FluffyFlower
FluffyFlower
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- FluffyFlower
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Comments
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@Vash said:
I think it should just pause the timer to go to phase 2 or struggle if the killer is within a set range.
We had something similar before with extending the timer to struggle phase it wasn't great as that was open for abuse.
As if it paused the timer it would be an indefinite hang for the survivor who is then trapped in a game hanging till the killer gets bored. In which time you could do every gen, even with a tier 3 ruin.
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@0mikeya0 said:
I think a crowbar would be better used for breakable walls
The camped survivor should not depip
Yeah didn't think of that tbh, would help a lot on some of the dead ends in Gideon for sure lol
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I don't believe my ideas are spite at all. Far from it they push the killer into a better way of playing, enhancing their overall skill.
When a killer camps on the other hand that is spiteful in the extreme. Not only do you deny a survivor points for being camped, you also deny other survivors points for not chasing.
All you get is a bad game and just enough points to safety pip. Plus it's hella boring.
In that scenario many killers could down a survivor who's taunting a killer just out of reach, if I take huntress with iridescent heads I can down a survivor easy. Then I've traded one survivor hook for the other and they have to waste more time getting another unhook, in the end you'd get all 4 survivors if they all played this way. You would win.
The scenario you just described is called normal gameplay.
Any killer imo who makes a case for camping is telling me they can't play killer and chase properly, or use the plethora of gap closing or ranged abilities killers have. Camping is only useful after main phase, and that's it, then I totally understand it as it is a viable strat.
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I actually really enjoy Gideon, it's a really well thought out map, with its wide open spaces above, and smaller rooms and hallways below.
Now RPD and Dawkins lab, are both all hallways, with smaller rooms off them, with one 'main room' (portal room, and RPD main hall) not the best of map designs for ranged killers or survivors looking for gens.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2396288#Comment_2396288
Every single one of your suggestions falls into the same problem 'slow the struggle timer' had:
Survivors can force the Killer to either camp to protect his kill by staying too far away for a Chase to start, but visibly out in the open, or make him chase one Survivor so another gets a free unhook. This is EXACTLY how the old anti-camp punishment was abused.
And that is also exactly why anti-camp punishments won't work; they force the Killer into a lose/lose choice; eat the punishment, or allow a free unhook. And unhooks should not be free.
How does it? Like I said I've never camped and getting kills is insanely easy, no killer should ever need to camp. I patrol gens and if I'm close go back to the hook after I hear a rescue. I do that because I know at least half the team is there that translates into kills. I have downed all 4 survivors in the same time I've seen some killers stare at a hook lmao.
Survivors being far away from the hook does not mean a killer should camp. A killer should patrol at that point.
If they're in sight they're in danger. I play huntress I see someone being a stupid in the open they get a hatchet, nurse can blink, clown has gas, demo has pounce, hillbilly and Oni have a rush.. no excuse for a chase to not start or even better a down and hook. Survivors playing like this will easily get downed.
Also if 2 are going to save one hook, one as distraction one as saviour, then think about it they punish themselves by not doing gens, which lengthens the time killer has to hook them again and win. No unhook is free! At least half the team it unhooking, which means half the gen progress.
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@ThatOneDemoPlayer said:
Any mechanic that punishes a Killer for securing a kill shouldn't exist. Give the camped Survivor BP and that's it. The others do gens and the killer only gets one kill. A lose for killer, a win for Survivors
No no no, I disagree entirely, a survivor get punished for securing escape by camping, so killers should get the same treatment I'm afraid.
If you just dole out blood points all you get it lazy survivors not playing the game and seeking out killer for a hook. That's insanely open for griefing / abuse.
@White_Owl said:
during main phase no killer should be camping
I disagree, sometimes camping is a good call depending on the survivors' behaviour. Camping can already be heavily punished by gen rushing, if only people stopped crouching for two minutes around the hook.
I regularly get 4ks when playing killer, I have never camped, I sometimes achieve that before 1 gen get gets finished. Camping in main phase has no benefit to killer apart from securing a kill. All it does is waste time for the survivor. I also regularly get between ~25 - 30k points after match regardless of hooking all or not.
There is no killer who benefits from standing there doing nothing for 2 minutes. It's a bad practice and should be punished. The only time camping is a valid tactic is during the gates powered phase through to end game collapse; camping hooks (to stop survivors rescuing), camping gates (to stop survivors escaping), camping hatch (to stop survivors escaping) all valid and good tactics during this time.
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@Power_Guy said:
No.
Just give the Survivor 'Struggle' or 'Distraction' points. End of story. We don't need spiteful, or abuseable, mechanics. Just no.
Do you not think it's spiteful when a killer camps a survivor from the first hook leaving them with no option but to hang there till death?
It's hardly an abuseable mechanics imo, how do you see it getting abused? (Genuine question, I want to hear the feedback)
If you just give survivors point for getting camped rather than penalising the killer for it, then you open up the possibility of survivors seeking out the killer just so they can be hooked.
Plus I feel I'd given this a fair amount of thought and it just punishes those that always camp, rather than a weary killer, plus I did say camping is a tactic that is used and beneficial when gates are powered / opened, hence why it would only be active during main (gen) phase.
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@whereismykebab said:
Any kind of change like that would need to have an exception when other survivors are close to the killer, because a killer shouldn't be forced to not punish if someone tries to unhook in their face or if someone starts looping around a hooked survivor.
Oh for sure, that would make total sense, should've put that in there X)