Feedback and Suggestions

Our team will be happy to read these!
  • Loom BHVR if you want to keep pinhead without he voice lines you need to change the animation of the survivor when he is getting "hooked" by the box because everyone got used to the voice WITH the animation from the ptb and now when the survivor opens the box and he gets hooked is like 😱😱😱😱😱😱😱😱😱Stupid af So if you want to keep it plsss change the animation or bring back the voice lines
    0 comments 11 views last activity
  • Why are survivors able to crawl a soon as they hit the ground while the killer is in cooldown? I can’t count the amount of times where I down a survivor juuuust before they can escape but it doesn’t matter because they can jeopardize moving while I’m in cooldown? other times, and rarely, for some reason survivors also have a cooldown before they can crawl or recover? So why isn’t this all the ti
    2 comments 131 views last activity
  • I am not one to jump and point the finger and scream cheater the second I lose a match, but both as survivor and killer I have had matches where mysteriously the killer or survivor was able to easily outrun me when there was no perk, addon, or mechanic to justify the ability to. I have videoed matches and screenshotted the scoreboard after the match showing perks in a few instances of this
    2 comments 11 views last activity
  • When Survivors break Pinhead's chains with the environment a new chain will respawn and attack the survivor, but I've noticed most of the time they'll spawn on the otherside of the wall or just miss the survivor making the benefit of getting extra chains when your chains are broken too quickly via the environment basically nonexistent. Not to mention there's no respawning chains for when Pinhead
    0 comments 1 views last activity
  • Since I want to really just get to 200 posts as fast as I possibly can at this point, just to give everyone a special treat on 200, I'll be going through a few things that I believe should be put into the game to really just better its health and give it balance. The first thing I would like to talk about is Bloodlust, a mechanic I actually think doesn't work either conceptually or in execution.
    5 comments 71 views last activity
  • It is near impossible, without finding a little crevice, to open the box during the chain hunt as everytime a chain hits it resets the opening sequence. The opening needs to pause when removing chains instead of resetting.
    1 comments 21 views last activity
  • Almost the entirety of the changes either don't make much of a difference or they make him even worse than he was before. The 1 good change that sticks out is that the chains in the chain hunts won't spawn behind a wall and immediately break. Everything else though is just... what were they thinking? The chains still break immediately if the survivor goes behind an obstacle, or if Pinhead himself
    36 comments 721 views last activity
  • Yo, people have been reporting this since at least July and it's still not fixed, despite a new patch being pushed out today. When is this gonna be fixed? We can't progress this challenge, no matters what kind of key or add-ons we use. (Oops, I meant to put this in the Bug Reporting forum, but I'm an idiot. Sorry.)
    0 comments 1 views last activity
  • I've noticed in the several matches I tried this morning that survivors have no incentive to win because the chances are too low. Ruin, Tinkerer, NOED, BBQ, and so many oppressive perks and all you got is games that feed on altruism and then die. Killers downing too easily and winning with virtually no effort at all. Killers such as Leatherface are way too easy to use. A 1-shot that has no skill
    33 comments 982 views last activity
  • So, obviously steam maintenance kicks all pc users off - whether it is out of a current match or prevent them from logging on. My question is, why, and is there anything that can be done to prevent it? It's fairly easy to forget around 7pm est there is maintenance coming soon (you can easily lose track playing the game too). I know why it can't load during steam downtime, because of steam cloud
    0 comments 1 views last activity
  • Since the update i lost lot of skin i had for the nurse and the most important one was the dark nurse. Why did this skin dissapear? And once again i had a "connection lost" right before the end of a game where i finished a hard challenge. Result: Ban penalty and my challenge is good toi be retry. I'll not say i hope it will be fix soon because i think i'll do like half of the friends i have o
    0 comments 1 views last activity
  • Chain Hunts progress 2x faster for the survivor with the lament configuration. giving them ~50-60 seconds max is still too much and doesn't force them to attempt to solve it faster. Make the Lament Configuration louder than it is currently for Pinhead, maybe like how Victor makes that loud wooshing sound for survivors when he's idle/riding someone? 8m max, probably. Maybe even 6m, just something
    0 comments 21 views last activity
  • chain hunt is way to easy to avoid and when it does get activated it doesn't really do much. chains getting randomly insta destroyed by environment is way to strong and will pretty much always cost u the hit and to make him even more annoying his lunge is still bugged so u cant even play loops I'm sorry but playing him just already feels very weak and annoying
    10 comments 141 views last activity
  • Pinhead has a new Perk called “Scourge Hook: Gift of Pain” where by hooking the survivor on a particular hook afflicts survivors with a penalty after being unhooked, and then again when they’re healed. The effect persists until they are injured again. Scourge Hooks should’ve been a thing since the beginning. Even before implementing totems! Even during Halloween and Blight event special hooks w
    2 comments 111 views last activity
  • Isnt it pinhead too "static" even walking? With chatterer skin it looks like a soldier but walking with his two straight legs very weird
    3 comments 21 views last activity
  • The bots have been available on the tutorial for some time now, but we don't have the possibility to choose the difficulty or the choice of survivors or the killer controlled by the bots, these features are now on the version. mobile but not on PC and consoles, the update on Hellraiser has just been released and we do not see any changes, it might be time to devote a little time to this especiall
    3 comments 251 views last activity
  • I've had multiple matches with Pinhead that just end halfway through. "Connection to the host was lost" is supposed to be the problem. And I thought the Resident Evil chapter release was horrendous.
    0 comments 21 views last activity
  • Hello everyone. Currently, once a player hits a certain amount of hours in the game, and has unlocked every survivor teachable perk on all other survivors, the survivors themselves lose their identity. What does that mean? It means you can pretty much pick any of them with whatever perks you want and that creates a feeling of lack of character for the survivor itself. You mostly end up picking t
    5 comments 31 views last activity
  • Give him the trick blades add on by default it adds more skill to the killer's gameplay
    1 comments 21 views last activity
  • Is anyone else experiencing this? I run DBD on an i5 gtx 1070 32 gb of ram and a pretty solid ssd, and I was able to run the game on ultra and 100% resolution on over 60 fps. Now, after this update, my gpu overloads and only runs under 20 fps unless I either downscale to 65% resolution or lower the graphics to low. Is this a bug, or am I being forced to upgrade to play this game normally?
    1 comments 51 views last activity
  • When I heard Freddy was coming to DBD I was incredibly excited because having a killer who would have some (english) voice lines would add a lot of style and personality to the game. Imagine my disappointment when we got the edgy remake version who has no dialogue, no style and no personality. So when Pinhead was announced I was cautiously optimistic, when I played him in the PTB and heard his
    3 comments 51 views last activity
  • There was very little incentive for me to buy the paragraph as it currently was when I played it on the PTB, but hey, people had fun with the voice lines in the game and it looked like some things could be easily fixed. Any modicum of incentive to buy this paragraph are gone because there are still bugs with the character and the game itself, and on top of that wound, you developers poured salt
    0 comments 51 views last activity
  • No wonder Stranger things is leaving dude, they can't even commit to making the chapter closely related to the movie, down from the actual look to the sounds they make. We learned that from this chapter, Freddy's powers, Quentin...Michael Myer's music got removed. Now Pinhead got tweaked and all his voice lines got removed. It's not a game changing big deal by any means but taking away the small
    3 comments 51 views last activity
  • I don't know how the condition to check for player proximity during pallet validation was overlooked, but these things happen, and I'm just glad you guys fixed it promptly. I don't know if anyone knew, but this wasn't only a problem on the PTB. It was denying me a lot of good calls and mind games; it was really discouraging. So, thank you.
    0 comments 21 views last activity
  • His teleport is slow, his chains are so hard to aim (at least in console) , you loose a lot of time using your own power only to slow survivor a bit, his box its difficult to find too, I really expect some buffs
    4 comments 151 views last activity
  • Long story short, logged in to find my account reset to zero. Contacted support and was told there is no way to get my event items or anything else back. They compensated my 2000 hours with 250 million BP. But they can’t give me back my items… This is a really disappointing solution and has led to me not playing the game since and I likely will not play it in the future. I don’t want to
    3 comments 51 views last activity
  • What if the crooked man from the conjuring was a future killer? Would he be a good killer?
    0 comments 21 views last activity
  • Not the character itself, cause he looks cool but his power is overall lame and weak. And no more "I came". That was atleast a fun voiceline. Edit: Wrong section. i was 100% sure i posted it in general discussions. weird....
    0 comments 21 views last activity
  • please give feedback edit: this was just an idea I wanted to share for fun, please stop commenting about wether noed is balanced I've already gotten plenty of those if you want to talk about noed being balanced here: https://forum.deadbydaylight.com/en/discussion/277537/noed-lets-talk-ya-mains#latest
    48 comments 782 views last activity
  • I was pleasantly surprised to see the new Very Rare Pinhead skin is only 720 auric cells instead of 1080 since the headpiece is unchanged. While I am grateful for this fair pricing, it calls into question the pricing for the Very Rare skins for Jill and Leon. The heads on both of those outfits are also unchanged (they aren't even listed as separate heads in the store) yet they are sold at 1080 ce
    5 comments 71 views last activity
  • Very few things make me laugh in this game but holy hell impaling wire is actually one of the coolest, if not the coolest add on in the game. When you break a chain with the environment, 1 more chain will spawn for a total of 2 chains respawning. This stacks. (note that you can only be impaled by 3 chains at a time) Meaning that if you break 3 chains in the environment 6 portals with chains
    0 comments 21 views last activity
  • I always thought it would be a cool idea that every now and then or even by choice after the killer knocks the survivor, instead of putting them on your shoulder, you dragged them by there hair across the floor like they do in horror films. If the survivor wiggled free the killer would get stunned but also have a bit of hair in there hands. The idea of the killer dragging a survivor is scary but
    0 comments 21 views last activity
  • Until a killer gets into a chase/uses their power/finds a survivors/stealth hits a survivor, looking at a survivor within 32m's - any interaction with a survivor or their overall power, they should have a significant start of the match speed boost (5/10% possibly more for killers underperforming) This would help killers start of the match far easier, not impact killers doing well all too much
    15 comments 191 views last activity
  • Reading the new patchnotes and seeing that Freddy can get stunned by his fake pallets, in combination with the persisting hit-sfx/vfx playing for both side without a hit having an effect on health, I think the server-sided hit validation is NOT calling the functions it should be calling, while killer-sided validation is not only still active but merrily calling functions when it shouldn't.
    2 comments 11 views last activity
  • Now I know most of you coming in will assume I'm saying so as a way to close the gap between solo and SWF Survivor play, which is partially true. From that perspective, I'd also argue making the perk Bond basekit for Survivors, but that is not the main thrust of my plea here. I want to talk with people. I want to just shoot the breeze with another Survivor I'm repairing a gen with. Just munda
    11 comments 91 views last activity
  • Allow blindness to remove survivors Hud's make them literally blind!
    2 comments 31 views last activity
  • On the Steam page, it mentions the new killer is nemesis instead of pinhead.
    1 comments 11 views last activity
  • I think that you should be able to crawl to a gen and do it while you're downed, the tradeoff would be that the whole time that you're on the gen your bleed out progresses 50% faster.
    9 comments 101 views last activity
  • I'm going to show a minute of REsistance footage of Nemesis to show what Nemesis really is and why he doesn't feel like Nemesis much at all in DBD. Also if you're looking for multiplayer Resident Evil gameplay I 100% suggest this game over DBD. It deserves way more time in the spotlight than the absolute travesty of the RE chapter. Oh and if you don't get what he is supposed to be I can explain i
    28 comments 283 views last activity
  • Blight himself has counterplay and is overall at least in my opinion a fun killer to verse, even those with run ruin undying tinkerer sweatlord builds. This dramatically changes until he adds his 2 rush speed addons which makes zoning way to easy and him quite broken. I suggest nerfing Blighted crow down to moderatly and also Blighted Rat to slightly instead of considerably and moderatly. Ano
    23 comments 511 views last activity
  • When you prestige bill to 3,you get bloody face and hat. But I think the blood on the hat needs to be more and the Bill's beard needs to be bloody too. so the killer doesn't see me from far away.
    5 comments 371 views last activity
  • Could we get the bottom 10% to 20% of under performing perks changed to half perks, so that you can add 2 half perks to a single perk slot. We know there's a lot of really bad perk (Monstrous Shrine, Poised, etc, etc). Could you take those perks that no one is every going to win with and allow it to only use half a perk slot. That way those perks don't need to be buffed, but can maybe be used
    2 comments 41 views last activity
  • Like so many are just 1 plain color with a perk or other DBD related icon slapped on which I can forgive for being unoriginal and really basic because they actually look nice. Most of the ones for killers are just the most basic PNGs you see everywhere on a plain color with their name in the background and they dont even have this for all killers. Like if every killer got a basic ass t-shirt li
    19 comments 291 views last activity
  • Can we tone down the screams? We have the regular sounds like that of a TV show while the screams are blasting like the excessively loud commercials. Got the volume up to hear the nuances of the game, but then the ears blow out with the screams.
    2 comments 11 views last activity
  • would be great if they stopped bringing new characters to the game and actual ######### fix the the game for once , match making is bullshit all the bugs are bull ######### , and they think they did a pretty good job what a joke.
    3 comments 21 views last activity
  • * After hooking all 4 unique Survivors at least once, this perk activates. * When Exit Gares are powered, Your movement speed is increased by 5% and you recover from succesfull and missed basic attacks 25% faster. * Any Survivor who is put on any hook is sacrificed by the Entity no metter their previous stage on the hook. Note: It would not be Hex anymore. Also I don't hate NOED and I am no
    0 comments 11 views last activity
  • Rocks, the ultimate looping tool in Dead by Daylight. An unintended feature most people would enjoy for the humorous interactions between Survivors and Killers, and some would find very interesting for potential looping plays. Unfortunately, these rocks are being taken out of Dead by Daylight, one rock at a time, all because the developers are telling us that there's no fun allowed in this g
    4 comments 41 views last activity
  • I don't think Nemmy needs a rework really, just a rework to contamination, but I do still think he is a very weak addition in terms of licensing. He couldve been the first mobility based licensed killer. So that is what my idea tries to do. Nemesis power: Parasitic Sprint Nemesis has 6 charges. Pressing the ability button uses one charge. Nemesis sprints forward at 8 m/s. While sprinting,
    10 comments 121 views last activity
  • So what are the worst add-ons for every killer the one i would say can't count are the ones that give bloodpoints because technically their supposed to be bad.
    5 comments 61 views last activity
  • This system is going to fail with the current state of the game. I get that the idea is to get a better grip of the games balance through performance of players, but BHVR doesn't work fast enough to make it bearable. I guarantee there will be another dark period of the game where killers only go against meta slave key swfs and survivors only go against deathslingers, spirits and nurses. Both of w
    48 comments 791 views last activity
1 … 807 808 809 810 811 … 1367