Feedback and Suggestions

Our team will be happy to read these!
  • Reduces the consumption rate of items you're carrying by 13/26/39% along with other allies within an 8 metre range. this effect persists for 15 seconds when they're out of range. Streetwise no longer stack with other instances of itself.
    1 comments 41 views last activity
  • I had a match against a very toxic trickster where they decided they wanted to make the game as miserable as they possibly can. This trickster thought it would be funny to spam knives on hooked survivors, reload them from a nearby locker and then do it again and again until they die. This happened to me and another survivor but before I died, the killer thought it would be funny to watch me crawl
    38 comments 441 views last activity
  • Would still work with some cooldown of 60sec or something, but it's primary effect should be kept as is. This is one of few perks that actually encourage killers to not camp/tunnel by applying map pressure, and unlike many of them this is not a hex and is actually strong enough to be used.
    4 comments 61 views last activity
  • i suggest remove the directional aim assistance of dire crows placement of the artist. this assistance gives her a good advantage of placement and hitting survivors correctly. Besides, the first person POV is already your guide. Even nurse and twins has an add on for aim assistance that.
    22 comments 211 views last activity
  • Survivors have some decent perks as basic perks/basic character perks, killers don't have any slowdown or chase perk as a base. Only thing that works rather well is probably NOED, I think we need to fix this by changing something?
    4 comments 21 views last activity
  • Increases the intensity of the struggle effect on the Killer from your wiggling by 100%. Obscures the Auras of all Hooks from the Killer's Aura-reading abilities within 16 metres. Fills your wiggle meter by 25% upon landing when the Killer drops from great heights. - copied from the dbd fandom page. Fills your wiggle meter by 20% when the killer misses an attack. The reason why it's 2
    9 comments 81 views last activity
  • Have you thought about making killers fun, and actually feel like killers again - not a nanny running after 4 wild children? Or would that be too much? I really do see this game dying in its current state.
    2 comments 1 views last activity
  • The EGC should start as soon as the last gen is done. So survivors can't just 99 a gate and run around for as long as they want being toxic. The point of the game for survivors is to escape not be toxic and bully killers so this should help with sense of urgency. They could increase EGC to 5 minutes so they have some time to find each other and get unhooks but that's it. I also think survivors sh
    20 comments 141 views last activity
  • Dont get me wrong, perks like decisive strike, or borrowed time are good perks and where they are currently is a healthy place. Whats bothering me is when they come in multiples. I play killer maybe once every few months for a few matches until I invariably come across a swf team where they are all running borrowed time decisive strike, dead hard, and all of the other perks that get amplified
    0 comments 1 views last activity
  • The game feel bit too slow and harsh for killers, these days. Especially when Holding W and Map Design/Issue is a key aspect in which Survivors can literally make to any strong or decent tiles and make it there in time. Crazy life improvement change I would love to see, is what if Killer's Movement Speed outside of chase is buffed to like 5 meters per second. (Instead of the Standard 4.6 or 4.4
    6 comments 71 views last activity
  • I think we can all agree that we can't just give Survivors BT basekit for free. It's one of the most picked Survivor Perks, its easily one of the strongest Survivor Perks as well. Just making it a basekit fuction would literally be a free 5th Perk slot per Survivor and is going to further widen the gap in strength between the two sides. So what would be a good change to compensate for such a
    21 comments 151 views last activity
  • When you play as pig you are annoyed by survivors taking their traps off in one or two boxes. When you play survivor against pig, you are annoyed by a pig magically finding the box you need to search (because the others failed) and blocking it. I think an idea to help with those two issues in one shot would be to make 5 boxes spawn, and make survivors go through four (no more no less). Pig mains
    6 comments 61 views last activity
  • Not sure if the title is the exact message, but yeah. A console friend of mine regularly invites me to play. The problem is that whenever I try to join I get that message. It has been weeks of this, so my friend is definitely not aware that I cannot join and probably thinks I'm ignoring all of their invites. My suggestion is that you tell the person that is trying to invite someone on another pl
    0 comments 2 views last activity
  • Since nowadays there are multiple killer perks that force the gens to explode, I thought it would be nice to allow Technician to prevent such explosions too. It shouldn't prevent the loss of progress, but it would help give less information to the killer, making it more useful even at higher levels.
    3 comments 31 views last activity
  • The more I play Nurse since the mid chapter patch, the more I feel that she feels worse than she did before. Her old bugs were annoying, but so many little things have been added to inhibit her that it's actually worse than dealing with her old bugs. Many of the things listed in the patch notes weren't even fixed at all. "Fixed an issue that may cause a blink started right when the charge is r
    0 comments 11 views last activity
  • Just randomly logged on after a day or two of not play to see I am now ash 4 from grinding to red 3 as fast as I could. I was really hoping for the blood points after the season ended too since it was my first time in red rank
    2 comments 31 views last activity
  • 14 comments 131 views last activity
  • Now first off I play both killer and survivors. Now when I'm playing killer, survivors will continuously rebless the same Boone seconds after I snuff it. There needs to be a cool down because I will have a 3 gen scenario but the boon is across the map and people will tap gens get hit and run to the Boone to super heal. Then come back and drag the match out for even longer than it should be. If I
    1 comments 11 views last activity
  • Perk search bar Perk presets Be able to favorite perks so the appear at the top of page pair up with according ranks (or my games just weird) remove quentin/nea show which survivor at end game so you can tell which was which let fov increases stack (pls) dont let you stretch your screen (ghost of da face) Agree to all of the above.
    2 comments 11 views last activity
  • Anything that is ANTI-FUN, that is, that makes playing the game not fun, should be looked at. For both sides. The aim of game play design should be to create abilities and gameplay that does not break the core tenets of the game and is not overly stressful that it ruins the game's FUN aspect. Bubba's chainsaw able to facecamp, insta down AoE multiple targets, and has many charges, AND
    131 comments 1,901 views last activity
  • Almost all addons have the same effect, and some of them are broken. I will explain each step of what needs to change. The zombies are very effective, but on large maps they become a little less useful. There are very few addons on them, and you developers need to change this. S.T.A.R.S. Field Combat Manual - After Zombies hit a Survivor, their Aura turns yellow for 6 seconds . Thi
    3 comments 51 views last activity
  • I think this perk really needs some love, just enough to make it more useful, like increasing the acceleration of the sacrifice progression from 9% to 12% or something like that.
    2 comments 21 views last activity
  • You know your opponent and your not going to let them escape. You become obsessed with one survivor. At the start of the trial you see your obsessions aura for 5/7/9 seconds. When looking at a survivor if they are the obsession they will have a mark showing they are the obsession. Whenever starting a chase with the obsession they become exposed for the remainder of the chase, Has a cooldown of
    0 comments 31 views last activity
  • Getting mad over a video game, yeah, whatever. People have moments. But there is a reasonable boundary to that. There is literally never ever an acceptable excuse for using slurs, encouraging IRL suicide/harm, or threatening someone. People don’t “accidentally” have a “heated gamer moment” saying a slur unless it was already in their vocabulary. Before someone says something stupid like, ”You ca
    11 comments 121 views last activity
  • For the love of entity can killers please get the ability to swap characters in the pre-game lobby back. MMR has been tweaked since this change was implemented and I don't see the need to keep this archaic restraint on killers anymore.
    31 comments 331 views last activity
  • When the Killer hooks someone, he gets a small boost to action-speed (Missed attack cooldowns, vaulting, breaking pallets, kicking gens, picking people up, hooking people) for 45 seconds. Let's say 5%. Numbers can be changed to be balanced. Note: Movement, attacks that hit, and the attack animation itself ARE NOT BOOSTED. This is not meant to be an offensive boost! If he hooks a second Su
    6 comments 61 views last activity
  • Basically the title. Scourge Hooks should not have the ability to be sabotaged. It's stupid that a survivor can render your perk useless just because they sabotaged your hook. If not that, then at least make sabotaging a Scourge Hook slower.
    11 comments 261 views last activity
  • To whom it may concern, Can you please show us some love and provide the ability to look backwards by pressing down on L3 while running and in chase. It's not as easy to swing around the sticks and look backwards using a controller as it is with keyboard and mouse. Especially for people like me with crippled hands. Thanks, kornbr3d
    2 comments 31 views last activity
  • My idea: Remove awakening from dream world. This makes game unfair cuz Freddy needs survivors in dream world to use his power.
    10 comments 121 views last activity
  • I would love to see a werewolf in future. Not some soft looking thing, i mean a badass lycan from underworld. Movement style could be like demo, with lunge attack, and the special ability short burst of speed like feral frenzy. Does anyone know if they are considering it. They couldnt possibly put a fnaf character in before a werewolf could they? Any thoughts on werewolf style or perks
    26 comments 112 views last activity
  • I think it would bring back a sense of tension and stop the bullying of killers. If you made it out you would have earned it and felt lucky for it like your supposed to in this game.
    24 comments 211 views last activity
  • I feel like even as a fairly experienced killer, with admittedly not the quickest reactions on my controller, survivor spinning is just too fast and painfully frustrating when you end up missing an important hit after a nice bit of play because they spin at the speed of light and disappear off your screen. To me it just feels like such a cheap means of survivor "skill" and to me detracts from th
    0 comments 21 views last activity
  • 5 comments 51 views last activity
  • I've been finding it very difficult to deal with all the slugged survivors under the hook I'm face camping as Bubba. Is it possible to allow Leatherface the ability to stack multiple survivors on the same hook? Kind of like cord wood?
    0 comments 11 views last activity
  • 4 comments 102 views last activity
  • You know what would be great to have in the game? the option to watch matches and seek for hackers like counter strike has. You get to a specific level and then you unlock the overwatch option. You can spectate matches where somebody made a report. To do that, the servers need to record the demo for those matches. why that system is not in the game? It's not a perfect system to ban hackers but it
    0 comments 11 views last activity
  • So I have been attempting to complete a simple challenge of escaping a trial with tenacity equiped tonight and it has been a complete nightmare as I was going solo, 80% my matches were killers camping hooks at 5-4-3 gens, forcing 2nd stages every time and hitting people on hooks and teamates simply not knowing how to deal with this situation, I think it took me around 6-7 matches at least to bare
    17 comments 161 views last activity
  • My idea: Do not give cooldown even if survivors are not exposed
    3 comments 81 views last activity
  • I see many people toss around "Blight is one of the most balanced killers we have" when discussing any changes to him. That is not true at all. He has the best mobility in the game by far. Very little charge time, quick regeneration and fast movement speed. His mobility can be enhanced through many add-ons. Alch ring lets you catch up to a survivor almost immediately after hitting them. The blig
    27 comments 361 views last activity
  • When people play in swf groups increase their mmr score so they against better killers in matches. For each member of a group increase their scores more.
    2 comments 31 views last activity
  • When i play killer, i get 30k bloodpoints on average... and when i play survivor its more 20k bloodpoints on average. I really like the fact that during the event, for survivors, if the team did a gen everyone get bloodpoints for it... and red enveloppe enhances it (if i understand correctly). I just wish that to be made basekit (getting bloodpoints if the team do gens and having offerings to enh
    5 comments 81 views last activity
  • First of all, let me declare that this is not a proposal on how SBMM works, how it is calculated, etc. And I'm writing this using automatic translation. Please forgive me if there are any incorrect phrases. I'd like to thank you all for your support. With the introduction of SBMM, GRADE were created to replace RANK. However, even now, there are still people who claim that the difference
    6 comments 81 views last activity
  • I have been kicked out of the game by Anti-Cheat today, and I did nothing wrong. https://www.twitch.tv/videos/1285954913?t=01h19m13s You can see in this streaming I did not use any hacking tools and been kicked out by the garbage program Ironically, after restarting the game, I faced a hacker abusing the game. https://www.youtube.com/watch?v=O1m9CP6ZwUw
    2 comments 11 views last activity
  • TLDR: the boons location will now be shown to the killer for a few seconds and the killer has a new interaction with boons that turn them into tactical nukes and make them do the opposite of what their suppose to (anti-boons) So right now everyone thinks boons are overpowered yet they can't think of any good solutions in order to solve the issues with them. Two issues which go for evey boon
    6 comments 91 views last activity
  • I quit the game back in the Summer and came back for a night or two with friends. The game is perfectly fine and fun when playing with friends. However, this is the fourth, FOURTH, time I've felt I had to uninstall your game after playing Killer. I was a Killer main from 2017 all the way until a year after the Ruin rework. It's far too stressful, I used to find it fun as Killer, and the draw is
    2 comments 31 views last activity
  • When a survivor gets hooked, they get a random perk. giving them an extra 2 for a total of 8 collective perks at max. When a generator gets completed a Killer gets a random perk. giving the killer an extra 5 perks late game. But also gains 1 random perk from hooking the survivor for the first time up to a max of 2 times for a total of 7 perks extra. Perks are randomly selected based on the per
    4 comments 31 views last activity
  • De-pipping when you get tunnelled the whole game shouldn't be a thing.
    11 comments 251 views last activity
  • Perk bloat is an incredible thing with this game. a lot of people at this point have suggested simply getting rid of perk tiers, and making perks standardised. I have an alternative option i think the devs will like. Tier 1 perks, have their full effect. this would be akin to making their Very rare variant their common etc. What this would do, is it would make every perk usable out the gate, wi
    1 comments 1 views last activity
  • It doesn't matter how good of a killer you are, survivors can just drop pallets and win. Most pallets can't be mindgamed and you need to break most of them resulting in losing too much time... Reduce the number of safe pallets and make the skill an important factor to win on this map. Right now is all but that.
    4 comments 72 views last activity
  • Not much else to add. This jacket goes great with the new pants, but it isn't available. Please bring it back!
    12 comments 151 views last activity
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