Feedback and Suggestions

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  • Gearhead and Dead Man's Switch are forgettable and terrible perks, so I have decided to rework them so they could be a little more viable. Thoughts?
    9 comments 131 views last activity
  • Wouldnt it be really cool and more worth the time to add something like a charm with the current season's them and a rank 1 on it to show off the progress some players make reaching rank 1. cos lets be honest, once ur at the stage of the game where u have everything and are practically a god, bp doesnt matter to u. so, the charms or even a cosmetic will give the players more drive to hit rank 1 a
    0 comments 11 views last activity
  • Well it would be silly but on PTB I was wondering how the ######### would a Adept Pinhead get if his malice points were so low. Well now I think I'm satisfied with this Pinhead change while the rest of his changes I'm not sure how optimal they can be in the game and even more so if something can be done against SWF.
    0 comments 51 views last activity
  • So, now that ranks will exist no longer, does it mean you're happy with how busted survivor emblem system is ? Yeah yeah, it doesn't matter because ranking is seperate but still, killers have well designed emblems so why can't survivors. Please just make default values for specific categories higher so that survivors who obliterate killer completely by playing well (doing gens fast and not gett
    Mod
    4 comments 111 views last activity
  • At that point, it's about about the same as vaulting over and over, which is still annoying at the least and migraine inducing at the most. Solving and cancelling should have some sort of actual deterrent (more than just waiting until the chain hunt starts on you) Every time you cancel a solve, the Chain Hunt should progress by an amount, so if a person wants to taunt, they should expedite the
    0 comments 21 views last activity
  • Since the new matchmaking system is coming, I think the ranks will not be shown either, just like in the last test. So please use character portraits next to the players names at the end of the game. It will be better this way
    0 comments 31 views last activity
  • I've already done a Nemesis Rework like this, but I decided to make another one that is somewhat similar but still unique https://docs.google.com/document/d/12JPH3f09esWgqiSLgWUNlyaGscv1gjXQmbVWqdZ2f70/edit?usp=drivesdk TLDR Nemesis doesn't do damage with his tentacle anymore, but it does lock Survivors in place for a short bit. Nemesis now also has a rocket launcher :)
    0 comments 31 views last activity
  • I just get a HORRIBLE game as survivor. It look like this. its just unplayable and unfun if you are not in party. Suffering experience. When u lie down and cant do ANYTHING. This is not DBD what developers trying to create. I lituraly dont know what to do when see this combination (or Myers with indoor map offerings). I guess main problem in Knock Out
    0 comments 11 views last activity
  • There should be a anti-camping mechanic which as closer the killer is the survivor the dying speed decreases getting to simply not regress if the killer is face-camping the survivor
    Mod
    11 comments 101 views last activity
  • What if for survivors they could opt out of one killer and killers could opt out of one map? Besides everyone having a much more enjoyable time preventing the thing that could ruin their time the most, it could provide valuable information for devs to see which maps killers don't enjoy and which killers survivors choose to avoid. Also nice since killers don't have to worry about getting certain m
    2 comments 31 views last activity
  • For how much longer will solo Q be miserable because there are SWF boosting each other to get red ranks, when they should be in greens or even yellows? I know the new SBMMR is being implemented, and it was indeed a better experience, but how is SBMMR change the issue with SWF teams playing like potatos but still carrying each other to ranks they shouldn't be in?
    12 comments 111 views last activity
  • A fix need to happen for survivors My idea is simple to implement Survivors walk through the killer when the killer is near a hook and carrying a survivor Or better yet whenever a killer is carying a survivor other survivors can only walk through the killer As a killer main I'm only rank 9 I only play a little after work I just want to have a chill game and relax But I'm always matched wi
    2 comments 21 views last activity
  • Frankly screw this Killer. This Killer (and Nurse but that is a separate discussion) is an antithesis to everything DBD is known and loved for. Players love chases, they love mind games, they love close calls and they enjoy feeling a sense that they can accomplish something even when playing SoloQ. ALL of this is thrown in the garbage with Hag. She is such a campy and lame Killer idk even where
    19 comments 401 views last activity
  • If you want to penalize me for leaving a terrible match, because i am getting facecamped and griefed. ATLEAST put the option that when i leave this game there will be a penalty. Or better yet take the leave match option away. Youre penalizing people for USING a feature YOU put in the game. Take out the leave match function, or take away the leaver penalty.
    1 comments 1 views last activity
  • The DC timer penalty is to high. No reason i should ever have to wait an hour to play again. Why do i have to be forced to sit and be camped by a killer. Why must i stay in a game where survivors are unhooking me in front of the killer, standing in front of pallets when i am running from a killer. Whos terrible decision was it to force us to sit in these terrible matches. If i want to leave a mat
    5 comments 61 views last activity
  • Simply make it so that you have to be repairing the gen for 3 seconds to stop the regression, similarly to how red herring and blast mine work
    0 comments 11 views last activity
  • How about a Phantasm Chapter. It has an amazingly cool Killer with an amazingly cool power built in. Basically the killer is called "Tallman" is an interdimensional being in the form of a very tall human, that is able to control metal balls about the size of baseballs, that he releases and they fly toward a player. The metal balls can open up somewhat like a knife and have things in them like
    1 comments 11 views last activity
  • I don't think he needs any significant changes but Evil Within could def use some number buffs to help his kit in the current pace of the game. I think increasing the amount power he can build up on each individual survivor by like 15-20% would be a nice change. Maybe increasing the speed at which he gains Evil Within while stalking by like 10% as well because it takes quite a while to build up E
    3 comments 31 views last activity
  • Premonition You have the undeniable capability to sense danger. Get an auditory warning when looking in the Killer's direction within a 45° cone within 36 metres . If the Killer is looking in your direction when within 36 metres of you when Premonition is triggered, their aura is revealed to you for 1 second . Premonition has a cool-down of 60 / 45 / 30 seconds each time it act
    1 comments 11 views last activity
  • Practice mode comprising of: 1) Choose your killer with only the current perks/addons you own. 2) Choose the map. 3) Choose up to 4 survivors, their perks, addons 4) Adjust difficulty level. No bloodpoints or experience to next level earned. Practice mode only for learning new killers and the abilities. Practice map knowledge and different loops/gen spawns. Implement “bots” into cu
    6 comments 91 views last activity
  • Hello dear dbd team, i have a few suggestions for the game. I love the trickster, probably the coolest killer, but he feels slow on console (i play on ps4), it s like you cant reach the maximum potential. Maybe increase his speed a little bit? Or remove the laceration decay if possible, make it so the survivors have to pull out the knives, kinda like mending. And if you ever bring out a "Th
    3 comments 42 views last activity
  • Hello DBD community, Some suggestions came across my mind, and I wanted to share them with you. Let me know what you think. First off, I thought about a new perk or it could be added to Plunder's instinct: Let's say you carry a medkit with two add-ons with no charges left. You searched into a chest, and you found another medkit. This perk should allow you to transfer the add-ons from the main
    0 comments 2 views last activity
  • eg. Victor outfits, Huntress Hatchet alternatives, etc.
    0 comments 11 views last activity
  • You can add a dedicated update a complete well done bot mode that counts trophies / goals and challenges of the rift. It became unplayable to play with the players when you are a killer and turned backwards the survivors are the killers and the killer and the survivor I want to play as a killer as it should be but it is not possible at all and it has become unplayable and it makes me angry even m
    1 comments 31 views last activity
  • I am actually starting to enjoy the twins gameplay. Not meta but bring a lot of fun moments. Just wish the outfits weren't so bad.
    14 comments 111 views last activity
  • Hi, I’ve been playing DBD since 2018 and I truly LOVE this game! But I suffer from high ping every time I enter a match….I’m from kuwait (middle east) and I have the best internet connection in the country yet I still get high ping whenever I play whether a survivor or a killer and it’s truly kills the joy of the game unfortunately…..my ping usually 210 or 181. Plz consider us in the middle
    0 comments 21 views last activity
  • Hi guys every player in middle east watch bad internet because thr server is so far so we go 100-150 ping in dead by daylight so i hope we got middle east server and thx
    0 comments 31 views last activity
  • I’ve seen a few theories about the upcoming survivor being connected to the release of the upcoming boon totems such as the survivor having boom totem perks which sounds like it would be great! I was thinking that it would be amazing to have a new female witch survivor who could have been taken from the entity during the salem witch trials. It would be so amazing for the witch to have perks link
    1 comments 31 views last activity
  • I would like to see a perk that simply increases all aura reading ranges by 8 meters
    7 comments 51 views last activity
  • Since the devs have stated that Nemesis' biggest weakness, speed boost upon contamination, won't be changed or removed, I decided to add a bit of spice to his ability by adding a new ability upon reaching Tier 3 and a change to the Contaminated effect while keeping his Tentacle Strike pretty much the same https://docs.google.com/document/d/1_oU-lvkA-Q9NvAn2DGFlTv9w0xYKcZAM3BBAVgcxqFY/edit?usp=d
    4 comments 44 views last activity
  • So, none of us got downed, we exit . VOILA -1 cuz no altruism medal. So if the killer is noob u will get -1, if u have vegetables u will get -1, if the killer is good u get -1, and u get +1 only if u carry ur team alone( means ur team should be afk or be on the hooks all the time. So to win u should sacrifice ur whole team thats the point? Where is teamplay in it ? I Think if u escaped u shouldnt
    3 comments 21 views last activity
  • it's every chase, if its bamboozled then onto the next thing we can loop around. Why are the maps set up like this?
    2 comments 31 views last activity
  • This perk should surpass undetectable and oblivious status effect imo. Thoughts?
    8 comments 61 views last activity
  • Please… most of them are an easy fix. Steve’s Perks: Camaraderie- Stays as currently is + Add aura reading from kindred so solo players have time to make the correct move. (Make Kindred survivor aura readings base kit) Only SWF make use of the perk, currently Babysitter- Add haste effect to unhooked survivor Second Wind- Leave as is but make it work while on the ground as well
    Mod
    13 comments 191 views last activity
  • Whenever a generator is completed, all pallets and windows within 12/14/16 meters are blocked for the remainder of the trial. A simple endgame perk.
    19 comments 132 views last activity
  • He is boring, not bad for the most part. He just isn't fun especially with silent bell. Make him be able to hit while cloaked, and use him more as a stealthy killer. Him being a uncloak whack cloak to uncloak is dumb, he basically doesn't even need the invisibility feature, the people only want the speed boost. He is add-on reliant, but only with 4 add ons. Most people probably don't understand
    43 comments 391 views last activity
  • The RPD map is absolutely not conducive for DBD gameplay in any way shape or form.
    17 comments 171 views last activity
  • Would they ever make moris more gorey then in some regions make it so it has the current ones. cause i realized the moris arent as gorey cause in some regions decapitation and such will get a game banned. that's why demo just shakes there head and not tears it off. of course there could also be an option to turn the gorey version off if u get queezey of that stuff. would they ever consider that
    2 comments 51 views last activity
  • Can you fix the map Ormond and Myers map because when you play surviver you have 99% to win on this map it's so unfair, make Ormond more small and Myers map close some windows
    38 comments 411 views last activity
  • A few ideas for some buffs to monsterous shrine. These are meant to be standalone ideas & not meant to be combined into one perk. Self unhooking is impossible in the basement You get more points towards the sacrifice category when you hook people in basement. Speeds up the hook timer for basement everytime you hook someone in the basement, but slows it down if you're within a certain radi
    3 comments 11 views last activity
  • These are all SURVIVOR perks ideas! Of course these perks need some adjustments for balancing. Still Alive - As long as you're alive in the trial, you get progressively better at what you do. For every hit you take from the killer, you gain a stack. Each stack gained grants you an additional 1/1.5/2% action speed for obectives like repairing gens, healing, cleansing, unhooking, and opening exi
    0 comments 11 views last activity
  • This is just a thought that came to my head when i was using blastmine, like you know how when u activate blastmine on a gen but the killer doesn’t kick it, u get the perk back without it having to go on a cooldown, yea i was thinking if dragons grip having that effect would make the perk more usable since it goes on 80 second cooldown even when the survivor doesn't even touch the gen, idk just a
    2 comments 71 views last activity
  • Flip-Flop should be buffed to work like this: “While in the Dying State, your Recovery Progression will be converted to your Wiggling Progression up to a maximum of 40%/45%/50%, once you are picked up by the killer.” This change would make it faster to get the maximum value of this perk (around 15 seconds of self-recovery instead of around 30 seconds) It’s still not an OP Perk, but peop
    0 comments 11 views last activity
  • I made a BIG list of what I would like to see changed for the perks. I tried to "balance" all of them off of one another (the ones I listed) and I thought this was interesting! Thank you for reading ^_^ (The text is EDITED so please read it careful. Numbers and stats are changed, as well as Effects). THANKS!!!! :-)
    11 comments 111 views last activity
  • It's pretty lackluster and I think most people agree it should be changed. I've seen people say it should spawn another zombie, but with how inconsistent they can be, I don't think it would be much of an improvement. Instead, what if it stops survivors from being able to use vaccines while injured? The big problem with how it is now is that Exposed is useless if the survivor is injured, howeve
    11 comments 91 views last activity
  • I'm sure there have been dozens of other suggestion threads related to this topic, but figured I would throw my 2 cents (maybe even just a penny) into the topic as well. Though I doubt there will be any changes made to the system, I would be interested in others' takes on this topic. However, if you aren't going to read through the entirety of this suggestion and provide constructive criticism fr
    7 comments 41 views last activity
  • Trapper needs a few changed but his spring addond are so useless they have to be adjusted. The springs are useless at the highest tier. Especially compared to all of the other addons. Here are my proposed changes to his spring addons: - Strong Coil Spring Slightly decreases the speed of an escape attempt from a bear trap. Slightly decreases bear trap disarm speed. - 4-Coil Spring Kit
    5 comments 41 views last activity
  • Dead Hard, the perk that will more than likely put you Exhausted on Ground because you decided to run it. It's definitely one of, if not the single best Exhaustion Perks in the entire game, when it actually functions. But it doesn't always function. The reason why is simple; it's an outdated perk. This is why I'm introducing to the community a reworked version of the Perk that is meant to prope
    2 comments 21 views last activity
  • Lie seriously, it's probably better if he just ended up having the following: Obsidian Goblet Tremendously increases the range of Punishment of the Damned . Tremendously increases the duration at which you can perform Rites of Judgement . Whenever The Executioner performs Rites of Judgement , he gains the Undetectable Status Effect for as long as he holds the Power. After releasi
    14 comments 61 views last activity
  • Here’s kind of a second part to my kind of series of buffing survivors teachable perks I did Jeff last time this time I’m doing Elodie Appraisal-Start the trial with 3/4/5 tokens. When a chest has already been opened, consume 1 token to rummage through it for an item. Rummage through chests is 100% faster. Deception-Interact with a locker while holding the sprint button to trigger a loud nois
    1 comments 41 views last activity
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