SavageKukri
SavageKukri
About
- Username
- SavageKukri
- Joined
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Comments
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@Emeal said:
I have used Power Struggle, I agree there needs to be more Perk that can play with it.
But honestly, Power Struggle and FlipFlop is already strong enough. Its a garanteed pallet smash if the Killer is slugging.
Two perks that remove situational pickups for the Killer is already very good. They have great Synergy.
Things are fine as they are.
for me either im never slugged or i bleed out in my games
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still it shouldn't be useless either. its already countered by not going through pallets, tm8s throwing all of the pallets, iron grasp ect
@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2413792#Comment_2413792
Power Struggle is fine. It's not a perk that should be easy to pull. Any consistent way for survivors to free themselves from the killers grasp will be an issue.
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@Crowman said:
I don't find either perk to be in need of a buff.
Flip Flop is pretty deceptively powerful if you do get slugged for a while. I've had many survivors quickly wiggle out because I left them on the ground too long and they also had time to move away from hooks.
if youve ever used power struggle you know it needs buffed
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@truegod_10 said:
Power struggle is honestly a fun perk but it falls into that weird category where it is largely useless without an entire build for it, and if they buff it then it could get op very quickly. I would rather see them rework the perk system all together to allow for more perks that are niche to be ran together.
well right now its extremely useless so its better for them to buff it and it be a good perk then a crap perk
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@TacticalBanana said:
https://forum.deadbydaylight.com/en/discussion/comment/2413733#Comment_2413733
I am aware of the risks but it will actually give more tools to play with for newbie players. It is still limiting since you can't still use all perks though. Jokes aside, having more toys to play with would be more fun for both sides like having more cake in a birthday. Who doesn't like cake?
the thing is everyone would abuse it and dbd would go from having fun moments to ball-dripping sweat meta perks. maybe they could lower the level that teachables start appearing but i dont like 6 perks
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no how it would work is its 100% recovery to wiggle, but up to a max of 50%. so if u recover 99% you still only get 50% wiggle sorry for the confusion
@bibibib8 said:
https://forum.deadbydaylight.com/en/discussion/271579/power-struggle-buff-flip-flop-buff
For power struggle good idea for flip flop not so much because you could just run UB and if a flashlight user is close you could 99 and the second he pick you up you escape whitout the flashlight user commiting or just going down under a pallet with someone close buy
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i think 6 perks is way too much bc you can run 6 meta perks while 4 makes you choose. 4 is supposed to be limiting. i like the trinket slots tho
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Perk: body guard
You know the dangers others have to face, and you will do anything to protect them
When within 2/4/8 meters of an injured survivor in a chase, Body Guard activates.
While active, press the Active Ability button to dash backwards, stunning the killer for 3 seconds.
Causes the Exhausted effect for 60/50/40 seconds
Body Guard cannot be used while Exhausted
Like if you like idk
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I like the idea just the perks are very underwhelming. I also posted a survivor concept in here if you want to see it, but everyone was saying the perks were wonky
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@Adeloo said:
Love the idea of having a survivor family member playable kinda like Oni and Spirit.
Would just make her not ginger as it would pretty hard to differenciate her from Meg, maybe a brunette ?
As for the perks i love them but maybe Protective Instincts is too close of Camaraderie ? What about an obsession perk that make others heal you 33% slower but you heal them 25% faster ? (would be pretty dang strong if the killer brings Dying Light ;) ) kinda like a "don't worry about me, let's get you up first" perk.
I feel camaraderie needs a reqork anyway and this does way more than camaraderie but it doesn't matter its not going in the game anyway lol
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@Klakky said:
Actually one of best perks I've seen, nice work.
But pausing the timer shouldn't work if another survivor is close too otherwise people would force a chase near the hooked person
Nevermind, I understand what you meant and yes, that makes sense
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@Klakky said:
Actually one of best perks I've seen, nice work.
But pausing the timer shouldn't work if another survivor is close too otherwise people would force a chase near the hooked person
How i think of this situation is now you can't get an unhook, and now 2 survivirs are pressured instead of one
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Ohhh, I have one interesting one
Perk: Body guard. Anyone who comes between you or your friend's way will be punished. While running, press the Active Ability button to dart backward. If the killer is in range, stun the killer for 3 seconds. Causes the Exhausted status effect for 60/50/40 Seconds. Body Guard cannot be used while Exhausted. Body guard can only be used while within 4/6/8 meters of another survivor