Possible Twins Tweaks?

The Twins are regarded as a camping killer, which no one likes going agains, and this reputation causes a feedback loop.

Here's my suggestion for fixing this and encouraging a tag-team playstyle instead:

-Victor can Pounce after 0.85 seconds of charging.

-Victor's Pounce cooldown is 5 seconds on a miss, and 3 if you hit, to avoid encouraging bad play.

-Switching to Victor takes 1 second and switching to Charlotte takes 1.5 seconds.

-The "When Victor is removed" add ons should also apply their debuffs while he's attached.

-Toy Sword becoming the only exception, now inflicting "Deep wound" when Victor is removed.

-"Sewer Sludge" instead lets Charlotte move 15% faster for 10s after regaining control.

- If a survivor is placed on a hook while Victor is within the range you couldn't normally deploy him near an occupied hook, he immediately regrows on Charlotte.


Thoughts?

Comments

  • i dont think need any cfhanges other than making it so victor is auto crushed when a survivor is hooked above him. might as well do thesame with hag and her traps.

  • @IlliterateGenocide said:

    i dont think need any cfhanges other than making it so victor is auto crushed when a survivor is hooked above him. might as well do thesame with hag and her traps.

    that's fair. I'm just spitballing.

  • @Bennett_They1Them said:

    The Twins are regarded as a camping killer, which no one likes going agains, and this reputation causes a feedback loop.

    Here's my suggestion for fixing this and encouraging a tag-team playstyle instead:

    -Victor can Pounce after 0.85 seconds of charging.

    -Victor's Pounce cooldown is 5 seconds on a miss, and 3 if you hit, to avoid encouraging bad play.

    -Switching to Victor takes 1 second and switching to Charlotte takes 1.5 seconds.

    -The "When Victor is removed" add ons should also apply their debuffs while he's attached.

    -Toy Sword becoming the only exception, now inflicting "Deep wound" when Victor is removed.

    -"Sewer Sludge" instead lets Charlotte move 15% faster for 10s after regaining control.

    - If a survivor is placed on a hook while Victor is within the range you couldn't normally deploy him near an occupied hook, he immediately regrows on Charlotte.

    Thoughts?

    I don’t think this would do anything to address why the people who hate them hate them, tbh.

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/276475/possible-twins-tweaks

    I don’t think this would do anything to address why the people who hate them hate them, tbh.

    that may be true, but it may make them less punishing to play as. (neutral academic tone)

  • good ideas tho, its just i play twins alot and this might make them less fun. they could work tho.

  • There are rumours of them getting updated with AI soon for whoever isn't being controlled.

    I slug when I play Twins because if I don't, I have to wait for Victor's pounce cooldown, switch to Charlotte, waddle over to where Victor has downed the survivor, and then pick them up, then FINALLY put them on a hook. As far as gen defence is concerned you might as well be afk for half the match.

    If they made it so that Charlotte just slowly moves towards the player's current location while playing as Victor, then Twins players would not have to worry about so much downtime when they down someone as Victor. This would also lead to some interesting scenarios where it is possible to actually go for tag team downs while Victor is latched onto someone.

    Please give the Twins AI, it would fix so many of their issues and promote more fun gameplay from both sides.

  • @ExcelSword said:

    There are rumours of them getting updated with AI soon for whoever isn't being controlled.

    I slug when I play Twins because if I don't, I have to wait for Victor's pounce cooldown, switch to Charlotte, waddle over to where Victor has downed the survivor, and then pick them up, then FINALLY put them on a hook. As far as gen defence is concerned you might as well be afk for half the match.

    If they made it so that Charlotte just slowly moves towards the player's current location while playing as Victor, then Twins players would not have to worry about so much downtime when they down someone as Victor. This would also lead to some interesting scenarios where it is possible to actually go for tag team downs while Victor is latched onto someone.

    Please give the Twins AI, it would fix so many of their issues and promote more fun gameplay from both sides.

    i honestly wouldnt like that as a person who play twins more than the majority of the killer roster. i dont want victor or charollete controlled by ai like the zombies.

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/2463731#Comment_2463731

    i honestly wouldnt like that as a person who play twins more than the majority of the killer roster. i dont want victor or charollete controlled by ai like the zombies.

    Could you say why you wouldn't?

    Unless they give Victor the ability to hook people, this is the only other option to make it so mass slugging doesn't feel like a requirement to win in red ranks as the Twins.

  • @ExcelSword said:

    https://forum.deadbydaylight.com/en/discussion/comment/2463736#Comment_2463736

    Could you say why you wouldn't?

    Unless they give Victor the ability to hook people, this is the only other option to make it so mass slugging doesn't feel like a requirement to win in red ranks as the Twins.

    i dont like having some of my power controlled by ai. thats why i dont like nemesis zombies that much.

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/2463777#Comment_2463777

    i dont like having some of my power controlled by ai. thats why i dont like nemesis zombies that much.

    Well then I would add a command to have them simply stand still if you really want. The Ai I propose is simply that she will be closer to you when you switch back to her, so that you can actually hook people without throwing the game.

  • @ExcelSword said:

    https://forum.deadbydaylight.com/en/discussion/comment/2463736#Comment_2463736

    Could you say why you wouldn't?

    Unless they give Victor the ability to hook people, this is the only other option to make it so mass slugging doesn't feel like a requirement to win in red ranks as the Twins.

    @IlliterateGenocide I agree. the way I play, the twins are never more than 15-20 seconds away from each other, "as the charlotte walks". (if I can avoid it)

  • hag traps are fine you can easily avoid them byc rouching or burning them with flashlights... meanwhile victor has minor to none counterplay when he is camping the hook


    what to do? if he miss he neeeds a fat cooldown, something like 20 seconds to make him comeback, taht woulkd be good, rewarding saurvivors for making him miss, (wich is on twin player also, very easy to not miss)

  • @hiken said:

    hag traps are fine you can easily avoid them byc rouching or burning them with flashlights... meanwhile victor has minor to none counterplay when he is camping the hook

    what to do? if he miss he neeeds a fat cooldown, something like 20 seconds to make him comeback, taht woulkd be good, rewarding saurvivors for making him miss, (wich is on twin player also, very easy to not miss)

    @hiken I agree with your first point, but, 20s if you miss your attack? that would be so crippling. anyways, his cooldown is already 5s, so if you miss, you are almost guaranteed to be kicked without addons or luck. try playing some more twins and you'll see what I mean.

  • @Bennett_They1Them said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464069#Comment_2464069

    @hiken I agree with your first point, but, 20s if you miss your attack? that would be so crippling. anyways, his cooldown is already 5s, so if you miss, you are almost guaranteed to be kicked without addons or luck. try playing some more twins and you'll see what I mean.

    if he misses (he shouldnt, victor has a HUGE FAT hitbox, is harder to miss than actually land a hit if u have the surv in front of you) he needs the cooldown, is already hard enough to make a play against vic just for you to have it back in 5 seconds again on my ass (unless if i was at the other side of the map, if charlotte was nearby he will be in my ass 10 seconds after MAX). thats dumb and completely unrewarding for survivors, 20 seconds if u miss NO, 20 secodns if u miss and the survivor manage to kick vic, wich is hard cause unless YOU HIT SOMETHING with vic he FLYS AWAY, far away you dont have time to go a kick him most times unless as i said he hits something near by... 20 seconds is fine, reward survivors for outplaying you, gives time to go away and lose the chase wich is what should be if the survivors outplays you that badly tbh, punish the bad mistakes from the killer wich alrady is easy enough to use, vic is so easy to use, so easy to get the hit especially with the brown sword addon wich everybody uses it and not rason not to... that addon should be purple.


    also if victor is camping the hook, i mean if he is not moving from the hook for more than certain amount of seconds he will respawn to charlotte IF there is a survivor hooked right there, that would abvoid disgusting victor face camping, or camping nearby, of course if u are chasing somebody else who went for resuce or so is fine, thats why i said if he doesnt move for certain amount of seconds, maybe 4 or 5 seconds, so he cant face camp.