Lobby SWF indicator.

The best way to balance SWF without changing perks, basekit, etc is to just add a SWF indicator in the lobby


This simple change would effectively balance swf as the community will just choose whether or not they want to play against a 4 man swf.

Comments

  • I don’t know if that’s a good idea, seems like a ton of killers would lobby dodge and it would take forever to find matches.

  • ^

    Also this doesn't fix the... "problem". It's avoiding it in the worst way possible.

  • @Nathan13 said:

    I don’t know if that’s a good idea, seems like a ton of killers would lobby dodge and it would take forever to find matches.

    so if all killers would avoid a SWF lobby then doesn't that say something about balance?

  • @Lord_Tony said:

    https://forum.deadbydaylight.com/en/discussion/comment/2401376#Comment_2401376

    so if all killers would avoid a SWF lobby then doesn't that say something about balance?

    It says that most people don't want to play SWF.

    Not anything else, I typically have a easier time vs SWF simply because the majority of them don't actually know what they are doing, and aren't the "bully squads" you find here and there. The reasons being, if you realize you are vsing SWF every tactic that has involvement in mental ablitity has more effectiveness and you can plan what they are doing using they're own likely call outs vs them if you are keen enough on what survs normally do in specific situations.

    No doubt about it, survs that are on point break the game though, but I don't recall anyone saying this game was balanced. Most people who are more experienced will agree Killer is significantly harder to play and survs have too much going for them.

    With that said, all the valid points stand in this thread, as you have done nothing more then red herring.

  • Well if say killers knew who SWF was then wouldn't que times be faster because more killers would be playing