Feedback and Suggestions

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  • I am convinced he somehow is ignored because of all the newbies playing him is lowering his performance on the charts. Or perhaps he is ignored regardless. Of how often he is played and the many complaints he is receiving and there’s nothing being done. The way Blight plays with the same boring perk build that totally suppresses survivors, there is absolutely no opportunity to escape. The learnin
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    28 comments 581 views last activity
  • Heey, i have been playing alot the last month and a do really love the game. But im starting to get really tierd of killers face camping and camping every second match and this is destroying the game. This is also why people are rage quitting. Ive heard its been going on alot and since the game came out. There should be like something if the killer is staying in radius for this and this long th
    3 comments 21 views last activity
  • The problem for me is I only play surv. After some weeks I start playing DBD again and all I have to say is, the daily missions are absolutely nonsense for me. I only get killer quests, I can refresh every day but nothing changes. Why is there no option to choose? Do you want a daily quest for survivor or for a killer? Why the game wants that I have to play a killer for some blood points? I
    8 comments 131 views last activity
  • Hello developers! I am writing to you directly from Russia! You should think about it! Since I was not too lazy to translate this text into a google translator, then you obviously have serious problems with the game. How many times have I seen the use of cheats in the game and they always go unpunished. Why? Yes, because in order to ban a dishonest player, I need to fill out a whole applicat
    1 comments 31 views last activity
  • Idk if it was a bug or not, but it became a problem so big I had to create an acc just for this. Idk if it happens always because I don't get to play often, but the new map is unplayable if only 2 of the 7 gens spawn on 1 side of the map, 1 in the middle and the other 4 on the same side. Shouldn't it be 3-1-3?? The map remodel already diminish the total area, if by mistake or not you do the 2 ge
    1 comments 11 views last activity
  • I'm sure a lot of people who use/have used Head-On in public matches will tell you that it's practically impossible to pull it off in solo-queue. I was talking with my friend about this and they brought up a very smart idea of showing the locker's aura to every survivor in the trial, or at least within a certain radius. What do you guys think?
    51 comments 381 views last activity
  • Counterforce: increase the duration of the reveal to 8 secs. If the totem that was revealed is destroyed by another survivor reveal a different totem if any other totems remain. Counterforce is a good perk imo however the duration it reveals seems rather short. I believe the duration should be increased to 8 sec. The second effect is so that you can actually get use out of Counterforce as you w
    9 comments 51 views last activity
  • When a survivor takes a vaccine they become broken for 20 seconds while they recover. After the 20 seconds they no longer are infected but the injuries persist. The purpose of this change would be to help with the nemesis' map pressure while allowing for more time for the nemesis to respond to the survivor using the vaccine hopefully resulting in a more interactive engagement.
    2 comments 31 views last activity
  • How about a rework that makes noed last 60/90/120 seconds maximum? and/or it shows its aura to survivors within 96/64/32 meters. thoughts? Also, I feel like this needs clarifying: I'm not salty about noed, DBD is first and foremost a game about telling horror stories*, and there are plenty of horror stories with no survivors. *in my opinion.
    38 comments 211 views last activity
  • Hi guys, this is John again, this time I brought 4 ideas for Killer perks after all if we want DBD to be a game for everyone we need both sides, both survivors and killers have more and more options for their gameplay and make the game more fun for everyone, I have a lot of ideas still, but I'm putting it little by little so that there for you to opine about what you think about the ideas.
    0 comments 11 views last activity
  • This would prove incredibly useful for practice runs, learn loops etc
    0 comments 11 views last activity
  • I used add ons to make them moderatly faster and considerably increase their detection range and they didn't even hit a survivor one time on hawkins
    34 comments 401 views last activity
  • And why haven't we seen it done yet? Is it a license issue? Or what? And will we see more outfits for Michael when it gets reworked?
    18 comments 201 views last activity
  • Had a game where the killer (a death slinger) was carrying a player while I was being in hooked. The player disconnected and the death slinger shot me while being pulled off the hook. We preceded to lose the game because of this. If the killer was stunned for idk the duration of hooking a survivor or slightly longer we could have gotten away.
    10 comments 91 views last activity
  • I think they should add sebastian and the keeper from the evil within if not as new characters then maybe skins?
    1 comments 21 views last activity
  • Reworked map totem location, pretty good job.
    3 comments 71 views last activity
  • A hooked survivor enters the Entity's Realm for a fixed amount of seconds. The survivor enters a phasing state (similar to Spirit) as a "Soul" that can move freely during the duration. A phasing survivor can't be unhooked. Souls in the Entity's Realm are the only cappable of cleansing Bones. Souls in the Entity's Realm can choose a new hook where their body will "respawn hooked at". Survivo
    0 comments 41 views last activity
  • Just a quick question. Why can’t DBD be a game where like you can make a acc for example on a platform and than transfer it to another? That be a good idea. Cause like I have PS4 and switch so I wish I can have same acc in both platforms. I feel like people would love that idea.
    4 comments 71 views last activity
  • New mechanic: Entity Wormholes Basically some portals spawn around the map, that connect to another portal around the map, especially on bigger maps. It takes an equal amount of time for survivor and killer to use it, so on it's own it provides no advantages in chases. After using it, it becomes unusable for you ,but still usable for others, for an amount of time (something like 30 seconds) Th
    2 comments 21 views last activity
  • The idea is simple. First is unlock the cap on prestige and allow for as high of a level as needed. After a minimum required prestige rank, lets say 3 as an example, you unlock a secondary shop option within the bloodweb that allows you to directly purchase addons at the same or a slightly modified BP cost. The tier of addons available for direct purchase is based on your prestige. So when you
    0 comments 11 views last activity
  • Name: At What Cost? Description: If you are in the dying state at any elevation other than the main level of the map, you may press the Active Ability button to activate “At What Cost?”. Activating this perk calls upon the Entity to drag you underground and transport you to a random location on the main level of the map. You will remain in the dying state and your bleed-out timer will be reduc
    1 comments 21 views last activity
  • I think the icons (especially for dying/hooked survivors) need to be a lot brighter to stand out against maximum infection, or the background needs to be less bright or not marbled with white. I'm not colourblind, yet sometimes it takes me a couple seconds of staring at the UI to know what the survivors are up to. Example, this (zoomed in) screenshot - it took me an embarrassing amount of time
    0 comments 1 views last activity
  • Is there going to be a feng charm ? <3 need one for my cute kittyFeng, not really a fan of the jumper so I put together my own outfit ! 😊
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    2 comments 111 views last activity
  • I am fairly new at the game and my input my be unjustified but wraith is to strong as a stealth character. He moves fast when he is invisible but also gets the speed boost when he goes visible. This makes actually getting away from him very difficult. Maybe add a terror radius for him or take the speed boost away. Open to suggestions. I now just leave whenever I find out I am going against
    14 comments 101 views last activity
  • Trying to keep this canon for the perk, which implies that Nurse hears survivors if they slow down or get tired, and hones in on breathing. So, here it is: STRIDOR When a survivor becomes Exhausted within 24m of you, you see their Aura for 8/9/10s. Breathing sounds and Grunts of Pain are increased by 25%.
    10 comments 161 views last activity
  • Hello, I just made an account to present this idea I had: How about instead of a vaccine you get the syringe and the liquid (solution) separately. So you require to combine the two items to create a vaccine to heal the infection like in the original games. The first supply case opened would become locked so no one else can grab it and the second supply case will still be unlocked for other surv
    0 comments 1 views last activity
  • Everyone knows how unbalanced this game can be. SoloQ being probably the weakest thing in this game and a good, efficient SWF being the most oppressive and Killer in the middle. I've had some thoughts on how to balance these two to be more equal. SOLOQ CHANGES -Add a Ping System that allows for communication during gameplay. The Ping System will allow Survivors to tell eve
    0 comments 11 views last activity
  • I know if you want anniversary cakes on the survivors/killers you like more you should play that survivor/killer during the event. But for people like me grinding out other characters you end up with all these cakes on characters you never play and you have 200 something cakes but gotta change between soo many characters. Primarily killers though is my biggest issue with it. All I'm saying is mak
    6 comments 52 views last activity
  • The basement could be a much more interesting/dynamic part of the game with two entrances. This would shut down camping at one set of stairs, and allow survivors to use perks such as dark sense/alert/kindred etc to know which entrance/exit to use. Basement should be much more in line with the value of shack as a loop for survivors, which is strong, but can be outplayed if a killer knows what th
    22 comments 262 views last activity
  • Just finish a game on this map and I saw 5 Jungles Gym + Standards loops, Pig's Tree and Shack. Do you think this is justify or fair ? I mean trials are a bit quick and jungle gym is one of the best you can find overall. To me, it's takes to much time to do something good as Killer. Or maybe, I was unlucky xD Imo, this map need some redesign and some love, maybe too many corn field maybe, add s
    2 comments 21 views last activity
  • I cannot be the only one who is sick of being thrown against red ranks when I'm a green rank. Like I play this game for fun, not to have to try hard. So what if we just split the casuals from the try hards? Make a ranked and an unranked. Unranked can go on level instead or something.
    29 comments 141 views last activity
  • i made another feedback forum about this, but i generally just want this to happen. Either remove Oni's current chase music, or make it so that the Killer will hear his PTB song. This song is super good, and I hate to see this going to waste.
    1 comments 21 views last activity
  • And hook status? Might cut back on tunnelers if they're unaware of someone being unhooked.
    5 comments 61 views last activity
  • My god, this may end up being a partial vent post but i feel it needs to be said. The zombies are straight up brain dead, even more so than an actual zombie. On some maps they're perfectly fine, like midwich, where they roam the map as is expected and never get stuck. But on some maps? Good god you end up becoming a part time trapper main as you roam the map killing them to get them unstuck from
    12 comments 151 views last activity
  • i do get the nostalgia of having zombies. but nemesis should not see the zombies(or maybe see the zombies only on a small radius, just like how PH cannot see his special hooks. its technically a free information for the killer, specially the these AI zombies seem to know how to camp gens.
    20 comments 181 views last activity
  • Did BHVR not see that Nemesis gives the survivor 2 Whole Sprint bursts to down the survivor? and the zombies get broken %50 of the time.
    21 comments 191 views last activity
  • I'm not sure why BHVR has seemingly just stopped making maps more interactive, but if they continued doing so it would really make the game more interesting. The only two maps as for as I know that are sort of interactive are dead dawg and temple of purgation, both of which have gens where once completed change the map very slightly. Can you imagine how cool it would be if the reworked maps we h
    6 comments 51 views last activity
  • There are many ways to disconnect from a trial; going offline, exiting the match normally, using End Task to prevent yourself from playing against those sweaty Survivors that just ran a Haddonfield Offering. There's also a Disconnect Penalty system for players who repeatedly disconnect from the game during a match. And it got me thinking: Why are the developers doing the bare minimum? Yes, yo
    0 comments 21 views last activity
  • I legit tunneled someone to death that I thought was hacking my first game witnessing it because of how many times I hit him, saw blood, and got hit by the pallet. It's not like it's a close "Oh, you barely hit, but they pallet hit you, so...." It is almost an add on's level of time difference on some of these hits. The amount of times you get hits that get cancelled now, and the fact that the hi
    21 comments 101 views last activity
  • I've lost count how many times I've been exhausted on the floor and it's just so annoying when you think you pulled off the perfect dead hard but you just end up going down anyway. Would be nice if the same system for pallet hits was also put in place for dead hard so it would actually feel like the perk worked consistently.
    12 comments 71 views last activity
  • Under the DBD rules, it says that all reports for both will be discarded. However, both clearly go against one of their bannable rules "Targeting specific users repeatedly in order to ruin their game experience." When face camping an individual from no hook to death, it's targetting that player, and well... Not being able to play the game ruins the experience. And tunneling? Come on!!! This is ou
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    30 comments 871 views last activity
  • Remove the broken status from No Mither and make healing take twice as long on someone using No Mither (Including while on the ground). Simple fix that would make No Mither anything but a meme perk.
    2 comments 31 views last activity
  • The main issue with Spirit that survivors have is that she has no counterplay and doesn't take a lot of skill, unlike her closest killer in power, Nurse. My proposed rework aims to add more counterplay and fix her skill curve while not drastically affecting her skill ceiling Here it is: Make her appear intermittently (thus able to see survivors and vice versa) while phasing, with a short phasi
    2 comments 11 views last activity
  • Optimally, two survivors on a gen is best, provided the gameplay of DBD and crunch time. More than two are just cherries on top. Now, those make for ridiculous speeds and I suggest that the diminishing returns get reversed, as in the more survivors on a gen, the less the diminishing return hurts. 1 survivor - 100% overall speed 2 survivor - 155% over
    7 comments 151 views last activity
  • So Halloween is the next Event we are getting and it would be the obvious time for a Myers shake up. I don't believe he needs a full rework like Freddy got but some aspects of Myers are outdated. I could point out Trapper, Legion as other examples, god... poor Legion has had so manny changes already and he's still outdated by years i can't figure out how he ended up like this... Back to the poin
    0 comments 61 views last activity
  • Beetlejuice: The Bio-Exorcist Weapon: “netherworld swipe” Power: Ghost with the most. When your power meter fills, unleash one of three randomized frights. Locker lurkers: If a survivor attempts to hide in a lock within your terror radius, a ghoul will jump out at them instead, causing them to scream. Beetlejuice 3: create 3 illusions of your
    0 comments 31 views last activity
  • So you don't get qued in matches with people who have been crappy or toxic to you past matches and you'd rather avoid their drama?
    14 comments 61 views last activity
  • That trial week of SBMM without the hard core ranking system, that has been in the game for as long as I can remember. In my opinion created some of the most fun matches I had ever played in this game. Reason for that is I felt that killers actually played the game and were actually tunnelling and camping, alot less due to not having to sweat so hard to get a 4k to keep their said rank. Yes over
    3 comments 21 views last activity
  • Title. No not just in the news, actually visible at all times or disable the map offerings too. Do you know how garbage it is to make builds for certain maps and have your offering denied even though theres no other offerings...
    4 comments 41 views last activity
  • I play as killer and only ever killer. i have them all on ps and computer, i recently got the trickster and when i played it, I felt like a survivor with a machine gun!!! If you cut the ammo down to 15 or so, that is all ill need ;) P.S. Thanks for a great game!!!!
    7 comments 61 views last activity
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