Creating an Early Game Collapse

At the start of a trial, generators often get repaired too quickly. This evens out as the game progresses due to the killer applying more pressure to the survivors, but the early game is very much an issue at times. This issue gets even worse if the killer does not find a survivor right away, which is largely based on spawn RNG.

An Early Game Collapse should be implemented to fix this:

  • Start the trial with repair speed at 50%, and add 10% every 6s until returning to 100%.
  • Speed this process up by 100% (add 10% every 3s) when a chase is initiated. Other conditions could be added here to account for killers like the Shape.
  • This repair penalty should also apply to anything that adds bonus Progression to generators, such as Great Skill Checks and Brand New Parts.
  • Spawn survivors in pairs. This greatly reduces the impact of RNG on the start of a trial, and strikes the best balance between spreading survivors out on too many generators and spawning them all on the same generator.
  • Reveal the Obsession’s spawn location (not their Aura) to the killer for 5s at the start of the trial.
  • Remove the HUD for all players during Early Game Collapse. This is optional but would create an eerier and more immersive experience.
  • Corrupt Intervention and Lethal Pursuer should be buffed due to diminishing returns alongside this mechanic.


Feel free to leave any feedback, and if you're interested in more, I've reworked literally almost everything in DbD in this Google Doc, which you can also comment suggestions on: https://docs.google.com/document/d/1nUxBRomb77siSwDWkoD6fDjIbfiWKOU6uKLjS58MV34/edit?usp=drivesdk

Comments