Feedback and Suggestions
Our team will be happy to read these!
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So far my experience with MMR was stressful and crap. I was not entertained and had to be a sweaty survivor. I( play Casually and I'm like the way it is without it so far. (I play PS4, PC is dormant...want cross-progression) Instead why not once you reach red ranks BP points are doubled or something. Maybe separate it into a competitive mode cuz red rank people play differently than other ranks4 comments 31 views last activity
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Why not add 1 or 2% of slowdown to gen speed and healing for each dull totem that is still up? Would make people wanna cleanse them more and provide better secondary objective that helps with primary.16 comments 121 views last activity
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Even if there's a DC penalty, everyones till tries to kill themselves on first hook. just let go of this stupid penalty. those affected by the game's constant crashes are the ones getting the timers and not those killing theirselves.7 comments 71 views last activity
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Do you prefer updates to be new content with side changes to current game, or would you like to have 1 big update instead of new killer / survivor? I would love to see 1 big update, where they would focus mainly on off meta perks to shake with meta, maybe some new core mechanics and changes to help soloQ survivors. They could create some new legendary skins along with it for money. I play Do2 comments 61 views last activity
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Tinkerer is probably the only killer perk in the game that I find problematic. It's sole use is helping killers with their gamesense and completely screwing over solo queue while doing literally nothing against good SWF players. Combined with Ruin it's pretty annoying but that's not ruins fault it's tinkerers fault. I have no issue with the Ruin Undying meta, if anything as long as I have good t74 comments 1,192 views last activity
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Now im sure none of us are strangers to cheaters in DBD, considering were on a forum literally dedicated to DBD i can assume most people reading this have played the game for a fairly decent amount of time. From videos to first hand experience, hackers have always been a very rare, but consistent sight in dbd. They never really dissipated, but they were quite rare for a while. As of recent thou1 comments 21 views last activity
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This will be a list of changes for every non-meta perk. The idea is to tweak/buff or rework every perk that is considered too weak, or not worth running at all under any circumstances. The changes may be considered for some perks to be too strong or might be a change that isn’t necessary. However this is just to put ideas out there to see what others might think or may be able to bring some valua51 comments 501 views last activity
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I have noticed this since the nemesis introduction. The spawning of survivors has become... predictable. Survivors, regardless of offerings, are spawning together in groups of 2 or 4 typically at the furthest or second furthest gen from killer spawn. This has plethora of negative effects. 1) Survivor shroud offerings are now worthless and a waste of BP on the bloodweb. Since you already spawn w16 comments 91 views last activity
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Such as play x amount of games Or get x ammount of bp Ideas people have made injure or heal x ammount of healthstates Be in a chase for x amount of time Hook or unhook x amount of times Spook x amount of crows Get an emblem rarity of x19 comments 161 views last activity
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For survivors I feel like Borrowed Time should be a base kit. Right now if you’re not with a swf you’re pretty much compelled to bring anti camping and tunneling perks and I feel like this would remove a lot of those pressures. Make the killer hit on the recently unhooked survivor apply deep wounds, mangled and heamorrhage but give the survivor a longer speed boost and rework Borrowed Time to pre5 comments 61 views last activity
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MAP: Beach Island First map without walls. Instead a thick fog is the barrier for graphical limitations, and when you approach the map edge it cuts off to the shoreline which you can’t enter because the fog blocks you. The exit gates open to a dock that leads to the forest where the fog isn't present, except along the edges of the dock. SURVIVOR: Je0 comments 11 views last activity
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I would like to see two things for Blood Warden: As long as the killer is inside an exit gate area, that exit gate is blocked by the Entity. This would circumvent the need to hook a survivor during end game collapse to get value from the perk, which most survivors are apt at avoiding. It would also help quell any killer players who dislike being taunted at the exit gates. The other exit gate1 comments 22 views last activity
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Quick note, this is not gonna be about an individual killers or perks, but the game as a hole. It's also not gonna contain anything about technical issues or optimization. Because everyone knows those. This is just my personal thoughts on what I think could make the game better/healthier. 1. Removal of red stain/terror radius and scratch marks. I don't really feel like either are necessary. Ho10 comments 71 views last activity
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Something I've been considering as an addition to Myer's base kit is a form of teleportation. similar to Jason's teleport from F13, but can only teleport to locations out of a survivors line of sight and cannot teleport while a survivor is looking at him, like Ghostface. This would of course have a rather long cooldown since its just a secondary ability to assist in stalking from unexpected angle6 comments 41 views last activity
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Would Fire Up be better if it was the other way around? 🤔 Fire Up Fire Up starts with 5 Tokens. Each time a Generator is completed, Fire Up loses power. For every Token that Fire Up has: Gain a stack-able 3 / 3.5 / 4% Action Speed bonus to picking-up and dropping Survivors, breaking Pallets and Breakable Walls, damaging Generators, and vaulting Windows, up to a maximum of 15 / 17.57 comments 41 views last activity
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The Pig is one killer who I absolutely cannot stand going against as I find every encounter quite a chore. I do feel she is quite OP given she has stealth, a lunge attack and the traps. I could cope with the stealth and lunge attacks as they are not to different from Ghostface or Michael but it's the traps that really break the experience for me. I don't want the traps removed as they're what24 comments 351 views last activity
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In order for me to get more creative with his add-ons, I did need to change his kit around a bit. His kit changes involve making his add-ons have changes occur to his whole kit in some way, from recovery speed to special effects with final judgment, his cages are also a lot more important to slowdown now. These are considered my finalized changes for this, however I will still be working on t8 comments 82 views last activity
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Since this list is way too long, I've moved it to a Google Doc. It covers all Killers and Perks, and anything else from Toolboxes to Cross Progression. Feel free to give constructive criticism and ideas, as it's still a work-in-progress: https://docs.google.com/document/d/1nUxBRomb77siSwDWkoD6fDjIbfiWKOU6uKLjS58MV34/edit?usp=drivesdk0 comments 12 views last activity
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Greetings. And welcome. I wanna play a game. If they wish to survive, then they have to play by the rules. The Pig’s Games are meant to slow down the trial and work in the Killer’s favor. Again this is meant to fit more in line with Amanda’s source material, addons will tamper with the games and traps which is what she was known to do. These reverse bear traps simply aren’t good enough.5 comments 61 views last activity
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Since the list is too big, I'll give a link to the Google Doc, where you can give any *constructive* criticism or ideas you have. It covers all Killers and Perks, and anything from Lockers to Cross Progression, and I am in the process of updating it again. https://docs.google.com/document/d/1nUxBRomb77siSwDWkoD6fDjIbfiWKOU6uKLjS58MV34/edit?usp=drivesdk0 comments 41 views last activity
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I think it would be really cool to give both killers and survivors their own emotes. Imagine the interactions2 comments 21 views last activity
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This goes for both sides, are there any new DBD perks you can think of that could work in this game?? I'm not good at coming up with ideas so let me hear yours!0 comments 1 views last activity
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Why is it a thing that plague can body block you into somewhere and you're still not able to get through, AFTER you've been broken by her vomit? All killers, once they get a hit on you, you're able to untrap yourself..1 comments 11 views last activity
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Increase the DC penalty if a survivor DCs during: - A chase - 90 seconds after being downed - While being carried - While being hooked DCing during these actions can seriously affect the killer.11 comments 61 views last activity
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I, like many others, came back into dead by daylight with a brand new 21:9 ultrawide LG monitor feeling absolutely kickass, but as soon as I joined a match I was greeted with something horrific. After loading into the match I was greeted to the black bars on the sides of the screen and thought to myself, "Oh maybe there is no ultrawide support yet?", but as soon as the cinematic my character's le7 comments 151 views last activity
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https://www.youtube.com/watch?v=6Q7AUQACVuU I sincerely hope you folks at Behavior take on board even some of these suggestions he makes because they are excellent and would put Mikey into a very comfortable spot.2 comments 31 views last activity
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I'm not a habitual disconnector but I've been having internet issues lately and I'm being penalized for it. I can't predict when my internet will mess up or go out, and sure enough it's right when I'm in a match. Most of the time I can play fine but on the occasion I'm playing with friends or by myself and "boom!" I'm disconnected and I'm hit with a DC Penalty and sometimes multiple times. Jus0 comments 11 views last activity
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I know it said they won't add any cosmetics after the day they are removed, but what about before? Maybe you could just give the ST Characters one final hat or something, like a Scoops Ahoy Hat for Demo.0 comments 1 views last activity
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I've noticed in recent weeks that I've had killers appearing out nowhere with no terror radius. I know certain killers like Michael/Ghost face consistently can hide their terror radius but I'm talking about killers that haven't consistently had this happen at any point during the match previously and it only seems to happen randomly and never more than once. Is there a random perk/hex that f4 comments 21 views last activity
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There probably aren't many League of Legends fans on the forums. To be honest I don't play the game, I'm just a fan of the lore. For those that are unfamiliar with this character, Fiddlesticks is a demon of primordial fear. He cobbled together whatever he could find to make a rough appearance of a scarecrow. He doesn't have a "voice" of his own. He's more like a parrot that croaks and gasps out15 comments 481 views last activity
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We all know that dreaded situation. That situation where you're being chased by either Nemesis or Pyramid Head, and you approach a vault. The only renewable resource in the game that can be used to make distance from the killer (excluding perks). And yet, they're meaningless against these two killers. I probably don't need to explain why. You vault, you get M2'd. You don't vault, you get M1'd. Py9 comments 209 views last activity
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I've recently come back around to the Scream TV series after ceasing watching it sometime in 2019, a couple of episodes into Season 2. And I am loving it (despite its obvious errors), but since Ghostface released back in 2019, I had high hopes that we'd one day see a Scream (that is, the film) licence for him. I am unsure if the TV series falls under that same license as the original -- I recall2 comments 51 views last activity
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I think we have all have seen the Spring trap DBD Concept if you haven't https://www.youtube.com/watch?v=lQJNT40bQ_0 . I really think he should come to Dead by Daylight we have seen video game killers come to the game such as Pyramid Head, and Nemesis. Plus FNAF is so beloved and popular i think it would bring new players and a new fun killer :D1 comments 11 views last activity
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I dont know if this can be done, or if the license will still be a problem. But what if they let the "layout" of the map and change the look of it? For example it can became the mc millan mine... just change the texture to make it look like a mine... Will it be that difficult? (im using the mine as an example, a variant of the doc map can work as well or the nurse asylum...)13 comments 241 views last activity
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Maybe if totems did a little more towards your emblem goal people would do them more? I swear no one but me and my friend do them if they're with me. But, hunting for them and doing 5 of them by yourself is really poop for your emblems. All 5 should count as at least 1 gen.0 comments 1 views last activity
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Can smb describe how exactly penalty for FC works? I thought killer should got less points, if he is staying 1m from hook (literally hard facecamp). But 28 900 points is not penalty!!! It is ridiculous. In this game, killer face camped all of us. Sometimes more than 30seconds. So this mean about 6x 20 sec. So 2 minutes of facecamping? And still got 28 900? dtrdtrdt.jpg52 comments 501 views last activity
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Hey! Not a frequent poster, but I feel like I should contribute more to the community/devs since I play relatively frequently. I love Nemesis, I really do. Fun Killer to play, but he's just missing that small touch that Trickster too initially lacked and now has. Potential changes The difference between the Tiers feels... off. I think the inconsistent Zombies aren't a good tradeoff for a Ti2 comments 21 views last activity
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This sounds weird and please don't judge me as I mentioned this on steam once and a load of survivor mains ganged up on me. Yeah, I suffer from gen rushing but I have got a lot better at killer. But it's annoying when I want to try and practice a new killer or a killer I want to get good at. Now here is what I suggested on steam and survivors laughed at me: We have the bot matches in the tutoria2 comments 62 views last activity
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You last 10%/15%/20% more time in the hook. Now it teach new player bad habits by making him try unhook and suicide. This also is a way to punish campers, other players have more time to fix gens. Its a basic perk so i dont think it needs to be a meta perk, but at least this one looks usefull.0 comments 11 views last activity
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This will be a list of changes for every non-meta perk. The idea is to tweak/buff or rework every perk that is considered too weak, or not worth running at all under any circumstances. The changes may be considered for some perks to be too strong or might be a change that isn’t necessary. However this is just to put ideas out there to see what others might think or may be able to bring some valua4 comments 51 views last activity
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This one is fairly simple in concept. When a Michael Myers with one of the Tombstone addons (be it the piece or the whole thing) is in tier 3, the now unused stalk button turns into a button to grab and murder someone. This eliminates the situation where Myers wants to kill someone but instead downs them and vice-versa. In addition, make this new "Murder" button universal to all grab interact0 comments 51 views last activity
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I just have a simple request about changing how you earn points towards the Malicious emblem: Remove the negative points you receive for allowing Survivors to heal. There's too many perks and items Survivors have access to that allows them to quickly heal in general but to punish Killers for allowing a Survivor to heal? That's harsh and I recently tested it out on Plague too just to see if it0 comments 1 views last activity
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All I want is for maps to be more fair for killers. :( Over the past 3 days, I have been insanely unlucky: Saturday, faced hackers along with some crappy maps, (didn't play Sunday) and today I also got some super crappy maps. Badham was common overall (got it with Huntress and Legion), got Coldwind as Nemesis (I get Coldwind probably 50% of the time I be Nemesis, honestly, and it's been0 comments 21 views last activity
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Plattform PC (steam) How to duplicate the bug: Play a regular match on public servers. Custom works too, but it's more likely on public matches. Can you please fix Deathslinger's hitbox? I lost count of how many shots go right through survivors, especially when they're moving, are crouched or working on a gen. If a harpoon hits you through the sternum you should not keep running. Also, aim-as0 comments 11 views last activity
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I've noticed a lot as survivors get the gates open they use the area inside as a place to hide and heal or grief the killer by refusing to leave. I've seen it happen a lot with other survivors if I go back to spectate. Would you remove this area so that once the gates are open and you run through them you've escaped? I know this means survivors would just heal etc outside the gates but I feel tha0 comments 11 views last activity
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exact same thing happened to the killer exit icon remain shown until the end i noticed something.. in this game ... many new players (( including me )) we got confused.. where are the exit .. specially on indoor maps .. i just saw a player running away .. looking for the exit.. until he died ! i got the video btw11 comments 151 views last activity
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I think we all can agree that Monstrous Shrine is one of the most, if not THE weakest killer perk. And since the introduction of Scourged Hook perks, I've been thinking about what other killer perks could possibly be changed into Scourged Hook perks. And then I was thinking, maybe Monstous Shrine? This rework is probably not the best rework idea and it would probably be broken on killers like Nu4 comments 51 views last activity
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Happy Monday (hopefully ^^") ♡ The community has a lot of fun, wacky, smart, and not so smart, ideas/suggestions for DBD posted on these forum. I am sure the devs have internally test a lot of the stuff people put forward here and found it not to work for whatever reason. Maybe it was op, too weak, game breaking, or simply not fun. I thought it would be fun if the devs did a monthly segment on0 comments 1 views last activity
