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UnderMirror

UnderMirror

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UnderMirror
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  • @AGM said:

    This sounds overly complex for no reason. What problem are you trying to solve?

    You're right, I guess I didn't make that overly clear. I think the best way I'd describe it is "Players have wanted variety in the game for a while now, even asking for different game modes, and the Developers have introduced Killers and other effects that 'mess with' the standard Health State system." So I tried putting the two together, suggesting something that would potentially shake up the META by adding more strategy to facing different Killers. And yeah, it can seem a little complicated at first, but I think it's just like any other game that features a 'Combat' system. I used the 'HP' term to try and reflect that, giving people something to connect this change with to make it easier to digest.

    Thank you for your feedback!

  • @NomiNomad said:

    This is a well thought out idea, but it would be more suited for a new game. DbD is way too far into the games cycle to completely rework such a base system.

    Thank you so much! I agree that DbD is probably way too far into development for this to be implemented--if the Devs would ever even consider it at all--and that it would be better for a new game, competitor or sequel. I really wanted to get my thoughts out, though, because I've been thinking about this for a while. Again, thank you for your (almost immediate) feedback.

  • Survivors, p3 50:

    Just Claudette (I intend to bring in others when I'm done with killers)

    Killers, p3 50:

    Wraith, Huntress, Myers, Freddy, Spirit, Legion, Ghostface, Demogorgon, and Blight. (I could either bring in Trapper, Nurse, Hag, Doctor, Oni, or Deathslinger next as they're all p2 50)

  • @Boddy604 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1815404#Comment_1815404

    My thought was remove perks from bloodwebs and replace them with perk points.

    You go claim that in your bloodweb and then you can use it to unlock/upgrade whichever perk you specifically want.

    The rng on actually getting what u wanna play with is just getting worse and worse each chapter as more stuff is added.

    OK yeah, I can see that. I'd actually like to have that.

  • @Boddy604 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1813520#Comment_1813520

    Keep the bloodweb for items & addons & remove perks from it completely.

    Then each level you get a perk point you can use to either unlock a perk you own or level up one your character has already.

    I can't see a downside to that

    Wait, you mean like before they made it so more than 2 perks appeared in the later bloodweb? Except the randomness removed?

    How about we just make it so perks cost more blood points (perhaps +1-3k?) but you can buy them at any time? Heck, maybe 10 every character level up, just to keep players from having every perk but only being able to equip one?