Feedback and Suggestions
Our team will be happy to read these!
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Vaulted the window and reached a safe angle, get it, HUG THE LEFT SIDE of a corridor and he attacks the RIGHT side and gets hit, dodge the window hit and attacks THE WINDOW and get hit even tho I am not even in the middle of the window, I am tired of nemesis's huntress like hitboxes, I am a killer main, I even I sometimes react to bs hits I did and I am like......######### was that, I'd love to s35 comments 1,141 views last activity
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Rework the perk "Predator" to instead leave blue footprints that work opposite to that of scratch marks. Scratch marks appear instantly and last for 10 seconds while footprints are invisible for 120/90/60 seconds before becoming visible for the remainder of the trial. Footprints are used to track survivor movement patterns, not to know where a survivor was recently. If a survivor continuous5 comments 41 views last activity
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It's clearly pointless to offer feedback and suggestions when BHVR obviously doesn't LISTEN to them. There's been numerous complaints about RPD, the proposed trickster, Nemesis and a whole bunch of other things before they came out, and they just went ahead and plopped them out anyway without a care in the world It's getting to the point where it's just demotivating to play this game anymore,0 comments 21 views last activity
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Imaging you're the hero in a match who do 2 Gen alone (2500) 3 safe unhook (4500) 5 heal (2500) Do a bunch of skill checks (lets say 3000) Have a min chase (2400) Stun killer 3 times (3000) Open a gate (1250) Then escape (5000) And you get 24.000 BP for the most perfect gameplay. There were so many match a death Survivor earns ~11.000 BP at EGC eventhough Killer doesnt tunnel or0 comments 11 views last activity
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In my previous thread regarding Decisive Strike, I ended up getting quite the reception and useful data that allowed me to craft this new thread for the Perk. As I've stated before, I've a firm belief that this game should reward good plays and predictions from both sides; the Killer should be rewarded for punishing a Survivor, the Survivor should be rewarded for outplaying the Killer or the Kill6 comments 31 views last activity
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Dev's i'm willing to wait up to 30 minutes to find a match if that means ill play anything but red - preferably my color but , I really wish rank wasn't in the game or at the very least have a non-ranked mode . rank ruins the fun of this game & i hate being red rank as killer and survivor , the game becomes so unfun at this color its not even funny . i get excited when i see that i de-piped7 comments 121 views last activity
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Seriously, when there were no indoor maps, it was fun and refreshing to get 1-2 indoor maps, but now we have too many already and you are pumping them out like crazy. They are boring as ######### for most players, killers and survivors. I made a poll in the poll subforum and only 25% like indoor maps. I only play 2-3 games a day and when I get 2 indoor maps in a row I sometimes DC and I NEVER14 comments 141 views last activity
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while i have collected all the charms from every rift and the timed ones like Scarecrow Dwight and Fruitcake.... i feel like its a shame for those never to be available again for those who missed out on getting them or who jst started playing the game, i feel like to increase profits as well to make it available after a year is to treat charms the same way as skins and to start selling them at in0 comments 11 views last activity
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This has been an ongoing issue when you have sabatour on, you unhook a survivor, then you go to heal them but instead of healing them sabatour activates, and this creates a couple of issues. First because it activates if you don't complete the action the cooldown on sabatour still activates. Second if you do complete the action you've just alerted the killer that you're still in the area of th1 comments 21 views last activity
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I had a few suggestions I have thought of after playing the game for a few years thought I'd drop them here see what people think, (spoiler they are mostly survivor oriented) New Item: We haven't had a new item in a while, would be nice to get a new mechanic. To this end I thought something like a crowbar would be kinda cool. It would have 2 uses on chests and on pallets (depending on level of17 comments 151 views last activity
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Survivor Playing in a "Survive With Friends" team now prevents all players from running identical perks . If players' characters have identical perks to another, the game will prompt each Survivor to change their build in order to make each build unique and prevent players from queueing up into a match until all perks are unique to each player. Each player can access the lobby chat d12 comments 51 views last activity
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there are some really cool default skin reskins on killers but I also want the p3 blood on those reskins.0 comments 11 views last activity
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The Twins Are Two Characters That Can Separate Two Pairs. BLOOD BOND: You Can Release Victor From Charlotte, With This New Rework, Charlotte Will Have A Controlled AI controlling her while you control Victor. SPECIAL ABILITY: Pounce Victor Can Pounce And Jump On Survivors. If The Survivor Is Injured They Will Take Damage And Get Downed. If The Survivor Is Healthy, Then Victor Can0 comments 31 views last activity
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So here's what happened. I got kicked from the match while playing survivor because of connection I guess. Here's the weird thing though: I didn't get kicked from my playstation chat. The game told me the killer dc'ed. I went back to the lobby without being kicked. I was the only one kicked and got the dc penalty. I got the points as if the killer dc'ed I'm confused because the game told0 comments 11 views last activity
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Does BHVR know how terrible the Ghostface reveal mechanic works? I've literally been crouched behind Ghostface, slapping his ass, and not been able to reveal him. I have seen people mention it on the forums. I have seen streamers mention it when they face him. I'm not sure I have seen anyone from BHVR confirm they are aware and it is "on the list" of things to fix. Has anyone seen it confirmed?16 comments 242 views last activity
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how about press E to vault over a trap (if its in the open) which produces the vault animation but over a trap.0 comments 21 views last activity
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Hi, I played this game for around 50 hours I know is a bit, I would like to propose a new ranking system and rewards as I saw the community is not very pleased with just BP you can farm in few hours of playing, so I came with this idea. ps: I know this game is meant to be for casual players, but we can spice it a bit on higher ranks, lower ones can be casual ps2:I know some of my ideas may soun0 comments 11 views last activity
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Edit: I have since crossed out the details regarding her face, as in a recent update they made her look how she does in SH1. All my criticism other than that though still applies and is relevant because all they did was change her face. As if Legendary/linked sets weren't terrible enough, this new "Cybil" skin is a new low for these skins. I don't even know where to start, there is SO much wrong30 comments 1,193 views last activity
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Hi, I'm wondering if it's possible to give more sensitivity range options. Right now I am using 0% sensitivity as killer and it's still too high, while I could change my DPI and try to find something, I prefer to use the same sensitivity across all games using mouse-sensitivity.com which I cannot really do as 0 is too high for me, having a lower sensitivity option would be nice0 comments 11 views last activity
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If you look closely at your Perks on any character (as long as they have many) you may notice that there's actually a lot of 1-pixel wide lines on there.0 comments 11 views last activity
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seriously, I lost the amount of times that i actually got stuck on walls and loops because the collision is so detailed. a perfect example of this would be the basement stairs, if you go upwards and hug one of the walls inside the basement, there's a chance that your character will stop entirely due to the collision of a minimalistic piece of wood. Also, in some basements, if you hug the left1 comments 11 views last activity
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It's been a couple months now since the HUD update and to be honest I personally got quite used to it (I can't speak for everybody though, haha). However sometimes I still feel like I miss out on some important events in a match, for example the survivor status icons - it's easy for me to miss if they change or something happens. I think it's due to the fact that they are arranged vertically, and0 comments 11 views last activity
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Had a game last night where I was actively doing gens and rescuing/healing survivors. Had BT and Botany to be altruistic. In return, I get a Meg spamming the locker door on me while I was inside (to counter BBQ on my way to saving a Claudette on hook). I admit to being bad at looping usually, so I use Distortion to help me stay on gens and be able to save more easily if I can’t be close enough t1 comments 31 views last activity
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Like it is literally useless. Charlotte doesnt have a terror radius while asleep. Oblivious does nothing while you are using victor. It is a purple addons that does nothing unless twins were changed and I missed it edit: Wait why is this considered feedback.8 comments 151 views last activity
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Wraith with silenced bell + all seeing blood with a mori on badham where all the gens have obscured line of sights. These add ons are just straight up disgusting, and wraith does not need them after his buff. Both of them combined make for a miserable time for survivors. Same with Myers’ mori add ons and Pig’s that make it impossible to search every box. Shocker, that on death hook I got tunnel40 comments 271 views last activity
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The game needs doors that you can open and close as a survivor. There are some places on the game where you can't go anywhere because of a breakable wall being there. I think breakable walls should be on places where it makes sense to have a breakable wall, and a door in a doorway. I know people will say that doors will just be a nightmare to deal with, but why can't we just have nice things? Thi3 comments 41 views last activity
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Survivors have way less dailies than killers. Here are some of my ideas: Boldness: The Curse Is Broken - Cleanse 3 totems - 30k BP Evader - Hide from the Killer within 10 meter range for 30 seconds with the certain Survivor - 30k BP Objective: Targeted - Get a great result on 3 skillchecks - 30k BP Focused - Get a good result on 6 skillchecks - 30k BP Survival: Us0 comments 1 views last activity
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Survivors can't get boldness points if the killer is afk unless they have a flashlight or go around looking for totems. I don't think we should be punished by people who aren't good enough to play at their own rank and just idle.2 comments 21 views last activity
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First of all i understand the need for penalties and wont complain about me getting them, even tho for me the lost items/addons, ranks and BP are penalty enough. I have fairly good Internet speedwise but i have small outages of only up to 2 seconds nearly every hour, sometimes more often, sometimes less. Since the DC penalty i have gone up to an hour of pen time without quitting on purpose on0 comments 11 views last activity
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I think that 2 killer vs 8 survivor would be nice. I new game mode who give the opportunity to play with a friend while being killer. What do you think of that idea? What they need for create this mode? Is it possible? I think that create a mode coop for the killer would be nice and it will create a big challenge for all.4 comments 51 views last activity
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Shes so ugly...I REALLY thought you'd see the NUMEROUS complaints about Kate Denson's facial rework and actually change it before release but ofc not...shes so bad now and I have almost all her cosmetics too...now the only way I can even play her is with the greek outfit since it hides her face...can I just refund her :/98 comments 1,812 views last activity
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This killer is absolutely driving me insane when it comes to playing against him it really makes me want to rage quit and he's just no fun to play against as well, I only have two things that I hate about nemesis and that's the fact that you can not tell where he's going to hit you with his T-Virus, with the Executioner you can tell when he's going use his Rites of Judgment because it lights up t12 comments 161 views last activity
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It's fine, that this game is sided towards side needing more people to fill, but trying to lie that it isn't is just silly. Only in one match today I saw 3 things that should not happen. Nurse was grabbing someone under the pallet so I went for pallet safe (injured). I didn't get the timing right, got hit, but managed to drop the pallet and in result hit was cancelled (I didn't go down), perso0 comments 21 views last activity
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I thought with the mid-chapter update the console lag issue was fixed but im still having major problems. For example i get major lag when I dead hard, go to swing as killer, use my power as killer, etc. Am i the only one?1 comments 11 views last activity
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It is extremely disappointing to see premium cosmetics (Auric Cells Only) offered for free in the Rift. As a paying customer, I feel betrayed and undervalued. The premium sticker tag tells me that only real-world money can buy this item, and no amount of time invested in the game will help me unlock my purchase. It is a signifier that this item is one-of-a-kind (even if it exists in a virtual59 comments 891 views last activity
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When a survivor DCs how about if their remaining lives are distributed among the remaining survivors(instead of 3 hooks it would be 4 hooks for a survivor)? It would be a small boost to the gameplay and not feel like your team got capped in the knee because someone had to leave the game.5 comments 71 views last activity
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For killer: Cleave: Any basic or special attack, on a successful hit, will cause an eruption of the Entity's claws up from the ground behind the target. This effect goes through walls. The eruption of the claws can damage survivors but not down them. The claws linger for 10 seconds, Hindering survivors that walk through the claw field. Ghostly Gambit: Press the Interact button to leave your bod0 comments 11 views last activity
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The current Trickster that we got in the 5.1.0 Mid-Chapter patch for Dead by Daylight is the single worst rework I've seen in my time of playing it, and possibly witnessed happen in the whole of the game. On top of the incredible and powerful buffs to his kit, he ended up getting nerfs so devastating that the overall change was a net nerf for the Killer. He now does better in the 1v1, but signifi3 comments 41 views last activity
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Not all the time, but sometimes Zombies should spawn with items in their hands. Smash a zombie with a pallet to make it drop the item. If Nemesis kills the zombie, the item is destroyed as well. Because the zombies had the items when they became, err, zombified, the items may have add-ons and may also have some of the charges used. Decision time for survivors: do you take the time to lu6 comments 71 views last activity
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One thing I’m not fond of the new no way out is that the fact you close the hatch, it still activates. Imo it’s not fair for the last survivor to wait up to 60s & decreases their chance of escaping. So, can you please bring that feature back so the last survivor has a chance of escaping??1 comments 32 views last activity
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When a survivor plants a Blast Mine into a generator, the aura of that gen is revealed to all survivors in yellow. When a killer with 'Trail of Torment' kicks a gen, he gains undetectable until that gen stops regressing or he damages a survivor. The gen that was kicked is revealed to all survivors in yellow. You can see why this can be an issue. ToT like all perks is a teachable perks, so y4 comments 31 views last activity
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I think most of us can agree that Billy was pretty much killed by the devs due to how hard he was nerfed. Don't get me wrong he is still fun to play but also very frustrating. Some of the most fun survivor matches are when you get a billy, and it feels like a miracle to get one now. I've had survivors tell me in post game chat how fun they found the match. It's just sad to see so few billy playe11 comments 131 views last activity
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the pallets are very safe (0% mind games and has 25 pallets +/-) the comunity recommended to change the map or at least reduce pallets. My experience is horrible on this map not should be exist a map with more than 20 pallets. What do u think about this? In the next video is a count number safe and unsafe pallets. click on min 8:00 25 pallets!!! https://youtu.be/CysWSklr13 comments 111 views last activity
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It could allow it to feel more viable.11 comments 71 views last activity
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Whenever I play the game (doesn't matter survivor or killer for both) games are either are very hard or very easy there isn't much something between So what if entity helped to the side that having a bad time ? In the early game you lost 3 gen quickly entity allows you to use fifth perk (this fifth perk slot doesn't let you use all perks avaliable in the game only some of them can be used) or In2 comments 11 views last activity
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His blades decay so fast its impossible to pressure more than 1 survivor at once.2 comments 31 views last activity
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It's simple, and it's in two parts. If a Survivor DCs to make the Hatch appear or open; the Hatch will not appear, or open (if it has already appeared). DCing is not a Kill or an Exit, and thus should not be treated like the Survivor was Killed or Exited the match. If The Survivor or Killer is within <x> meters of the Hatch; it will not appear, or open (if it has already appeared). They16 comments 121 views last activity
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It just doesn't feel right, so I propose a change. Completely removed the regrow mechanic, Victor no longer spawns in Charlotte's chest, instead, at the start of the trial, Victor stands beside her, already aware of his surroundings. Charlotte now always goes without him, this gives them some consistent map pressence. Survivors can still crush Victor, this now doesn't kill him, he just lays0 comments 11 views last activity
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Since the early game is extremly hard for alot of killers, how about this? At the start of the match, there is a base auto gen regression of 200 or even 300%. BUT, thisbgets SIGNIFIANTLY WEAKER the less gens are left. At 1 gen its 0% while on 2 gens its only 50-100%. Numbers could be tweaked of course. This change could be extremly nice for earlier game but you wont benefit tha8 comments 31 views last activity
