yummymarshy
yummymarshy
About
- Username
- yummymarshy
- Joined
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Comments
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I just went to a low rank played against bad survivors with killers I wanted adepts with then bam.
for survivors I got most of mine accidentally when trying them out for the first time.
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You can’t even say half the characters names damn this is somehow worse then roblox censor.
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Was it Léry's that had the two gens that were literally back to back to each other and another gen like 15 meters or so away?
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I hated how when I hit a great I would not be rewarded anything. Or when you get like 3 skill checks in a row and hit all goods. I prefer it to current ruin tho.
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Perk idea old spice instantly kills any filthy killers
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Increasing the amount of points lost for being near hook would probs work cause sitting next to someone for 2 mins currently gives you like -10 in hunter and let’s you pip up even though I “earned it” by standing there slapping meat.
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Or at least a vs ai but I mean at a low enough rank console players are basically vs ai.
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Ever heard of mind games or… breaking a pallet or are you just doing this
http://youtube.com/watch?v=GSFIs59Bfwg -
Here is how you buff solo queue as a pc player.
what you want to do is go into settings and turn crossplay off
now what you have just done is removed the chance to queue with baby dwights and 80% of the throwers.
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I too would leave the game if anyone honestly enjoyed going to the rpd map
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Oh no I have been stream snipped oh it is surely not related to the giant words above my head shamelessly advertising my twitch channel that has 2 viewers surely not……..
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Too many perks are useless or so situational that you won’t use them, This goes for both sides.
survivors have the downside of not knowing what other survivors are going to bring so you can’t have diverse builds like an unhook build or a distraction build. The only way to communicate is with the barely visible chat (that nobody uses). But, if they are a console player you have no way to tell them. So everyone will bring safe solo perks. In swf you may sometimes see diversity in perks like idk an object of obsession if they have good communication or a troll build like for the people and soul guard.
the changes that they are making to some of the perks often laughed at by the community are going in a good direction like babysitter or for the people.
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We need non of this just add a voice chat to the game this will get survivors to work better together then balance the game around survivors being able to communicate with each other. Flipping the game on it’s head and blocking survivors from using items is straight up stupid.
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Just swap iron will and no mither’s numbers bam. now no mither is somewhat usable and iron will isn’t completely silent
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i think the fact you can swap survivors in lobby is a good thing because while waiting for queue with friends i level up my blood web and I often forget to swap to a character with actual perks until we are taken to the lobby.
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First it was pyramid heads ass now this.
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Bruh I like how half the things the maker of this thread says is a lie to make dead hard seem more busted then it actually is lol.
this man just doesn’t want to wait out the dead hard like most smart killers do because his impatient.
he probs also just picks up a survivor then complains about being flashed without looking around. Then he complains on the forums.
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Give tinkerer a cooldown like they have done for so many other perks. Maybe 30 seconds.
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Some of these would definitely help with the constant usage of the same 10 perks in rotation.
I like the autodidact change cause you can go a whole heal without getting a single skillcheck. my idea for no mither is since it is a hard mode perk it should not help you in game maybe a 150% or 200% increase in all blood points earned.
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I don’t get issues when playing the map even on my trashy laptop. The map is also terrible and is probs the worst in the game
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The problem with the perk is that you can get it for free starting off instead it should be on a killer. Mostly low ranks are the most affected by the perk. The same low ranks don’t do totems because they are new. Next a perk like devour hope is wayyyy better from a design point of view because it rewards the player for doing well and gives survivors a chance to counter it as apposed to when collapse starts and you can’t counter noed. Lastly stfu about “just learn totem locations on every map” cause studying for 4 hours how to play a game when your only sauce of information is a 20min video for each map is not fun. Did the killer have to study the location of something that isn’t hatch? Tell me did they?
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He has the same speed and terror radius as most melee killers 4.6m/s and a 32m terror radius.
the only thing that I complain about is the fact his lunge hitbox is impossible to circle.
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The problem with noed is that you don’t need to lvl up a killer to learn it. This makes every low rank bring it, low rank survivors tend to not do totems (saying this cause someone woulda been like “wHy DoN’T yOu jUsT dO ToTEMs”). Also doing each and every totem wastes so much time for the survivors for the off chance they have noed. And for people saying for them to learn the totem locations then make a video showing where they all are. Cause there are 2 tutorials in total that exist and they are out dated.
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Like most games it should be things that you get on the way like unhooks or downs. Instead of being things like “win a game with [insert character who has been sitting at lvl 1 or that has no useful perks on them cause you just wanted to unlock a perk when starting off]”.
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Has a problem with windows cause for some reason they can spawn in them which is useless for the free information you should be getting. But also you have permanently blocked one window(yay?).
have y’all tried making one fall off ridged terrain they just glitch down it for a minute while walking towards you. It is very funny to watch.
somehow the survivor ai that is in the tutorial is 100x better then the zombies even though it is used once?
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When people block hooks I feel that is fair cause we are taking damage and wasting time that could be used on gens to stop one hook. Wasting time includes healing getting to a safe area leaving chases and all that.
Pro mode: killers and survivors don’t want the game to be flipped over just because your high rank. Also the problem with like 40% of the perks in the game becoming useless. Because of those changes
although I do agree with you the ranking system is trash but is getting updated soon. It is so annoying to be playing with or against people that just got the game.
killers choosing if they want to play against swf is a bad idea because no killer would willingly do that making queue times wayyyy too long.
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unbreakable: if you mean I takes 80s to recover then no. Cause it takes 30s to recover from dying. And most people take it just because of the speed with a perk like soul guard
bond: what?
distortion: too broken cause the tokens are in place for a reason. There is a perk called object of obsession: for 3 seconds every 30 seconds your aura is revealed to the killer. Actions faster. When your aura is revealed to the killer you can see the killers aura. Now if this works how I think it would that means every 30 seconds you won’t leave scratch marks for 10 seconds.
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What do you mean like come on isn’t it totally fair for a survivor to ascend and become an unkillable god on the map if they bring balanced landing. That sounds fair to me.
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@yummymarshy said:
Had a game where the killer (a death slinger) was carrying a player while I was being in hooked. The player disconnected and the death slinger shot me while being pulled off the hook. We preceded to lose the game because of this. If the killer was stunned for idk the duration of hooking a survivor or slightly longer we could have gotten away.
To be exact I mean while on the shoulder not them being on the floor.
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@ThatOneDemoPlayer said:
So you want to punish the Killer for your teammate dc'ing? Smh
This is coming from the guy who wants to make half the hex’s base kit, killer not needing the perks and also wants to make the game more in favour of the killer by having the survivors have a second objective after gens. And the person who also thinks that a ping system for survivors is a good idea when half of the survivor perks are based on seeing other survivors.