Feedback and Suggestions

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  • I just got a successful hit, confirmed by hit noise and effects, and the player just got to ignore it. No other game I have played has such egregious disconnect between success feedback and features actually working. Edit: It also hit before they started Deadharding. Like, the noise for a successful hit and the cooldown started, but then they deadharded, and they got to ignore the damage. Th
    0 comments 11 views last activity
  • Pinheads new perk seems good but sometimes you just can't use it because of bad hook rng. Make it so once you hooked someone on the white hook it turns red and random red hook becomes white so you'll get something in no White hooks dead zone. This actually can help to prevent multiple camping scenarios in zones with a lot of white hooks
    1 comments 51 views last activity
  • I feel that this is a perk that no one talks about because it's considered one of the worst perks based on how it's designed to work, and the useless aura-blockings that have the worst range until your final teammate dies. It's ironic because this perk comes from the same survivor who gave us decisive strike, and object of obsession. While the perk name fits the thematic theme of Halloween, Lauri
    0 comments 51 views last activity
  • The first survivor to max out their boldness will then become vulnerable. Once the survivor is on their second hook state the killer can then kill the survivor by hand. This can only happen once per game. Achievement: It’s personal This is balanced as it gives some consequence to survivors who choose to take on chase throughout the game, as a opposed to doing objectives.
    4 comments 61 views last activity
  • You can't drop the survivor, you can't down anyone, you can't hook either, you're just wasting all this time just to eat a stun so the survivors all disappear, instaheal, and do it again lol. I don't care if one survivor wants to take a protection hit, or wants to bodyblock the hook and delay the hook a little bit. But since they lose collision and you can hook, you should also have the option t
    3 comments 51 views last activity
  • I keep seeing this combined with the silent bell. Why is wraith allowed free Wallhacks with 0 drawback while Meyers and Amanda have similar Iri add ons that are so gimmicky you only ever see them on joke builds? I wouldn't mind this add-on if it actually had a price for using it. Right now there's no reason not to run it. Plus, it's only a purple. Why?
    25 comments 212 views last activity
  • The following accounts for the changes made to The Nemesis as of the Chapter 21 PTB. These are changes I know would be good for Nemesis and the health of the Killer as a whole. Mutation Mutation Tier I No benefits. Mutation Tier II Tentacle Strike can now destroy dropped Pallets or breakable Walls. Tentacle Strike now allows Nemesis to move at 4.0m/s while charging. Mutation T
    2 comments 21 views last activity
  • hi, topic says all: Haddonfield, Lery's, Gideon, Ormond, RPD, Midwich. What do you think about them? Good or not ?
    3 comments 21 views last activity
  • No I don't mean flags for your sexualities. I mean Countries (and in the U.S.'s case State flags too) Cause I think it would be neat to have a little Flag of Texas on my hooks and stuff.
    2 comments 41 views last activity
  • Seriously, Oni's map is not even that old, we've grown past this. Behind me was a generator as well, there was no ignoring that totem.
    3 comments 61 views last activity
  • Showstopper: The trickster holds 44 knives. He can use these knives to stab the survive by throwing the knives. The Amount Of Knives To Damage A Survivor Is Still 6. The trickster's knives will no longer decay: The survivors will have to pluck the knives out of them and get rid of the knives themselves. Main Event Is Still The Same.
    1 comments 31 views last activity
  • why the killers can't see how many times the survivor got hooked? i mean, its very useful to know as a killer who is dead on hook, so why the survivors can know that but the killer can't, i know that the pros know how many times they hook, but for me would be useful, cause sometimes i want to hook someone to apply pressure and its dead on hook because i forgot that he was hooked twice, so yeah, i
    3 comments 31 views last activity
  • Like the title says, the hatch should be blocked by perks that prevent survivors from leaving. Blocking the lock that is, so that it can't be opened with a key as opposed to it being open for the last remaining survivor
    1 comments 21 views last activity
  • Too quickly when im spawned on one side of the map, and i traverse to the other, and im getting 2 tinkerer notifcations and my oops, there goes my ruin because my totem was misplaced in the open. gg.
    10 comments 111 views last activity
  • That silent bell is being used a lot more often why reason no counter also yeah people who say just hear for his noises doesn't work unless he's extremely close to you. Also for the speed boost horrendous with pallets i drop it early just stops unclocking i drop it when he's done phases through the pallet and hits me then gets stun.
    8 comments 61 views last activity
  • Title. I know that I myself as well as many other people (hopefully) would feel less inclined to take perks like Ruin and Pop every game if basic generator kicks applied a 5% regression immediately. Currently the Killer has to take 2 seconds to start regression a generator, which can be undone in less than half a second by Survivors. If the Killer were able to immediately regress a generator w
    10 comments 101 views last activity
  • I'm sick and tired of silent bell Wraith's that add-on needs a nerf or something that makes it i don't not OP look at Hillbilly one of his add-ons lowers movement speed but decreases charge speed do something like that for silent bell so it isn't making this thing impossible to counter he still isn't even easy to see i look closely at my screen by the time i see him he's already unclocking.
    84 comments 1,042 views last activity
  • Ok we have a bit of rain on one or the other map, but if you ask me, the best weather effect by far is still Ormond. With that swirling wind and the snow. That looks really good. I found something from a fanmade alien chapter. I don't want to talk about the chapter itself, but I want to point out the thunderstorm (not only the rain and the bad visibility but also the sound for the atmosphere) in
    6 comments 71 views last activity
  • Only the owner of the key can escape through the hatch using the Dull Key. My suggestion 😀
    0 comments 1 views last activity
  • Lament Configuration When a Survivor picks up the Lament Configuration, their specific charge rate to cause a Chain Hunt on themselves will be increased by 250% Attempting to solve the Lament Configuration will reduce the amount of chains that try to latch onto you. During this time, the other Survivors' Chain Hunt progression will be reduced by 50% until the Lament Configuration is solve
    1 comments 71 views last activity
  • For approximately 10 seconds of being stunned by a flashlight or firecracker item, or the perks Flashbang or Head On, the Killer gains an immunity to being stunned by the same tactic. For approximately 5 seconds of being stunned by a pallet, the Killer gains an immunity to being stunned by the next Pallet. Just something to simply better the health of the game without majorly impacting it to
    4 comments 71 views last activity
  • Should the devs make it an ultra rare offering?
    34 comments 381 views last activity
  • I really think it's overdue to let the players choose weather or not they want to see charms. These cosmetics can absolutely kill what atmosphere this game has left. It is especially a problem with killer hooks that can look like the discount rack at a dollar store and are present ALL OVER the map. Since I've been playing again, nearly half of my matches (I am not exaggerating) have had kill
    14 comments 832 views last activity
  • And lemme just emphasize that again here: I'm not saying i want this. I merely came up with it and thought i'd hear others on this. I know this is the place for "Feedback and suggestions", but there's not really a more fitting place for simple ideas than here. Now then, you got your harsh feedback ready? Good, here it is... What if Survivor interactions (that have progress bars) were slow
    7 comments 51 views last activity
  • Can we get an option to just "Buy All" for the blood web? Going through that thing is a freaking chore.
    13 comments 381 views last activity
  • What is this challenge? you literally have ZERO input if the killer drops or not, it’s entirely up to them. All you can do is hope the killer drops, what a dumb challenge. EDIT: just a misunderstanding based on wording, when it said drop the survivor i thought it meant the killer actually drops the survivor, not the survivor wiggle out.
    15 comments 251 views last activity
  • Lets keep this idea simple and easily conveyed. when you manage to get all characters for survivor or for killer respectively to p3, Unlock a void Cosmetic of characters defaults. Its slightly animated and has dispersing black particles that act similar to that of a crown cosmetic above the head, that lowers with crouching. That same particle effect around the body like you had collected a cr
    0 comments 21 views last activity
  • It wouldn't be that much work, fairly simple, and adds more to one of the most fun aspects of Billy, which is curving For the .75 seconds that his camera is sensitive while starting a Sprint, make it so he can't collide with objects It would make things a lot more consistent and make him feel a lot better to a lot of people (also bhvr fix animations pls)
    4 comments 41 views last activity
  • It's kinda silly that as killer you can't afford to waste a single second, but running and kicking a gen while wasting a lot of time, doesn't do anything without Pop.. It's 0.25 charges / second. Survivors repair at 1 / sec, PER survivor (excluding modifiers like working on the same gen with or without prove thyself, resilience, etc) Not only that, a survivor can tap a gen at no real cost to the
    10 comments 41 views last activity
  • I would like everyone to support this post for BHVR to make a new Freddy skin available , a classic FREDDY KRUEGER skin by Robert Englund , this must be done , he does not have skins like most other survivors and killers , this is very unfair to the freddy fan .
    21 comments 1,163 views last activity
  • https://clips.twitch.tv/TenderElegantClintDatSheffy-8LjZW84nN5xjdETF Credits to PotatoLegion for showcasing this absolute gem of a reason why this Perk is garbage, yet still unfair and stupid at the same time.
    3 comments 31 views last activity
  • Nerf: Survivors can no longer bring Offerings that alter which Map they go to. Change: Survivors can no longer bring Offerings that reject the Map offering of a Killer. Change: Survivors can no longer bring Offerings that make the Hatch spawn in a specific location. Change: Killers can no longer bring Offerings that reject the Map offering of a Survivor, since Survivors no longer have Map Off
    2 comments 21 views last activity
  • Hi everyone. as the title says, I’m here to suggest some changes to “the Pig”. As a pig main in the past, I can say that she is definitely not one of the best killers in the game, and playing her at purple or red ranks can be frustrating, since her main power is kinda clunky and situational, while her traps are totally RNG. As someone who plays both roles, I can also say some add-ons, while maki
    5 comments 121 views last activity
  • Increase base generator completion time to 120 seconds, this changes repair charges from 1.25c/s to .83~c/s a nerf of 34%. Passively buffs all generator defense perks, giving them a larger window to be effective. Passively buffs survivor perks that interfere with generator regression, specifically repressed alliance, blast mine. Passively buffs all killer perks based on generator % Suggest
    5 comments 71 views last activity
  • Me and my buddies have been getting face camped a lot these days and it's really annoying. I know that nobody supports face camping and that you can just do gens in the meantime but it really ruins the vibes for everyone exept the killer. So i had the following idea: -If the killer is within a specific radius of a hooked survivor the hook timer will slow down depending on the distance -this ef
    3 comments 31 views last activity
  • Is there any chance of Switch Cross Progression coming with the Hellraiser chapter?
    0 comments 1 views last activity
  • The FOV increase, while it feels nice, doesn't really do anything 99% of the time. The FOV should just be a nice side benefit that feels good and the perk should have an additional effect. It doesn't need to be something crazy, just a little something like how they buffed WGLF
    2 comments 11 views last activity
  • Some of these options have been probably suggested before but, a few options I would like to add to DBD would be having to choose what background you want from a past event or Chapter, having to be able to choose what variation of the DBD theme you want in the background for all 3 of the menus, being able to choose what trailer you wanna see when opening the game cause for me I miss opening the g
    0 comments 21 views last activity
  • I’ve seen it for so many other consol players who make content, or watching my friends when they play, but there is and undeniable lag that happens whenever consol players use an action in dbd. For instance when I would use dead hard it would freeze my game for a whole second, and when the lights came back on I had a 50/50 chance I was on the ground or I successfully dead harded. And it’s not jus
    1 comments 1 views last activity
  • Title says it all. I want BHVR to define what a "Win" is in the game. For all I know as BHVR devs are not in the Higher MMR brackets a win are the following. Survivor: Escape Killer: 3 Kills If this is the case, A Blendette who has a Key and escaped via hatch while 3 Teammates are Dead and 5 Gens are remaining is considered Skillful. A Trapper who got Genrushed with no hooks and got 3 Kills vi
    15 comments 221 views last activity
  • Hey jo, Turbo here. Going straight to the point: Legion Starts the Trial with their Base Stats except for a few small changes. When you activate Frenzy your Movement Speed stays the same and your Fatigue is 4 seconds just like now. However, your duration is 5 seconds longer and your Movement Speed increases once you Hit a Survivor and Killer Instinct gets Triggered. You now Move at a whopping
    1 comments 31 views last activity
  • So not many people use this map addon. And it's a pretty cool addon, it creates a beam of light for all survivors to see. I did an experiment and show it to low ranks on rank reset (actually took a break and I was low rank when I came back) so this is the result, they were pretty surprised. Not many people use it and I think it could use a small buff. Maybe you can heal (at lower speed) when you
    7 comments 41 views last activity
  • Just make it to where you're not broken after. I mean seriously. It's almost not even a perk. Because odds are your team mates WILL get you. It's too situational I think atm? So if it's going to be situational it should at least be worth it? If I bring a medkit and have deliverance I should be able to use it y'know? Now I never run Deliverance, but that's why. Like yeah you can use it if y
    12 comments 141 views last activity
  • How about we just throw a bunch of animations into the mix?! Picking up, dropping, vaulting, breaking Pallets/Breakable Walls, damaging Generators, missed M1 attack recovery, successful M1 attack recovery, opening Exit Gates, closing Hatches, hooking, grabbing, searching Lockers, being stunned by Pallets, being stunned by Decisive Strike, being stunned by Blast Mine... Not movement speed though
    4 comments 31 views last activity
  • So I 've kind of incoherently complained a few times on the forums and then also bunched my short term concerns in with my long term concerns and then had responses completely be for long term, so I figured I'd write up a coherent thing about my concerns with MMR specifically in the short term. To note, I have concerns long term too, but they mirror a lot of people's concerns, while the short te
    0 comments 12 views last activity
  • Right, I completely forgot that each Survivor also has a daily, that makes my original argument mute. However, I still think they need a rework, now that we have archive challenges which are essentially the same thing, but better.
    5 comments 21 views last activity
  • Go on out, kid, it is just a scratch. Whenever you take damage or are hooked, this perk gains a token. For every token gain a 10% bonus to recovery speed. While in the dying state and you have 5/4/3 or more tokens, you can completely recover from the dying state at the cost of all tokens. ---- Probably needs some number tweaking, but i think the idea is good. thoughts?
    2 comments 21 views last activity
  • One of the more hotly talked about things among this community is the subject of tunneling and how Killers can just tunnel one survivor and it be very effective. Well, I'm here to change that, as well as make Borrowed Time seem like less of a necessity of a perk and more of a luxury of one. Anti-Tunneling Mechanic For 3 seconds after being unhooked, you are granted complete immunity to the K
    4 comments 71 views last activity
  • Come to think about it, there should be some kind of system where people can play casually without the worry of gaining and losing rank. I think the idea of pipping or depipping might stress players into not playing, hell it sure has on me. Ranked Modes not only will show your actual "skill level" it should also provide unique awards only available in Ranked Mode so there's strong incentive to p
    3 comments 41 views last activity
  • The Twins are regarded as a camping killer, which no one likes going agains, and this reputation causes a feedback loop. Here's my suggestion for fixing this and encouraging a tag-team playstyle instead: -Victor can Pounce after 0.85 seconds of charging. -Victor's Pounce cooldown is 5 seconds on a miss, and 3 if you hit, to avoid encouraging bad play. -Switching to Victor takes 1 second and s
    14 comments 71 views last activity
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