Deadhard is triggering pallet validation effects
I just got a successful hit, confirmed by hit noise and effects, and the player just got to ignore it. No other game I have played has such egregious disconnect between success feedback and features actually working.
Edit: It also hit before they started Deadharding. Like, the noise for a successful hit and the cooldown started, but then they deadharded, and they got to ignore the damage. This was not anywhere at near pallet.
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