PERK IDEAS!!

These are all SURVIVOR perks ideas! Of course these perks need some adjustments for balancing.

  1. Still Alive- As long as you're alive in the trial, you get progressively better at what you do. For every hit you take from the killer, you gain a stack. Each stack gained grants you an additional 1/1.5/2% action speed for obectives like repairing gens, healing, cleansing, unhooking, and opening exit gates. Capped at 8 stacks. Once you reach full stacks you gain a 3% movement speed bonus. When put to the dying state or hooked, you gain 2 temporary stacks which will be active for 40 seconds once you get rescued from the hook or picked up from the dying state.
  2. Been There, Done That- You familiarize every action you do and become more efficient when doing it again. Performing any action will activate this perk. Performing the action consecutively again will give you a token, capped at 4. Every token gained will grant you 1/2/3% bonus speed when doing the action again. Perfroming a different action will reset all tokens gained. The perkis active for 20 seconds. For every stack gained, the activation time of the perk decreases for 2 seconds.
  3. Independence- You don't rely on anyone when in put into dire situations. If no survivor is within 35/30/20 meter range for 5 seconds when hooked or put to the dyng state, the perk activates. Once active, you are granted the garauntee to unhook yourself or pick yourself up from the dying state. This can only be used 2 times per trial.
  4. Fight or Flight- Once you focus yourself on the objective, your senses become sharper. When repairing a generator for 5/4/3 seconds, the perk partially activates. When you enter the killer's terror radius, the perk completely activates. Once active, you can either leave the generator while running to gain a 150% movement speed bonus for 4 seconds or face the killer to deactivate the speed bonus and press the activate button to dash forward and stun the killer for 4 seconds. The dash will not activate when not facing the killer. Being injured will completely deactivate dashing. Causes exhaustion.
  5. Competitive Spirit- Recovering is what you do best to always come out first. You can recover from the exhausted status effect even when running at 20/30/35% rate. Crouching and walking allows you to recover from the exhausted status effect 15% faster. You can also recover from the dying state 25% faster.
  6. Hide and Seek- Your playful spirit will give you the advantage even when in trouble. When you get hit by the killer, your movement speed bonus lasts 1 second longer. In the duration of the movement speed bonus, you don't leave scratch marks and pools of blood. Your grunts of pain is also reduced by 100% for 20 seconds after getting hit.


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