Please check which events call for which functions in the code concerning hits
Reading the new patchnotes and seeing that Freddy can get stunned by his fake pallets, in combination with the persisting hit-sfx/vfx playing for both side without a hit having an effect on health, I think the server-sided hit validation is NOT calling the functions it should be calling, while killer-sided validation is not only still active but merrily calling functions when it shouldn't.
Comments
that Freddy can get stunned by his fake palletsJeez, don't scare me like that.
For a second I thought this is a new feature
well, it's a feature till they fix it