Feedback and Suggestions
Our team will be happy to read these!
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Beast of Prey is meant to make the killer unpredictable. However, since the undetectable status is only granted after 15 seconds of continued chase without activating a number of abilities I feel it could use a change. I think that the unpredictability granted is great, but not very powerful. I think it would make more sense to have the undetectable status granted as soon as you enter chase. (it7 comments 91 views last activity
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Have the five traps start armed in front of each totem on the map. The trapper should be able to hold a maximum of three traps by default. Bags now just give you extra starting traps up to three. Now, the breakdown why: Trapper is the mascot and starting killer for most new players. Totems are an aspect of the game that new players seem to have difficulty with. Totems are difficult t20 comments 101 views last activity
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Ontop of just plain being ugly, it has so many similar colors and looks bleak compared to all the other redone maps. It's also really annoying to navigate as killer and always has been for me.2 comments 21 views last activity
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The legion would put surv with his power on incapacitated status instead of deep wound.31 comments 261 views last activity
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Instead of giving the killer instadown, what if it gave the killer a massive speed boost. "And the beast became FASTER and more powerful as if the Entity's shadowy whips were lashing at its back" I feel a massive increase in speed would make more sense for the name as well, "No One Escapes Death", death WILL catch up to you, there's no escape. Thoughts?11 comments 71 views last activity
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We all know his iri's suck - they nerf him essentially, though one just does nothing nor do you lose anything par another add-on. So - a proposition of a rework would be on his iri glove; instead of exposing you when you absorb a blood orb, it should work like trickster - you absorb maybe 10-20 blood orbs of ANOTHER survivor (so its fair) you lose a healthstate. It would force the survivors to0 comments 11 views last activity
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Allow Survivors the same option they have on the hook. Give them the ability to suicide after 1 minute of being slugged.7 comments 31 views last activity
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After hooking a survivor, any survivor 40+ meters and not in a locker will have their aura revealed in red. This is the same color that killer's see for unfinished generators. So if a survivor is behind an unfinished generator opposite the hooked survivor, the killer won't be able to see his aura. I'm not sure if this is an intended side effect. AFAIK all survivor aura reveals are revealed2 comments 41 views last activity
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I want to keep it as it is now, powerfull. However I think it should trigger only once per generator (not twice or more on the same generator that allready passed 70%).6 comments 61 views last activity
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The past few days I've been seeing a lot of problems on screen where it's showing that I don't have an emblem for altruism even though I get points for it. I also was in game working a generator and the game disconnected me, dropped me from a 9 to a 10 and gave me a delay in game, but didn't give me my bloodpoints. The very next game I was left to die on the hook and got pushed back to rank 110 comments 1 views last activity
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Add a 50% of your recovery is converted to wiggle progression. (None cumulative with Flip-Flop).5 comments 11 views last activity
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Cosmetics are quite different from gameplay features, could we maybe get an overview of which cosmetics are gonna happen in the next half year/year on a regular basis (new characters excluded or silhouetted)? Something to get excited for?8 comments 81 views last activity
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I am suggesting adding a feedback or visual indicator to the scoreboard after the game to show players who no longer are in the lobby. Either of a chat message by system: Player has left the lobby or make make a visual indicator to show that the player has left. Ex. making the name color dimmer or add a small icon next to players name to show that he is no longer in the lobby. As sometimes pla0 comments 1 views last activity
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Just had a match on it and all of the performance issues the game is currently suffering from are 10x worse on it. Anytime a gen was completed, a survivor dead harded, or someone was unhooked it would freeze the game and cause massive desync. I had been playing all evening as the same killer (Nemesis on PS4) across a multitude of maps, so it wasn't just a coincidence. It was a night and day d2 comments 41 views last activity
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Not much needs to be said here; this would help with testing out whether an upcoming patch will completely break DBD on console (especially last gen). PC shouldn’t be the only community that gets to test new content and features before everyone else. This is not selfish reasoning: PC plays very differently than console, and some bugs can be console-specific. Also, the console community should be4 comments 51 views last activity
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Stop messing with audio, auras and scratch marks, the delay and the gaps on scratch marks are horrible, indoor maps are a nightmare, survs can go right and left and the delay and gaps on scratchmarks make chasing near impossible, hearing no footsteps is a nightmare, Iron Will has NO COUNTER cause you gutted Stridor which was used by just 1 killer anyway but you still gutted a Perk and then even a15 comments 211 views last activity
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Amongst the community Legion's various problems are well understood, as is the fact that he needs a rework. Arguably he's the weakest killer in the game and this makes him very unfun and frustrating to play the better the survivors get. Legion also relies on getting free injures on people and forcing them to wait out a timer while they mend. This is objectively unfun and uninteractive for survivo0 comments 21 views last activity
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A Unique ability is an effect from a perk or add-on that doesn't stack. So for example: Perk: Leader Unique Abililty: Leadership - When other Survivors are within 8 metres of you, Leadership increases their Action speeds for Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking actions by 15 / 20 / 25% . --- You are already running into perks that have overlapping effects.0 comments 11 views last activity
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Alright, so we still don't know, how the Boon Totems would work. I made a Boon Totem perk and tell me, if that was a possible scenario. ---------------------------------------------------------------------------------------------------------------------------------------------- Boon: Cursed Bond The deep bond between you and the enemy gives him hope.10 comments 61 views last activity
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In Deathgarden: Bloodharvest, you could watch the outcome of your previous match if you died or escaped early while still readying up for the next lobby. In a game where wait times can get rather arduous, having something to watch, especially something that directly involved you can make things interesting. Considering we literally cant do anything else besides level our characters while we w3 comments 41 views last activity
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Please for the love of all things holy, give us the option to lower the sound of the whispers that you hear when you ingest plague's corrupt purge. The sound personally gives me an extreme migraine and is the sole reason I don't play her despite me loving her kit. Sound is crucial in this game so I can't just turn the sound all the way down. It's very hard to listen to those whispers on a live st0 comments 1 views last activity
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Just a little rework I made to make it more balanced. It makes it fairer by rewarding survivors for cleansing totems, as if they cleansed all except one, the killer can only down one survivor before the perk deactivates. If they didn't cleanse any totems, they are punished as they killer can down the entire team. Thoughts?53 comments 371 views last activity
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With the addition of boon totems (hex totems but for survivors) with the mid-chapter survivor sometime in October, I've made three fictional boon perks. My idea here is that these boon perks can be destroyed by the killer to remove their effects. And because there are 4 su8 comments 221 views last activity
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It just be amazing if I could go into a game not worrying about Survivors spawning on four different gens at once. Or better yet, finding the one guy who spawned alone while the rest of his team spawned on a 3-man gen.0 comments 11 views last activity
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It's possible I am mistaken, but I've come across a handful of filtered words that don't have any clear indication on why they're filtered. There needs to be some kind of a system to vote currently banned words off the list, or a complete list of what is banned and why so we can understand what's up. Ultimately, I'm salty I can't salute in end-game chat. "o7" and I don't understand why it's0 comments 1 views last activity
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Im literally spawning in my side of the map, then traversing to the other side and getting a tinkerer notification, how is this possible? nerf gen speeds they are too fast, even when i play survivor they are extremely quickly completed. this is not fun gameplay, games progress way too quick in high elo because people sweat, and then im forced to tunnel, because oh my ruin got cleansed and now i h17 comments 291 views last activity
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Please remove the junk off the Blood-Web. Luck is pretty much useless right now, so remove all the luck offerings. (Survivor) Clear Reagent (Survivor) All the Oaks. The distance they add doesn't really seem to do anything. (Survivor) Moris. Change these to Green, Yellow and Brown (Killer) Switch Shrouds between Killer and Survivor. Why would Killer want to separate the survivors. (Bot3 comments 21 views last activity
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It had been a while since I have played but I came back, against the idea of wanting too, when Nemesis was released. During this time, it was the 5th anniversary. Two maps unplayable until AFTER the anniversary, one of them meaning to be the new map. Once I was finally able to try out the new map on both sides, I realized two things. One, the map is ridiculously large even for dead by daylight s2 comments 31 views last activity
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I have given some more thought, and I really do believe this would be a great change. I suggest that this new power just replaces the Dream Pallet addons. This is just an idea, and if it didn't then that would be wonderful, but I could see this being easier on the devs, and implement it in with the new Dream Pull power. I will post the addon description again for anyone that did not see my last N0 comments 11 views last activity
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I am working on an indepth rework to Pyramid Head's entire add-on selection as he doesn't have incredibly useful add-ons, with some being used to zone for longer while others are better at hitting from a range which can be really unfun to face. My goal for these add-ons to be changed is to try and make the add-ons more descriptive on what they do and changing how some work overall, I might tw20 comments 221 views last activity
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They should put in a system so if killers camp the survivors don't have to struggle when on hook and the timer doesn't count down. Only fair since they apparently like to reward people who play the game with the soul intention to tunnel and camp, survivors should actually be given a chance or something that they can use against this. Borrowed time shouldn't be the only defence, cause that means38 comments 281 views last activity
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We have so many different perks and after you reach rank 8 you only see the same perks over and over again just because they are the meta. This game needs a Perk cooldown mechanism. You use a Perk and this perk is blocked for the the next 4 rounds.27 comments 321 views last activity
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What if a killers power had something to do with not touching the ground? Like the floor is lava? Just a stupid thought I had this morning.1 comments 31 views last activity
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Over the course of the past couple of months, I've been a rather harsh critic of the character design of Nemesis. I did and do still think that he is the single most uninspired and boring Killer to ever come into Dead by Daylight and that his power is utterly weak. Now, I've talked about ideas of giving him a Rocket Launcher, mobility, a better attack, etc. But now I've come up with something t9 comments 101 views last activity
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Hex mechanic All Hexes would need at least a minimun of totem cleansed for being desactivated. Each totem cleansed decrease the effectivity of the perks others would need certain quantity Huntress lullaby: Lose a token per each totem done. Hex: Ruin: Lose 50% effectivity per each totem done. Haunted grounds: Now haunted grounds deny 2 totem tokens. Those are some examples so now surv ha8 comments 82 views last activity
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How cool would it be to have a year for the apocalypse where the new killer releases would be based off the four knights of the apocalypse?? There can be several events throughout the year with this as the main theme, ending the year with an incredible apocalypse event. Since these killers are from stories of old, survivor additions could potentially be original characters complimenting the lor2 comments 51 views last activity
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It is the single worst thing the game has to offer. Make the hook timer stop as long as the killer is within a set distance from the hook.32 comments 421 views last activity
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The Trapper - Iridescent Stone. This add on removes a lot of skill of playing Trapper and makes it very unfun to play against him. The Pig - Tampered Timer, Bag/Crate of Gears. Very unfun combo to go against. And needs very little skill to kill survivors. The Oni - Scalped Topknot. Really hard to react and try to dodge.8 comments 41 views last activity
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The new face animations of the characters are very bad and there are always bugs. Most characters faces looked much better with old animations. I prefer old animations over new animations. Please BHVR, bring back the old animations. God this is horrible0 comments 21 views last activity
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Just thought i'd have a bit of speculative fun and suggest some buffs/changes to every non-meta survivor perk. Criticism is welcome, and i'd love to hear some of your guys' ideas as well. Not every perk may get a change here, as some are so basic they can't really be changed, this also includes perks that are still bad but already serve the only real purpose they were intended to serve. Not all o1 comments 71 views last activity
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For me its Fixated, I just cant stand walking so slow lols8 comments 41 views last activity
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I have two problems with the current version of Nemesis. One, his terror radius is just to small for the speed he runs at, either increase the radius or slow him down. Second, the zombies add too much pressure on survivors a decrease in their range of sense and being behind a wall should cease sense all together.6 comments 51 views last activity
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Keypoint: give Survivors a side objective to do, either they can Gen rush at Killer's fullpower. Or they pay time to weaken them. For Huntress, there is a unique Hatchet locker for her to reload. Everytime she reload, she will get full load of hatchets. Survivor can interact with Hatchet lockers. After interact with a locker, that specific lock wi6 comments 81 views last activity
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Hey! I've been thinking about how giving mercy hatch/exit gates, or giving Survivors a break as a Killer or vice versa is a significant enough part of DBD. And since we have MMR coming at some point, why not make some type of "Mercy" a feature? Where the game gives you a pat in the back for giving "Mercy" to a Survivor as a Killer, or a Survivor offering an item to a Killer for example. How it3 comments 121 views last activity
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You see all over the forums crying about perks but I believe that the issue and disparity between the strength of both sides are more to do with each other's base capabilities to acquire and use information. "Overpowered" perks only make the glaring issue worse. If SBMM taught me anything, it's that for that weekend it wasn't perks that were putting top-tier killer players in the dirt as we got23 comments 301 views last activity
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The Tome is Pretty polished, unique and decently made. There's just something about it that soon loses it's usability. All the challenges are basic and ordinary. Sometimes you even get the same challenge twice which is so boring. The yellow glyph challenges or whatever those are called, are very unique and feel pretty fun to do. The tomes that add a new aspect or force you to play a new way is pr0 comments 11 views last activity
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There should be a button or someway to request for your game to be reviewed and reassessed. If you had a teammate trolling or throwing, working with the killer, or any of the fairly common occurrences where your teammate(s) and/or the killer are just not allowing you to play the game, you should be allowed to request someone or something to manually review your game and reissue points with the co0 comments 1 views last activity
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Currently, the perk goes on a 60 second cooldown if you even tap the sabotage button by accident. I think this is really unnecessary and makes the perk vastly inferior to toolboxes.. There is no reason for the perk to go on cooldown unless you actually sabotage a hook.3 comments 31 views last activity
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Hey everybody, today I had an idea while browsing the new cosmetics for legion and combining it with different older items. As you probably know, there exist a lot of cosmetics nowadays and many of us have multiple favourite cosmetic-combinations. Also, there might even be a lot of combinations that you didn't even know they existed yet, which is why I came up with the following idea. I have wor0 comments 35 views last activity
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I was thinking of my first love, my first main, pre rework freddy, and I really loved him but his new self feels so boring. I loved the hit and run style of old freddy and playing unpredictable but I understand his current form has new lovers. But, I was thinking of the problems of old freddy, mainly the fact he didn't have any chase potential, so fully reworking him back to his original self wou19 comments 61 views last activity