Deldepth
Deldepth
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@Tekno_Badger said:
That would be absolutely brutal to play with as killer when you're strategically forced to camp or proxy, and the competitive scene would be destroyed. Or, it'd be too small a range to matter.
If the killer's ability to camp or tunnel gets nerfed, survivors would need to be nerfed as well. You could make Camaraderie or something similar base-kit maybe, but then you'd likely have to slow down gens. I don't think there's any good solution to this issue right now, and you CAN still counter camping, and especially tunneling. Yeah if it's a Bubba 1 survivor has to die for 3 to escape, but keep doing that and eventually Bubba will get sick of losing and actually try.
Another issue would be that killers would have no way to punish toxic gameplay. Survivor goes out of their way to make your game miserable, you can't do much about it, and they'd know it. Yes, I'm sure people are going to say "well just win" but winning every game is just unrealistic, and frankly, if you don't want to get facecamped in that scenario, stop antagonizing the killer.
As for the ones that just get salty and camp when they're outplayed, again, keep 3 outing them and they'll get tired of it. It sucks, but what else can be done that doesn't affect game balance?
Oh sad days. I had what I believed to be a well-thought-out discussion, but apparently deleted it when I tried to edit it? Sad days. Thank you for the thoughtful response. I may try to regurgitate my thoughts on it again tomorrow.
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@Tekno_Badger said:
That would be absolutely brutal to play with as killer when you're strategically forced to camp or proxy, and the competitive scene would be destroyed. Or, it'd be too small a range to matter.
If the killer's ability to camp or tunnel gets nerfed, survivors would need to be nerfed as well. You could make Camaraderie or something similar base-kit maybe, but then you'd likely have to slow down gens. I don't think there's any good solution to this issue right now, and you CAN still counter camping, and especially tunneling. Yeah if it's a Bubba 1 survivor has to die for 3 to escape, but keep doing that and eventually Bubba will get sick of losing and actually try.
Another issue would be that killers would have no way to punish toxic gameplay. Survivor goes out of their way to make your game miserable, you can't do much about it, and they'd know it. Yes, I'm sure people are going to say "well just win" but winning every game is just unrealistic, and frankly, if you don't want to get facecamped in that scenario, stop antagonizing the killer.
As for the ones that just get salty and camp when they're outplayed, again, keep 3 outing them and they'll get tired of it. It sucks, but what else can be done that doesn't affect game balance?
Thank you for providing this thoughtful response. I get the overall sentiment here and 100% agree with parts. My crude suggestion would clearly need a number of conditions applied to it and significant play testing to make sure that this cannot be abused, but that is also why I provided variables for the parameters in the suggestion. I'm also not set on the specific solution. Instead, maybe something like preventing 1-hit downs within 10 meters of the hook or something (though I am sure that has it's own problems that would need to be worked around). Whatever the solution, I do believe that by not penalizing this behavior it results in a negative impact on the game (both from the gameplay in certain matches and especially from overall toxicity of the player base).
As most everyone is aware, there is a (relatively) small group of people playing this game that specifically wants to make the game play less fun for the other side. This is purely anecdotal from my experience, but I would say 1 in 20 killers will make it clear that they have no care for the blood points and just want to make someone(s) angry through their camping (e.g., continuously slashing someone on the hook, standing directly in front and nodding the entire time, etc.). This is specifically the kind of camping that I am trying to find a way to discourage since it provides absolutely no utility to the gameplay (same thoughts for macro-flashlight-clicking). Obviously, the tricky line is to do this without affecting normal gameplay/camping, like: securing a kill at end game, pushing a second state, etc.
There is always going to be something that either side can do to be a dick, but I think it is important to recognize that this is at least a problem. If we are in agreement on that point, does it hurt to try to brainstorm ways that the problem could be solved with having a minimal impact on game balance for the vast majority of players? I would hope there could be some reasonable solution.