Kill4thrillz
Kill4thrillz
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- Kill4thrillz
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I have seen dozens. What I really want to know is why dbd won't use hardware bans like other games are going to. Systems have unique serial numbers, and software can too. Ban them with that and making new accounts no longer cuts it. I would like to know what Behaviors excuse for not going to hardware bans, which are the most obvious solution and deterrant. Obviously with time and money spoofs coule be done but it would be considerably more effective than their current joke of an anticheat and ban system.
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Some of them are running teachables but there's a large gap between the killer and I's skill versus theirs. Its often either leave them to die or drop gens often while ruin runs to save them. If you let one teammate die per gen you are by yourself before hatch spawns. If you stop and head to save, then no gens get done between regression and the fact that you were the only one consistently doing them. If they do gens at all when they hear the faintest heartbeat or spinechill procs its off to the nearest locker for 59 seconds. I'm not even going to start on more advanced concepts like spreading hooks. I don't check hours or stats but you can tell quite a bit by seeing their play and builds and most of these players are aweful.
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Dude I totally agree with the others. It seemed to work fine before reset, and I still get killers of comparable skill after but it fills my team of survivors with complete bots >90% of the time. When they refuse to heal or do gens its hard to get enough gens done to spawn hatch and have even a chance of scouting it and escaping when they die. Escaping often comes down to of hatch spawns at your feet(closer to you than killer) or not. Its exhausting playing like that. First time you get hooked match spirals into oblivion (4k).
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I agree with that but you cannot leave them if hatch hasn't spawned yet to be found, or if you cannot get door open. In the case of the 1 or 2gen done scenario like I was talking hatch hasn't spawned in yet to be found. If rnjesus doesn't put it by your feet or closer than killer its very hard to salvage.
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Just played 3 matches in a row as dwight running prove thyself. In all 3 my teammates hookdive suicided before I could finish my second gen. Could not get any of them to work gens for more than a couple seconds. The worst part is because those morons get big points for unhook, they think they are actually doing something giving up that 3-4k and talk trash when you try to politely ask them to play with sense. "But my score is bigger, obviously I am the better player" lol.... that response makes me want to vomit. I dont get how they think 3k for 2 gens in 5 minutes is anythinf approaching success. This experience has become insanely more common since sbmm. The devs need to find a way to make their stupidity as painful for them as it is for the rest of us. I get tired of having to hunt hatch or give up a 4k with 2 gens done.
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Infinite and near infinite loops still break the game for killer. red rank survivors running comms can s*** all over killer even more than before. Good survivors counter blood lust easily breaking line of sight for a few seconds. Swf teams without bloodlust just take turns running to the nearest god loop. You then either commit to a chase that is going to cost a gen or 2 at best, or pressure other survivors off gens in which case the survivor you just chased exhaustion perk cools and resets. this formula has been rinse and repeat all weekend. yes bloodlust isn't always necessary and can be a crutch, but so are many other things (DS,DH,EXHAUSTION PERKS,OoO,Comms). i think they have done their experiment, hopefully they can do something useful with the data after making the already jacked matchmaking that much more miserable when you get a higher ranked squad of survivors. Just saying.
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Very true. You can't ever stop the same room scenario but it could have a software update that prevents it from matchmaking if you are in a party. You are still screwed with third party chat providers but simply removing the built in option would probably slow it down. I agree through that rebalancing perk with the fact that many do so in mind would be a more sofisticated solution.