Healthy competitive suggestions

SUG 1. STatistics on Match end

After recording many of my matches i just realized how much my perception lies to me, if others' are under the same problem we might just need more data at match end.

Missed hits, time in chases, time repairing, totems done, gens done, gens kicked, overall regression time, health states recovered, unhooks, time without doing obejctives...

This would not only make players focus more on improving themselves but also alleviate some of the frustration that they can end up feeling due to not knowing where they did wrong on match end.

SUG 2. COMPETITIVE MAP POOL FOR HIGH RANKS

A pool of the most balanced maps of the game (kills / escapes ratio based on average size?) and some weekly rotation changes to keep things from getting stale.

Other idea is having more variants of the existing maps with more balanced distances between gens, hooks, totems, structures... for higher ranks but that might be too much work.

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