Feedback and Suggestions

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  • Do you guys think that after 5 years, with 24 killers in the game, they should now have an intro of all the killers as a trailer? Obviously they change from chapter to chapter, but I think it would be cool if all the killers appeared 1 by 1 in some kinda of intro/entrance theme. Your Thoughts?
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  • can you or will you guys implement PS5 3D audio. can you guys decouple more of the game actions from being the same button such as secondary action/skill check,pick up item/interaction, and interactions/pick up survivor in order to make better controls for controller and console users thank you
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  • Make her have only 1 blink!!!!!!!!
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  • SUG 1. STatistics on Match end After recording many of my matches i just realized how much my perception lies to me, if others' are under the same problem we might just need more data at match end. Missed hits, time in chases, time repairing, totems done, gens done, gens kicked, overall regression time, health states recovered, unhooks, time without doing obejctives... This would not only ma
    0 comments 21 views last activity
  • Looking at the latest DBD entry of Under The Umbrella on the RE portal ( link here ), this stood out to me: If the chapter set out to honor the source material and to be as perfect as possible, why is the lore so inaccurate? Even the new lore to DBD is so incredibly bland compared to more recent bios for characters. Now to be fair, I know that Capcom us
    3 comments 161 views last activity
  • I think doing adepts should be rewarded and frankly some people just don't give a ____ about trophies. We want in game stuff. Doing an adept should award you Iridescent shards or a large sum of blood points. OR perhaps a new cosmetic? ;) Wink-wink. We love unlockables. For those who don't know what adepting is, it's playing a character and ONLY using their three base perks they come with.
    26 comments 291 views last activity
  • I know it's small but say, maybe a full four man party can be indicated with a UI element that links their icons to one another. Like chains or lines ot something that let the killer know if the group is a full SWF, or maybe just two people are partied up, or two pairs or three with one random etc etc. Think that might help the killer make decisions better on who to prioritise or might this not c
    13 comments 71 views last activity
  • If I'm going into a match, the last thing I want is to end up rubberbanding straight back into a room I was previously in when I was not only on the other side, but a Survivor has already interacted with something as if I was there. Because not only does that cheat me out of the game, this cheats the Survivor of their play against me. This is still happening on the RPD, mind you. The map is not
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  • I would like to choose if I want to play against a swf team (toxic) or a team which does not really communicate a normal team not between friends
    9 comments 81 views last activity
  • Hi, When you are working on a gen and need to stop to go help a teammate etc, its really frustrating when the skill check lines up exactly when you release your mouse button. I know its probably to do with the latency of when we release the button with the skill check trigger on the server. I'd love to see the skill check animation continue if it triggers the moment you stand up and only blow t
    5 comments 71 views last activity
  • Its horrible to play on. Its accurate to the RE games and looks cool and all but those games were very difficult to navigate as well. You NEED a mini map in RE2 to play it and thats okay because its a slower paced game. That doesnt work in dbd at all. Please disable it or rework it to fit dbd better.
    2 comments 11 views last activity
  • I think that the most general changes of Pinhead should be to improve the diabolic chain, improve the rotation of the chain, the slowdown of the survivor should be more noticeable and its release should be moderately increased to free itself. The Lament Configuration should respawn when the Chained Hunt starts. and also improve the blood points of power, because I think it would be difficult to a
    0 comments 11 views last activity
  • We ps4 players need keyboard and mouse support because crossplatform mode becomes unbalanced. Cross platform mode without mouse and keyboard support is absurdly unbalanced. Please behavior, be empathetic with those who don't have the option to play on a computer. please!
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  • We finally get a franchise like hellraiser, and there is no new maps? Theres so many cool areas we could have gone to for maps. Trickster could have brought a cool map too. Why do they do this, does it cost more to licence maps?
    6 comments 61 views last activity
  • Like it says on the tin. This map is borderline unplayable. Please disable it, or at least disable DC penalty. Thank you.
    4 comments 81 views last activity
  • Why is there limit for each category? Would it that big issue to remove it and keep only overall 32k limit? It is not that big issue for killer, but it is really annoying for survivors, because they can't play how they want, or how is optimal in their current situation. I can deal with bad emblem system, but they shouldn't be punished also with less BP, when killer is bad and don't get many
    0 comments 11 views last activity
  • I've had a lot of games where the killer downs the last survivor and just stands over them and shakes their head or runs around for 5 minutes. When you have teams and everyone has to wait, its a total pain. I feel like, once the last survivor gets downed they should be able to kill themselves after 10 seconds of just lying on the ground. If the killer picks them up and drops, them, they should
    0 comments 11 views last activity
  • It's really annoying that a survivor can just run around, for example, a rock in yamaoka estate and it's takes forever to catch up to them, because you are slower to compensate for your power which does not even work in this scenario. Main event still also has the same problem in my opinion. You still get it randomly and it goes before you need it. Even then, main event is not good because i
    1 comments 21 views last activity
  • This probably has been suggested before, and I bet plenty of times, but a practice mode is needed. This game doesn't want players trying new things, I can't try a new killer while getting the same survivors I'd play against with my best killers because the rank is the same for all of the killers, and that wouldn't be a problem if you could practice some other way that isn't playing custom matches
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  • Survivors as usual taking advantage of anything they can soo ı was in a trial as pyramid head ı got 2 kills and downed 3th survivor then caged the survivor and other survivor did the save while ı was going there one of them dced other got the hatch there was 1 remainging gen my 4k game became 2 k one escape 1 dc and due to that game give me brutal killer ı didn't camp ı played as fair as ı could
    52 comments 261 views last activity
  • So.. Now we have a logo with just 5 strikes. No skulls, no telltale signs of blood. #########? Was this just a PR move to appease people?
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  • When you go upstairs in the Thompson house and round the stairs to go out the window so you can jump out to the front steps there's a locker near the window, if you're not in mid run while going for the window you will instead be forced to jump in the locker, nearly always guaranteeing you getting hit, or downed. That locker is too close to the window. And has gotten me killed more than a few tim
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  • Another dumb idea, but still clever in my opinion. How to get these: You have to level up each Survivor to Level 50, Prestige 3. And I know what you might be thinking, but it takes a while to get to Level 50, Prestige 3. And if you want to get it immediately, you have to focus on that one character that your leveling up, otherwise it's going to take awhile. Sounds simple though, right? Oh, a
    2 comments 61 views last activity
  • I recently thought about a camera perk that charges as you get chased. When full you can craft a camera and place somewhere. It has a 45° angle and shows the killer's aura for all survivors if he's within 10 meters. The Killer itself can destroy the camera. Only 2 Cameras can be in the game
    4 comments 71 views last activity
  • This would not only look better, but it would also give everyone a clear indicator as to where they were actually shot. Making it obvious if there was lag involved or if they just hit a clutch shot on the last possible bit of skin available lol Maybe add an animation, if they were shot in the foot, the survivor is dragged along the floor, and as the deathsling releases the chain to go for a hit
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  • It's unplayable to play with toxic surviving swf, with the mmr in the distance I was not against this kind of person, and moreover it's pc players so stop cross play console pc,just console with console or if you want to play with the pc you can choose. Stop swf
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  • I would like to have a favourite button on each survivor/killer, so when you select your survivor, your favourites appear left to right on the top row all together.
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  • Just wanted to make a short list of some of the perks that I believe need some attention the most: Babysitter Buckle Up This Is Not Happening Up the Ante Cruel Limits Deathbound Furtive Chase Gearhead Hex: Blood Favour Hoarder Insidious Monstrous Shrine Unnerving Presence I barely see these perks used, and when they are used the player barely gets any value out of them. Do you ag
    0 comments 21 views last activity
  • Whenever I attempt to take screenshots of chat for various reasons the text blends in with the background because the chat box is transparent, the text is a gray color & the background is gray with some yellow-gray mixtures. Either make a slider for opacity or make the chatbox have a toggle option for transparent / opacity Or just remove the transparent background from the chatbox and be
    0 comments 1 views last activity
  • Sorry I like to ask what people think of different ideas :D Do you think Death Note would work as a future chapter?
    3 comments 41 views last activity
  • I just had a terrible Huntress game with unbelievable hits. This game was released in 2016, and it has hitboxes and spec from a 2008 game. Just a quick remind of what are hitboxes supposed to be : https://m.youtube.com/watch?v=jktdcGvE5WY This game was released in 2010. Why hitboxes are that bad ?
    1 comments 11 views last activity
  • I think the next or one of few coming killers should be the Grim Reaper. He already has a weapon, the scythe. The community of dead by daylight can come together to think of skills for him or the creators of the game shall do so.
    3 comments 41 views last activity
  • Hex: Devour of Power * Anytime you injure a healthy Survivor, that survivor will gain 1 token. * Each token will turn off 1 random perk of that Survivor and that perk can't be used. * Maximum number of tokens applied on one Survivor is 2/3/4. Ghost Hunt * When a Survivor rescues another Survivor from a hook, the rescuer aura is revealed to you for 3 / 4 / 5 seconds and they suffer from 7
    2 comments 11 views last activity
  • Last midchapter the devs changed the numbers of this perk. I still see no one taking this perk even thought as hex it should be a stronger bamboozle. I think the reason is that it can be destroyed but also that bamboozle has a very useful secondary effect which can be used to surprise survs and mindgame them. So what if devs buff Crowd Control further and give it an anti bamboozle effect?
    1 comments 51 views last activity
  • There are SO many mediocre perks in this game on both sides that it is baffling to me that we don't see more changes for them more often. It does not take an expert to tell you that certain perks like Fire Up, Unnerving Presence, Babysitter, Stake Out, Wake Up!, Technician, Overcharge, Territorial Imperative, Beast of Prey, Remember Me, and many more are all very mediocre. We really need more b
    1 comments 21 views last activity
  • I see a lot of fun dbd puns and jokes in usernames, and would like to join the fun, but lack the commitment to change my entire steam username for a dbd joke. That is all.
    4 comments 91 views last activity
  • When survivors run through dream snares now it does nothing, whether they are injured or not.
    Mod
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  • I have no issues with tunneling, but I do feel a perk should exist to counter it. I suggested it in another post, but I’ll make an OP here. Fight or Flight: “If you’re in a chase with the killer for more than 30 seconds without losing a health state Fight or Flight activates. Giving the survivor 14% Haste effect until the chase ends”. That way survivors must give up a perk slot to use this sit
    53 comments 551 views last activity
  • Having looked at the new Deadlock perk, An interesting idea that could be applied to totems in the near future as a perk. Maybe called 'The Entities Shuffle' Something along the lines of 'Any totem cleansed, causes the entity to block all totems for 15 seconds and 'Shuffles' the remaining totems into new locations, In addition, All dull totems appear disguised as a hex totem to survivors, on
    28 comments 331 views last activity
  • I find it incredibly unfair that if you've never been hooked and then get caught after all other survivors die that you a) lose your chance to get off the hook and b) get zero struggle points. Why? How is that fair to the player that never got caught til all other survivors die?
    14 comments 101 views last activity
  • Sorry to text you but i just want to make an observation. Has a killer main i find it easy to hook someone, if it could be possible to reduce or even change the way you ‘’ungramb’’ your self that would be perfect because it take wayy to much time for the survivers to get of the hands of the killer. Friendly 🙂
    1 comments 11 views last activity
  • With the release of RE chapter and the speculation that Chris and Claire were going to have their unique voices, I thought: " Omg! This means that my girls are going to receive the same treatment right? RIGHT??? " And sadly they didn't 😔 So I'm making this post to appeal to Behaviour so they can add new voices for these queens I expect the two of them to have new voices whenever a new legen
    5 comments 61 views last activity
  • I play on PS4 and when Nemesis was released, despite being stoked for the new resident evil content I had to stop playing all together because the stuttering and loss of frames was unplayable. With the 5.1.1 update it definitely improved these issues but nowhere near solved it. Dead hard still all to often freezes my screen and then only moves my character 2 inches forward. Just dont want you to
    0 comments 11 views last activity
  • Hex: Delirium A Hex that toys with the minds of Survivors making it more difficult to discern the latent effects of curses. All Hex Totems appear as Dull Totems to Survivors and make no sound. Survivors will not be informed of active Curse effects. Hex: Delirium itself is also masked as a Dull Totem and has its Curse effect hidden. The Hex effects persist as long as the related Hex Tot
    1 comments 11 views last activity
  • In Asia, the level of survivors is very high. due to killers do camping and tunneling. This is very sad. The first victim should not lose energy if hung in a row. Just keep resisting. The killer should be rewarded. Defeating a second non-first victim survivor. You get extra points in the hunting category and get closer to preventing rank drop. Do you agree with this?
    17 comments 101 views last activity
  • dont know if im just seeing things, or if its because of a reason, but with how nemesis is a very tall boi, the pov seems a little low, it might be a balancing thing or that it'd require too much work, but i personally think with how tall he is, the player playing him should feel tall, and have the pov be where his actual head is instead of where his chest is. correct me if im wrong ofc
    3 comments 21 views last activity
  • The Developers and the Community are at opposite ends on this topic: The Devs think Nemesis's first tentacle strike not giving a sprint burst is too oppressive while the Community seems to think (mostly) in general that this is not true. Could we at least consider a compromise and just reduce the sprint burst speed? It's 150%, right? How about reducing it down between 50%-100%? This way Surviv
    12 comments 141 views last activity
  • I usually play alone during survivor. However, i run borrowed time and i do indeed Save my teamates from hooks a lot or keep the killer Busy. I also play as killer mostly and usually, some toxic killers i encounter, run No-Ed or camp the survivors on hook with the exposed status on and therefore if an teamate or your friend for example, is hooked. The chance of saving them is extremely low, since
    0 comments 11 views last activity
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