Stun Immunity

  • For approximately 10 seconds of being stunned by a flashlight or firecracker item, or the perks Flashbang or Head On, the Killer gains an immunity to being stunned by the same tactic.
  • For approximately 5 seconds of being stunned by a pallet, the Killer gains an immunity to being stunned by the next Pallet.

Just something to simply better the health of the game without majorly impacting it to a substantial degree. No need to make the Killer's experience terrible, after all.

Comments

  • Sorry, but in what situations would this actually apply?

    2 survivors being slugged and 1 survivor rescuing both of them within 10 seconds via flashlight or head on?

  • @Milo said:

    Sorry, but in what situations would this actually apply?

    2 survivors being slugged and 1 survivor rescuing both of them within 10 seconds via flashlight or head on?

    It would only apply in very few situations but if 2 lockers are right next each other and there aren't any walls behind the lockers then 2 survivors can flashlight save each other until their flashlights run out.

  • Dbd the only game with no crowd control reduction, there should be diminished returns to chain stunning.

  • If anything we should have less things giving players immunities after they've been outplayed.

    This is the problem with the vast majority of meta survivor perks. They undo a mistake or safeguard from a mistake. Or even worse, they reward a mistake.

    No need at all to have the game decide that for an arbitrary amount of time, you're gonna be immune to getting outplayed as a killer.

    If you're bothered by pallet stuns, get better at predicting survivors or run enduring. If you're bothered by head on survivors, then learn to take note of head on users and learn to bait potential head on plays. If you're bothered by flashlights, run lightborn or just learn to bait survivors, or put yourself in positions where you can't be easily blinded.

    Imagine this: a killer gets stunned for whatever reason, now they can just charge through pallets like when pallet stuns were bugged for x amount of seconds. I don't think that's fair or balanced.