Thank you for fixing the 'reverse pallet stun'
I don't know how the condition to check for player proximity during pallet validation was overlooked, but these things happen, and I'm just glad you guys fixed it promptly. I don't know if anyone knew, but this wasn't only a problem on the PTB. It was denying me a lot of good calls and mind games; it was really discouraging. So, thank you.
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