Feedback and Suggestions
Our team will be happy to read these!
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The new mask for legion is absolutely super awesome! The mask looks really good on some of their outfits (ironically it looks pretty bad on ALL of joeys due to clipping) and even has new sound effects! All of their breathing and grunting sound effects have a robotic filter layered over them when you are wearing it. For those of you who have not seen it ye7 comments 131 views last activity
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Does this really prevent killers from tunneling? Because honestly I'd be able to distribute hooks more evenly having that information, because I'm too lazy to keep track in my head how many times I've hooked each survivor. But I'm open to what others think.16 comments 302 views last activity
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Whenever I'm versing Killers and I'm in the healthy state they literally one tap me into the dying state how??2 comments 41 views last activity
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Marvel’s What If series got me applying it to DBD, and one interesting scenario to think about is WHAT IF the base movement speed for all killers was increased by a flat 5%? That means a 115 killer would be 120, a 110 killer would be 115, etc. Obviously this would immediately impact certain gameplay aspects such as looping and map pressure. As long as certain perks (such as PWYF, NOED) and mecha25 comments 121 views last activity
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The Predator - His unique ability is to be obsessed with the survivor that is being the most helpful go after the player by chasing, hitting them, and causing a -50% efficiency on all skill checks, while the other "less-efficient" survivors get a 15% boost to their skill checks. Jack the Ripper - This killer would be a little more unique to play. He remains cloaked throughout the entire tri1 comments 1 views last activity
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Can we at least get a hard cap on how imbalanced the matchmaking is? It's getting really really disappointing to keep being matched with tryhards that are 7+ ranks above you match after match after match. It's sucking all the fun out of even trying to get daily rituals (let alone any of the tome challenges) done when you have no chance to do jack squat in the match.1 comments 11 views last activity
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Not much more to say other than the title. It's not fun at all to have sight blocked to that degree. The old corn was manageable, but the new corn height/thickness and the brightness of the map is genuinely impossible to see through for an older gamer like me. I lose a survivor the second the they enter the corn at anything beyond a short distance, and I'm not at all inexperienced (3k hours). I k13 comments 71 views last activity
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remove it completely or only the key holder should escape, not everybody!. on several games 3 survivors escape using key. I guess my baby nurse skills scared them.8 comments 11 views last activity
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Remember that tech where Pyramid Head could just cancel Rites of Judgement endlag into his M1? The premise of that tech is actually very promising and I think needs to be brought back. Now, I personally believe it was already balanced as-is, you give yourself the ability to mindgame Survivors and try to make them think if you're going to swing or if you're going to fire off Punishment of the Dam6 comments 61 views last activity
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Introduction So, with all these Legion posts going around recently I decided to try to give my shot at a rework, with it I want to address 3 main problems: -Legion having a problem catching up to survivors while in Frenzy -Survivors having no incentive to stay together -Feral Frenzy having no lethality So with these things in mind, lets begin shall we? Feral Frenzy Rework -Feral Frenzy sta12 comments 241 views last activity
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I'll admit that I'm a casual player at best when it comes to DBD, but ever since the MMR was been turned off my matches have been completely lopsided and sweaty, and quite frankly I'm tired of it. Either it's a red rank killer as survivor, or it's a red rank swf as killer. All this does is make me want to stop playing the game for good. What you see here was my very first match of the night. Fi30 comments 341 views last activity
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I'd type it all in here, but it's over 30 pages long, so scrolling would be a nightmare. I do have it in this >> Google Doc << for anyone who is interested, and you can comment over anything you like or want to change. Every killer is reworked, any perk that I deemed necessary was as well, alongside game mechanics, items, maps, scratch marks, and just about everything el27 comments 116 views last activity
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Can the dev nerf BT a bit im kinda tired to have this perk on every survivor. I think i forgot how to count after 12 because of this XD. I know why BT is meta btw its just annoying to have this perk on every survivor almost54 comments 261 views last activity
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This las month the amount of cheaters I've encountered has been impressive. Survivors running slightly faster than 100%, others blatantly flying, instant heals (without the medkit), insta gens... and other subtle cheats like wallhacks wich good luck proving that without a 20 page essay and everything recorded from multiple angles. Since banning the cheaters is apparently not an option, we should6 comments 281 views last activity
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It feels like with each passing month Michael Myers feels more and more antiquated and buggy. With a power design that hails from the early days of DBD and has hardly been changed since, Myers could use quite a few changes to make him as menacing as he was previously, as well as a more viable choice to play. Of course, the spirit of the power's design will remain, but a few new things, some olde7 comments 71 views last activity
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This game is pure toxic. The endless trolling. You guys didn't make a great game, u tailored an experiment that just shows how disgusting people can be, behind the anonymous comfort of a pc. I could compile a whole list of what makes this game unbearable; but it comes down to this : you ALLOW this behaviour by not attempting to balance it out, for five years straight. By all means, act as if it3 comments 71 views last activity
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Slow down, BHVR, four chapters a year is unsustainable. That's before even getting into the insane, ever-expanding grind.2 comments 11 views last activity
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Babysitter When you unhook a Survivor, the rescued Survivor will leave neither Scratch Marks nor Pools of Blood for the next 15 seconds. Both you and the Killer see each other's Aura for 4 seconds. If you not Exhausted,the Survivor you just Unhooked has a 3 Seconds to activate Babysitter,If activated they gain a 150% Movement Speed for 3 Seconds,which makes you Exhausted. Ca8 comments 51 views last activity
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Ok guys, i get that dbd has been a mute game for 5 years, but what would you think about an update where they added voice lines to all survivors (except licensed ones for obvious reasons) and to some killers? You could argue that we have ash's lines, pinhead summining line or the korean of our man trickster, but i'm talking about bringing a bit of life and interaction to our game, to add charact1 comments 11 views last activity
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Survivor spawns have way too much of an impact on trials. Guess wrong, and a gen probably pops. If they all spawn together on a big map, prove thy gets them a gen before you can do much of anything. Spread all 4 out, and at least 2 pop even if you get a quick down. The simplest solution to this is to spawn survivors in pairs, and reveal the Obsession's spawn location (not their Aura). This would2 comments 1 views last activity
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Some games have this. You just block the problem players to you and you don't have to play with them again. I don't think there's any downsides to this. Only makes dead by daylight a better place. It's so simple.19 comments 861 views last activity
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Zero counter play. Simple nerf it on to a timer of 60 seconds or less71 comments 1,251 views last activity
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Feral Frenzy is great for getting a whole team injured, but it's not actually very dangerous. the only player who don't know how to counter Deep Wound seem to be Baby Claudettes (Always Claudettes for some reason, never Dweets). I think it would make Deep wound more of a threat if it drained slower while sprinting, but still drained. Maybe extend the overall Timer to 30 seconds to compensate17 comments 211 views last activity
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Every survivor working through the new tome has to do this challenge to progress their tome with no alternate pathway, which will lead to hookbombing every game for the next 24-48hours minimum.15 comments 281 views last activity
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Why do we need to use a locker to use this perk. Change: You can activate Red Herring by crouching still for 2 seconds and then pressing the ability button.3 comments 21 views last activity
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Maybe a super easy solution is to simply re-skin him as a ware wolf? All of the characteristics are the same. Even with the portal ability, it could be called something like "wolf pack". The ware wolf could simply dig into the ground and another (different skin, maybe?) Could come out of the ground at your chosen destination. For those who have demo purchased already, could keep it as a leg2 comments 41 views last activity
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Straight to the point. Base Power Changes: (+buff+) Power recovers during the fatigue (+buff+) Power recovery decreased to 18 seconds (was 20 seconds) (+buff+) Fatigue time decreased to 3 seconds (was 4 seconds) (-nerf-) Duration decreased to 9 seconds (was 10 seconds) (!new!) Whenever you Feral Slash a Survivor, refill the Power Gauge and add +0.5 second to it up to a maximum of +2 se6 comments 71 views last activity
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So I don't typically fall victim to camping as I'm in higher ranks, and usually only get camped on occasion/end-game... but reading all the posts on here about camping and how it negatively effects new plays got me thinking! Perk Idea: Cry For Help After being hooked, if the killer remains within a close range of you for 25/20/15 seconds, Cry For Help activates. Once active press the ac7 comments 61 views last activity
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"Reach maximum Mutation Rate 4 times". This requires you to play AT LEAST 4 games as Nemesis which is not a "daily" challenge. All other killer challenges can be done in one game, usually easily. Why not change it to, "hit 4 survivors with tentacle strike"? Much more reasonable.1 comments 11 views last activity
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I believe that there could be some more achievements that challenges the player. I really like the current ones, and would like to see similar ones. Considering some Tome challenge requires to chase survivors for "X" amount of time, and to escape chases for "Y" amount of time, they could be also there as an achievement. Like: In a public match, open both exit gates and escape through the hatc5 comments 21 views last activity
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Adrenaline is quite a tricky perk, that often doesn't even gets used. But I think it requres slight modification to make it more fair on both sides. My suggestion is to make 2 conditions to its healing ability. When 2 or less survivors are alive. When you are on a death hook. I think it makes it more fair to killer, because giving free health state when survivors are already winning is10 comments 61 views last activity
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bloodweb feedback: just want to make sure the team realizes that it takes about 11.5 million bloodpoints to p3 max one survivor and 11 million to p3 max one killer. I know you guys said you were working on some things but i want to make sure you know our reality here right now.1 comments 31 views last activity
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At the start of a trial, generators often get repaired too quickly. This evens out as the game progresses due to the killer applying more pressure to the survivors, but the early game is very much an issue at times. This issue gets even worse if the killer does not find a survivor right away, which is largely based on spawn RNG. An Early Game Collapse should be implemented to fix this: Start0 comments 21 views last activity
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I'm facing a Nemesis and can't hear if his tentacle is out i'm behind a wall so i can't see it i got down because of one thing the music no way to turn it down or off only choice menu music listen i get oh it tells you what killer your facing and such simple answer your eyes do the same thing I want to know if the killer is putting down an item or activating their ability but the music is prevent2 comments 31 views last activity
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I was playing many games with Trickster. I am rank 3 and most of the time getting coordinated swfs or really competent survivors who know how to loop and coordinate each other. I am struggling to get even a few hooks. They are just playing with me, having fun how much they can screw me. Not even scared of me. It is hard to use his blades if survivors can break line of sight easily... And usually17 comments 131 views last activity
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Straight to the point Killer powers fluctuate with dependability and strength based on addons. Thus, mid to low tier killers with their best addons can seem more stronger than higher tier killers with no addons. In this since, killer strengths are being inflated more stronger than they really are. The Overall Objective It has been shown that higher tier killers can still do exceptionally we2 comments 75 views last activity
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I think that the Meta would greatly diversify if Ruin began gen regressing, it was at the (50%/75%/100%) speed, and kicking a gen causes 200% gen regression. this would make kicking viable. Also, after a generator has been kicked maybe add a two or three second downtime of uninterrupted repairs where no progress can be made, and must be done all at once. this prevents tapping gens to16 comments 91 views last activity
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When not in a chase you move 6/8/10% faster. But this perk would have a timer like lucky break say 60 seconds and when you are in a chase the timer stops. What do you all think?5 comments 41 views last activity
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Enough People wear the Pride Pins that it actually takes away some customization to equip one. however, they still rock and there should be more of them. by "more of them", I mean more should be worn, and there should be more Queer flags as pins (Bi, Trans, Ace, etc.) also, I think Pronoun pins (also slot free) should be a thing. Thoughts? (No toxicity please)5 comments 61 views last activity
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I know this has probably been mentioned hundreds of times. But it really is time this game incorporates a new game mode. It's almost baffling to me that there isn't. I mean the game has a big enough player base. Plenty of new incoming players, and a hungry crowd wanting it. So my question developer's, is why haven't we seen any type of new mode? Are we worried about longer match ques? More bugs?9 comments 71 views last activity
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I’m sorry to make another RPD thread and this isn’t a complaint about the size or the layout or anything like that. This is about how much lag I get on it, it’s unplayable for me, as killer or survivor. None of the other maps lag like this and it’s the worst in the main hall. Do others have this? Again I’m not complaining about the size or the fact it’s indoors or whatever, this is a purely techn5 comments 111 views last activity
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Noed or no one escapes death and a simple perk when all generators are on the hex is activated and all survivors are exposed until the hex is destroyed, to solve this problem simply clean the hex.....but you and your companions (a) are lazy so here's a rework for you lazy on duty. NOED now works for conquests which means the killer will have to earn his death, for each survivor that is hooked th10 comments 61 views last activity
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So I was playing with some friends last night and just happened to be searching for totems in Lery's when I found this totem that none of us could reach no matter how much we wiggled, crouched, and positioned ourselves. Funnily enough the killer was running noed and it happened to spawn on the very totem in question. I've attatched some screenshots here so hopefully nobody else runs into this, an2 comments 21 views last activity
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Mindbreaker: Adds the ability to see the auras of Exhausted Survivors within 8/12/16 meters. Cruel Limits: Infinite Duration (this heavily increases chase potential and area control, like the perk is supposed to do.) Surge: Any time you down a survivor it activates. Maybe add in a varying range based on map? these two changes would make the perk easier to use on any killer on any map. Thou2 comments 31 views last activity
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I see some posts acknowledging this conceptually but it would be great to have some kind of game mechanic to acknowledge it. I see it all the time in matches as my wife and I play as a two person SWF. The idea is a 'blood debt' marker that gets put on other survivors when you do something like heal them or unhook them. If a survivor leaves the match by the gate or hatch with my blood debt marker0 comments 1 views last activity
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Blood Favor's cool, but punishes you for using it. Maybe it would get more use if it had no cooldown, or had double the duration and range. the cooldown is just too punishing as is, especially for a Hex. Thoughts?3 comments 41 views last activity
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I really think the only perk that should be base is a weaker borrowed time (weaker as in shorter timer). It really feels like it is the only perk that would be nice to have as a base without being obnoxious. Make it only 6 seconds, and make the borrowed time perk just increase the timer to 12 seconds, or maybe 8 seconds, and the perk makes it 16 seconds. Would still make the perk useful, but havi20 comments 171 views last activity
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These are my suggestions after hundreds of games on red ranks as Nemesis. 4 free hits + 4 free hits from vaccines is too much. Survivors are very efficient on red ranks and you usually don't have much time. Devs said Nemesis is Not good on red ranks. This is your buff. Make his tentacle become dangerous sooner by removing 2 vaccines so there is only 2 every game on the map. Purple -1 vaccine add29 comments 271 views last activity
