running meme builds/adepts/no perks for Power Moves achievement.

  • @Ula said:

    https://forum.deadbydaylight.com/en/discussion/comment/2936199#Comment_2936199

    Sad truth.

    I don't know if this is a good idea, you'd see survivors using the bleed out button as soon as they get downed to leave a match just like using the dc button, but without the dc penalty.

    Sure, but Survivors can already do that by suiciding on hook. I'm not saying you should be able to bleed out instantly, but rather than you should be able to speed it up so that you bleed out in like 30 seconds instead of the usual 3-5 minutes. That way you can only use it if you get slugged and the Killer is letting you bleed out to BM you.

  • More fair, perhaps, but it would just make the game worse and it isn't really necessary. Let's face it - nobody hates Lithe or Sprint Burst or Overcome, because those perks aren't causing any problems for the game.

    Dead Hard is the real problem, not exhaustion perks.

  • Damn, some suggestions that are actually good and not ridiculously broken? Color me surprised.

    That's a great idea for gen-tapping, I'd never thought about it but it'd be a good way for every Killer to have some gen slowdown potential without having to run Ruin/Pop every game.

    Keys definitely need to get looked at, but as many other people say, hatch spawns are the real problems. It's ridiculous that if a single Survivor dies, the three others can just leave through hatch.

    Hatch should only spawn when a single Survivor is alive or when all gens are done.

  • @Forceful_Spork said:

    https://forum.deadbydaylight.com/en/discussion/comment/2401428#Comment_2401428

    That's not at all what I'm talking about. I'm just saying that in her pallet-breaking animation itself, it would look better and make more sense if she used her axe to break it instead of kicking it.

    Oh, my bad. Either way, like the other guy said, I like looking at her dirty toes when she kicks pallets, so no.

  • Huntress is a top tier killer and is already capable of punishing pallet drops.

  • I really would like a Legion rework that would involve something along the lines of swapping between the 4 members of the group, because even though their lore and even their name implies that this is a Killer with several killers contained within them, all you get in-game is a speedy boy or girl with a knife. It's kind of lame that their theme is only reflected in the cosmetic swap.

    An idea I had is that Legion keeps their Feral Frenzy power, but now you can switch between the four members in-game (in the same way you can switch bottles with Clown), and each member grants a different bonus to Feral Frenzy. So for example:

    Activating it as Frank allows you to break pallets when you vault them.

    Activating it as Susie allows you to run faster and make the power last longer.

    Activating it as Joey allows you to inflict some kind of status effect (Broken, Incapacitated, etc.)

    Activating it as Julie allows you to lunge from further away.

    These are just examples, but it's a way to be able to switch characters in-game and this would make the Legion a Killer who's more true to their theme. This could even be a power that stacks, meaning that at the start of the match, you can only vault during Frenzy, but as you stab more Survivors with your power, you tier up, and gain the ability to break pallets, lunge further, inflict status effects, etc. (and this of course would also change the Legion member).

    But if BHVR never reworks them, all I think Legion needs is to have their fatigue reduced, so they can have some chase potential.

  • You can give a player props in the report options, but yeah, it's a very overlooked/useless feature.

  • Voice chat would be crap, because toxic survivors would use it to insult you or just spam music/loud noises. And if it could be turned off, then it'd just be redundant.

    Kindred base kit, without the element of seeing the killer near the hook, would be a better solution to the solo queue/SWF disparity.

  • I think "meta" is a bit overkill, but I could definitely see it being used more often. Stunning the killer AND getting a speed boost at the same time allows you to get a ridiculous amount of distance. Lately I've been getting pallet stuns a lot more reliably, so I could see it being a better, but niche perk.

  • I don't mind that he doesn't use a rocket launcher, because how in the hell are you going to put that into the game, but he definitely should've had an ability that allows him to sprint at full speed, like in the games. It wouldn't even be hard to implement as it could be something similar to Oni's.

  • Kindred basekit, without the Killer aura near the hook aspect.

  • There are always those few times where this game really gets on your nerves, but compared to other multiplayer games I've sunk too much time into, DBD is a really good mix of casual and tryhard fun, with decent balance and a community that isn't nearly as toxic as many others.

  • I've always felt like that there should be some slowdown mechanics in the early game, as too many killers rely on perks like Corrupt and Undying to have any pressure in the early game. Perhaps it wouldn't be a bad idea for all totems to be blocked for 20 or 30 seconds at the start of the game, but otherwise, Hex perks are fine. They are inconsistent, but that's part of their design philosophy: high risk, high reward.

    It also wouldn't hurt to fix totem spawns on certain maps, cough cough, Pale Rose.

  • I mostly enjoy playing against my mains or killers you don't see often, like Pig, Legion, Plague, Twins, Ghostface... it's a lot more fun because I know those killers intimately, so I can play around them more effectively. It's also more satisfying to punish their mistakes when I know they could've done something different, or be able to guess their add-ons with ease.

  • It was a bad mechanic in Friday the 13th and it'd be an even worse mechanic in this game.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/265960/ideas-for-perk-buffs

    Love all of these. Keep up the work looking for balances to perks.

    Especially love the auto-didact rework. Maybe make self care viable.

    Thanks!

    @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2358370#Comment_2358370

    Agreed. Breakout does not need a buff, and the Breakout Bug showed that Survivors will be toxic AF; break as many hooks as possible to make dead zones, then scream at the Killer for 'slugging', as if the Killer should be forced to pick them up.

    That is true; I forgot to consider how toxic a buffed Breakdown would be if you had a whole team running it.

  • @IlliterateGenocide said:

    Also for solidarity the no medkit ruins it tbh

    True! I forgot about that.