No mither rework
Go on out, kid, it is just a scratch.
Whenever you take damage or are hooked, this perk gains a token. For every token gain a 10% bonus to recovery speed. While in the dying state and you have 5/4/3 or more tokens, you can completely recover from the dying state at the cost of all tokens.
----
Probably needs some number tweaking, but i think the idea is good. thoughts?
Comments
I honestly like no mither’s current state where it’s essentially a hard mode perk
This isn't a bad rework, so long as it kept the Broken status when you did eventually get yourself up from dying.
I think it just needs to not start you injured from the get go, even if it worked exactly as it already does, and just didn't activate until the first time you got injured. But your suggestion accomplishes this too.