Nemesis Rework Idea
I don't think Nemmy needs a rework really, just a rework to contamination, but I do still think he is a very weak addition in terms of licensing. He couldve been the first mobility based licensed killer. So that is what my idea tries to do.
Nemesis power: Parasitic Sprint
Nemesis has 6 charges. Pressing the ability button uses one charge. Nemesis sprints forward at 8 m/s. While sprinting, you have full control of your movement. Sprint lasts for 8 meters. Pressing the ability button again during the charge will use another charge. The more charges you use, you gain a little more speed (0.2 speed per charge) but lose more control of your turn rate more and more. Ending a sprint will give a short fatigue, and a longer fatigue depending on how many charges have been used. Your turn rate is about the same as blight during your final rush.
Secondary Power: Sprinting Slam
During your sprint, pressing m1 will allow you to do a charging punch, slamming and pushing the survivor in the direction you punched them. This acts like a lunge. After shoving a survivor, gain a small fatigue. If a survivor collides with an object after being shoved, they will take a health state of damage. A survivor will be shoved 5 meters when slammed.
Special Ability: Zombies still act the same. Contamination is no longer a thing. Zombies just injure now.
This rework is supposed to provide a new mobility killer that is even more dynamic and flexible than others, having insane movement control that better replicates how nemesis acts in the games. Loops will be fun as well as he can zone you himself by being able to run around you and slam you into directions he wants, or into objects to injure you.
Comments
His tentacle is fine, he will never be a top killer but he is fun to play. They should just rework the vaccines to act like vaccines instead of antidotes. Survivors should search for a vaccine preemtively to being contaminated, this gives them a status effect that gives them immunity to 1 tentacle slap and the next slap makes them infected for the rest of the game. If they don't vaccinate before being contaminated the vaccines do nothing and the vaccines do not show as white auras, they must be searched like chests, this would give him a little slowdown.
So you basically want Blight 2.0 with Blighted killer add-on in his base kit?
It would be a new mobility killer that works in short bursts and would have the ability to coral survivors by physically pushing them around
QE
Its a neat idea! Ill take anything with a sprint for Nemesis. For me I just want the ability to be there in some form. Even if its you're way which honestly I am actually really like the short sprint burst type of killer! Makes him unique and play more like Nemesis from the games!
I think Nemesis is already strong enough without an additional mobility power.
Nemesis should be able to run. Its one of if not his most iconic ability in the games.
In this reworked he wouldn't have the tentacle, the tentacle isn't what he is known for. Nemesis couldve been our first licensed mobility killer but we got worst pyramid head
Yeah I don't understand how Nemesis ended up being like Pyramid Head. I love PH as a character but Nemesis should really be like him since they are very different.
I kinda wish they had given him something so that W wasn't as strong as it is against him.
Seriously, all you need to do is hold W against him, if your team is holding M1 by the time he catches you the gates will be open.
Instead, they made it so that he only slows down to 4.0 when holding out his tentacle, which means he's going to exacerbate the thing that survivors complain about him, where he can essentially put you in a position where you're almost guaranteed to get hit. Now I don't necessarily believe that is entirely the case, but I'd compromise and make his tentacle weaker if he had something to make survivors holding W weaker.
I wish they had given him a sprint, on a cooldown, where he can sprint a little bit, he slows down coming out of the sprint and then he can resume chase. Maybe like doctor's Blast where it's on a 60s cooldown. Maybe they could even make it so that every time he hooks a survivor it recharges instantly to reward him for doing well and incentivize him to go somewhere else in the map.
Just imagine how nice it would be to not spend 20 seconds just catching up to a survivor before the chase even starts...