Idea to make some perks more usable-part 2 (killers)

Hi guys, this is John again, this time I brought 4 ideas for Killer perks after all

if we want DBD to be a game for everyone we need both sides, both survivors and killers

have more and more options for their gameplay and make the game more fun for everyone, I have a lot of ideas

still, but I'm putting it little by little so that there for you to opine about what you think about the

ideas.


Cruel limits (Demogorgon):

-Add/Buff: In addition to Windows, palettes are also blocked, preventing them from being used while the

perk is in use


Hex: Crowd Control(trikster):

-Add/Buff: if the totem is purged, all map windows stay locked for 15 seconds (suggested time);


Hex: Third Seal(Hag):

-Activation/change: The hex effect activates as soon as a survivor initiates an aura reading

-Add/Buff: if the totem is cleansed, the blindness effect maintains duration for 30 seconds (suggested time);


Dead man's switch (Deathslinger):

-Tip: Survivors do not receive notification when perk is in use

-Add/change:generators are only blocked for 15 seconds (even if the perk is active) however

If a survivor touches an unlocked generator and interrupts their progress , the generator will

block again for 15 seconds (if the perk is still active);


Explaining some ideas: swapping for 15 seconds may seem like a nerf, but it's actually not, a generator

locked for too long just prevents survivors from doing it and going looking for other genes, um

unlocked generator in mid-time may leave perks like "ruin" or "pop goes the wease" useful

with this perk, moreover, if a generator is blocked around the time the perk runs out, that generator will only

unlock after 15 seconds, which would make more sense to use.

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