Scourge Hooks. PLEASE MAKE THIS A THING.
Pinhead has a new Perk called “Scourge Hook: Gift of Pain” where by hooking the survivor on a particular hook afflicts survivors with a penalty after being unhooked, and then again when they’re healed. The effect persists until they are injured again.
Scourge Hooks should’ve been a thing since the beginning. Even before implementing totems! Even during Halloween and Blight event special hooks were available. What are they thinking?! The devs definitely need make sure the upcoming killers have this over hexes. As this is much like Pop. The killer is rewarded for hooking survivors in a particular fashion. Hooking is their main objective. It’s balanced because the killer can’t control which hook becomes scourged; However, what killers CAN do is spawn the hooks closer together (Bad Oaks). Survivors can counter Scourge with Sabotage, and their own Oaks. As having all Scourge perks would make many hooks afflict various penalties. Perks that should be remade as “Scourge Hooks”…
Scourge Hook: Hangman’s Trick - Alerts you when a hook is being sabotaged. Reveals the auras of all other survivors to the killer when survivors stand within 6 meters of a normal hook. This effect persists until the survivor is unhooked.
Scourge Hook: Monstrous Shrine - Accelerates hook progression by 9%. Lowers chance of escape by 15%. Increase penalty for trying to escape by 9%.
Scourge Hook: Dead Man’s Switch - Causes the Entity to block any generator that stops being repaired for 45 seconds. The aura is revealed to all players in White. This effect will persist for as long as the survivor remains hooked.
Comments
Ooh, that would be nasty. It sounds a little too powerful on paper, though I'm not sure there's anything to do to easily offset that (ex: cent set it to a timer as that might encourage camping the hook until they go).
Imagine the killer waiting at the basement, with insidious. That would hilarious to do and horrible to live.