Feedback and Suggestions

Our team will be happy to read these!
  • Hello, Please decrease the maximum ping (or even add it), which is allowed to lobby with each other and allowed on servers. I got like 13 games a row now with the majority of people having a ping above 130. It's simply not fun especially if you a killer with a range ability and I also doubt that it's fun as survivor facing a killer with highping. Solution 1: Add a reasonable maximum ping
    0 comments 11 views last activity
  • The Shape is a killer which has to stalk survivors, but gets punished by stalking from a great distance. My suggestion is to remove this penalty and add it for close stalking. This means that he can stalk from a great distance more benefically - which is what a stalker is supposed to. Moreover, it would be nice to decrease the percentage that needs to be visible in order to stalk the survivo
    2 comments 42 views last activity
  • Camping and tunneling is a pretty unfun thing survivors have to deal with most games. Sometimes survivors don't even get a chance to properly participate in a match because of it. Being hooked and camped from 1st hook till death or when a killer completely ignores all but one survivor, tunneling and camping them till they are dead. It is very frustrating only being on a hook or holding w the enti
    68 comments 852 views last activity
  • It would single handedly solve DS in EGC and (like a multitude of survivor perks) force survivors to always assume a killer has it (ie, no teabagging at gates if injured). In other words, as powerful as Boil Over but REDUCING overall trolling and frustration.
    26 comments 461 views last activity
  • So i have mayor issues the way this is handled we are setting a precedent where we punish the ones who actually grinded out these masks instead of punishing people who harassing said players. So in effect we are punishing bubba players and yes you give out some compensation but let's be honest a bit of currency is not really replacing it and no bubba cosmetic can be bought even with iri shards. I
    52 comments 862 views last activity
  • How would everyone feel if once the exit gates are opened all perks are disabled? This means the Killer will not have to worry about any survivor perks if the Exit gate is open or not. Opening the Exit gate will now have an impact on everyone. No DH, BT, DS, etc in the Endgame. The same goes to survivors, if they decide to open the exit gate, their perks are disabled but if the killer has so
    5 comments 71 views last activity
  • I think that one of the biggest problems when it comes to playing killer is keeping up the pressure against survivors who self-heal extremely quickly on their own. In a game in which the survivor must learn to play as a team, self-reliance should be somewhat more penalized. My suggestion is: Self-Healing with a medkit have 50% of normal healing speed (except for the emergency medkit 100% o
    8 comments 121 views last activity
  • Currently in a match of DBD, once all the generators are done there's no reason for the killer to try to exert map pressure. They literally cannot damage survivors fast enough to prevent them from escaping unless they're on the opposite side of the map from the doors. Even if that's the case, by the time you win that chase, everyone else is either at or near the doors and they're both 99'd so a
    1 comments 32 views last activity
  • Hot Take.... having 10 gen slow down perks doesn't make the game balanced. If a killer needs those perks to balance the game at high level then the game is not balanced. Lets remove the gen slow down perks and balance gen speeds instead of making bandaids killers need to have :)
    19 comments 281 views last activity
  • Only thing that should probably count as a kill to increase and decrease MMR is hook sacrifices. Leaving players on the ground for a kill because you can't make it to a hook or mori's shouldn't increase the Killers MMR or decrease Survivors MMR. Survivors that escape through hatch don't get an MMR increase even though it is a form of escaping the trial, early killing shouldn't be counted either a
    12 comments 111 views last activity
  • Please let us use the old moon offerings for them as someone who loves to screw around with a group of friends It would be fun to screw around with the moon offerings again in matches that don't affect the rank or public matches I agree they should stay off of public matches
    4 comments 41 views last activity
  • I think it would be great if perks on both sides also affected blessing speeds, besides Thrill of the Hunt. Right now there is no other perk for this, even though a handful of perks positively and negatively affect cleansing speeds. The perks that come to mind are, of course: Spine Chill, Resilience, Object of Obsession, Leader, and Thanatophobia (if I'm missing any, please chime in). Thanks
    4 comments 81 views last activity
  • For instance if spies of the shadow triggers, it gives a loud caw notification and generator fail skill check is like a locomotive sound. I wish these sound notifications were more specific instead my ears are being nuked by a default explosion sound.
    4 comments 81 views last activity
  • I think having an option to have PC users anonymity of their profiles be stripped from them would be a good way to increase the findings of people cheating in Dead by Daylight since currently console players have no way of reporting a user on PC that is cheating except of reporting every account that has the same username as them. Having the ability to see their user ID which is unique to them wi
    1 comments 21 views last activity
  • Just had this pop into my head in a different thread. Having your teammates kill themselves on the hook is BS and unfair. Here's two different ideas to fix it while still making attempted Kobe's dangerous: What if every attempt to escape the hook did not shorten hook times (to prevent Hook-Induced Rage-Quits), but instead cause the next unhook attempt on that Survivor to take longer per each
    6 comments 32 views last activity
  • i dont have a lot of perks for huntress but i do have killer meta perks at level 3 (bbq, undying, ruin, etc) but i dont wanna use these as a crutch, i wanna try and test out some more fun builds. what do u guys run?
    5 comments 22 views last activity
  • For how risky OoO is to run, OoO should affect all action speeds. Right now, it only benefits repairing, healing, and cleansing speeds - and that for just a few short seconds at a time. It should also affect everything else that Spine Chill and Resilience do: vaulting speeds, and opening chests and exit gates, and also blessing totems (which SC and Resilience currently don't, but should in my o
    2 comments 31 views last activity
  • Since you guys have disabled haddonfield to fix it ive been wondering could springwood maps be the next ones? Honest i hate them more than i ever did Haddonfield. There are different layouts of springwood but one thing never changes... the school and house of pain. Its just horrible map for killers. Iron Steel bushes and fences everywhere and the houses. There are too many god loops and pallets
    8 comments 251 views last activity
  • Simple reason hatch spawns no matter how many gens are left so basically it now remains an achievement that can't be completed. It requires way to much because one match everything is fine then oh look hatch spawns whoops I lose and then another SOMEONE DCs you know what this achievement should be changed to because they ruin where did they go so survivors don't have an impossible achievement. Ki
    5 comments 281 views last activity
  • Why I'm saying this? The reason is that some survivors I find as a solo player say "I just want to have chases, YOU do the gens". SO they waste all the match trying to flashlight save, not doing gens AT ALL, and you're basically stuck in a solo Q hell, where the killer takes a massive advantage from a teammate not doing his job. Some matches I've dead as the last survivors WITH 5 GENS LEFT. Tha
    3 comments 31 views last activity
  • -The Pig can now Ambush while not Crouched,the Roar will play once you finish the Charge *Charge Time 1 second -Ambush can now Destroy Pallets *2 Second Break Time -Crouched Ambush Charge Time reduced from 0.75 to 0.5 Second -First Jigsaw Box now Takes 14 Seconds,then Every Consecutive Jigsaw Box takes 1 Second less than the Last *1st=14 Second,2nd=13 Seconds,3rd=12 Seconds,4th=11 Seconds,
    1 comments 31 views last activity
  • Been playing a while and not sure whats been done or being done, but there are too many people running speed hacks. as a survivor you used to be able to loop... not so much anymore, they turn on their little script and whamo, your down. Its getting bad.
    0 comments 11 views last activity
  • For disconnecting from the match we get matchmaking ban for a certain amount of time. I am okay with giving a matchmaking ban for leaving the game on purpose. However, many situations of disconnections are giving penalties people do not deserve (e.g.): Game crashes No network connections Matches being cancelled etc. A person disconnected from the match and I was not sure if it was defin
    3 comments 331 views last activity
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  • Buff option 1: Reduces Consumption rates by (11/22/33%) for the items you and nearby allies have carried. Buff option 2: Reduces Consumption rates by (25/35/45%) for the items you and nearby allies have carried. Nerf: Streetwise no longer stacks with other instances of itself. Reason: Survivors don't use streetwise very often during random public matches.
    1 comments 21 views last activity
  • There have been custom main menu environments for the holidays, recently released killers, special events, and even some different kinds of environments depending on the version of the game. I really missed the latest one that was released for the "Portrait of a Murder" chapter, when I had an idea: what if, for iridescent shards, or bloodpoints, or whatever, you could buy some of the background
    3 comments 21 views last activity
  • Desperate Measures: You refuse to fail, even during your darkest hour. Increases Healing and Unhooking speeds by 10/12/14 12/14/16 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 48/56/64 %. ------------------------------------------------------------------ Why buff the perk by 2%? If we compare the perk with another with the same functionality, Bota
    0 comments 121 views last activity
  • That's why I use lightborn but aparently the high end player looks down on this perk. Nothing worse than having a game as killer against a bully squad, bodyblocking hook, going for every save. I think its a quality of life perk for me.
    34 comments 641 views last activity
  • You become obsessed with one Survivor. Each time the Obsession loses a Health State, Remember Me gains 1 Token: (Buff) Increases the Opening time of both Exit Gates by 4 5 seconds per Token, up to a maximum of 8/12/16 10/15/20 additional seconds . (New) The location of the exit gates are not revealed to the survivors when the last generator is repaired. (Buff) The Obses
    2 comments 91 views last activity
  • Theres WAY too many spots in RPD where its literally impossible to hook a survivor. A good example is the lobby exit area. If someone is downed here its IMPOSSIBLE to hook them even without a sabo squad or even perks
    11 comments 131 views last activity
  • as the title says, I know bhvr has said 'camping is a valid strategy' and their defenders will come out of the woodwork with 'but it lets everyone else do gens!' but that misses the entire point of the game. We dont play for 'free gens' its infuriating when you are the one being camped, and when you arent the one being camped its boring, since there is no tension AND you feel bad for the other s
    25 comments 191 views last activity
  • When you are looking at the post game score screen, I think it should display the name of the survivor that the player was playing. Very often I want to either gives a thumbs up, or report someone for toxic behavior, but can not because I dont remember whatever jumble of letters they have as a screen name, but instead recognize them by the character they are playing.
    3 comments 21 views last activity
  • We need a buff for Repressed Alliance. But how should devs buff it? It's simple: "When YOU used Repressed Alliance and the generator is blocked, you can come to it and use LMB to disable sealing of the generator." Devs also pls check my previous suggestion it is very important. Thanks.
    3 comments 81 views last activity
  • It's very frustraiting when you or a party member gets hooked and the killer stands there waiting for you to die. It would be amazing if there was a game mechanic where if the killer was standing within a X amount of distance to a hooked player for X amount of time, the survivors bar(health) stops moving down and they can't die while being watched. Making it pointless for the killer to do this.
    7 comments 71 views last activity
  • I think the title sells itself, Behaviour should try to team up with Nvidia to get this in the game to reduce system and game latency, this should hopefully be very beneficial with hit validation and dead hard issues. Is it possible?
    0 comments 81 views last activity
  • blood warden is a weak killer perk that has not changed since prior to the existence of end game collapse. I think It should automatically start end game collapse and activate by hooking a survivor after all gens power rather than getting a hook after a gate opens.
    3 comments 101 views last activity
  • Would love to have a tickbox or something so you can only use the perks and items you've gotten from normal progression in custom. Helps if you're trying to learn stuff with friends so people don't get overwhelmed by the immense perk options and also to ensure some amount of fairness with playing with unruly friends :)
    0 comments 1 views last activity
  • I just depipped a match because I had no evader medal since the killer got looped for 5 gens by 2 different people. I ended up letting myself get knocked so someone could escape, which took away my irredecent unbroken, but didnt give me an evader medal. All 4 of us escaped, so I don't think you should be able to depip in that situation. If you think about it, not getting found by the killer unti
    0 comments 11 views last activity
  • Not a shovel, it would have to be a spoon, why? Because it would be pretty cool, so yeah, you should do that.
    2 comments 21 views last activity
  • After reading a post talking about spamming flashlight i decided to make this one. So people being toxic is a problem, so, to account for this let me propose this idea. Add something like a half second cooldown to doing things like crouching and flashlight clicking to prevent toxic people so there is a cooldown to doing things like that and stuff.
    4 comments 41 views last activity
  • Though I don't think it is relevant to the post, I am on PS5 and the same thing occurred on PS4. I have heard others complain about this same issue. Are offerings supposed to stay applied after a match or be removed after every match? Whatever it is supposed to do, it is very inconsistent on what it does. It seems that it is about 50/50 on whether it will remove the offering or keep it applied f
    0 comments 31 views last activity
  • Hello Dead by Daylight Community! I think it would be interesting to have a look at how many Nurse games are being played with her range add-ons and what the win rate is, because if most Nurse players are using her range add-ons for nearly every game they play, then that is a lot of blood point grinding that I think should be avoided by changing Nurse's default blink range. Also, if this change
    1 comments 31 views last activity
  • All effects stay as they are. My idea: Increase the EGC timer by 10% and additionad 10% for each exit gate opened for all Survivors. The timer does not stack with other instances of itself.
    10 comments 191 views last activity
  • The boon nerf is so far off what was needed.... the speed of the healing sucked as a killer, but that was never the problem. It was that I as a killer could take 5 seconds destroying it and they can have another one up right after..... 3 gens are no longer an advantage they just became more annoying cause survivors leave for 30 seconds and come back like nothing happened while I chase another s
    19 comments 561 views last activity
  • I just had a game with four boil overs and no mithers that sent me to springwood and kept going to the underground room with the pipes. I couldn't hook them, I couldn't slug them. They literally kept the game hostage until they bled out (and it took a long time for it). This is not ok. This is not fun. This is not healthy.
    7 comments 71 views last activity
  • Honestly, it is a very unfair map for the assassins due to how extremely large the building is, from generator to generator it is too much time lost, time that gives the survivors a lot of advantage, it is a map where there is no fair to play since it is extremely advantageous for the survivors and on top of that the hooks are in every corner so it makes it very difficult for the assassins
    5 comments 71 views last activity
  • public is totally random matchmaking and ranked ... well is ranked. please do this and let people decide how they wanna play. not everyone wants a sweat fest of a match every single match
    11 comments 121 views last activity
  • This doesn’t happen super often, but when it does, it’s incredibly frustrating. Just had a match today where there were two survivors left. They had three-genned themselves and didn’t touch any of the remaining gens for what seemed like about 10 minutes. I finally found one creeping around, downed them, and let them bleed out for purposely wasting my time. The last survivor didn’t even attemp
    64 comments 391 views last activity
  • So, currently in the game generator repair is pretty boring. Skill checks are really easy to do, they don't really engage or interest the player, so all you can do is look around to see if the killer's chasing someone or not. I propose that BHVR should consider adding new types of skill checks specifically for generators that take more time to complete than a 1 second button prompt for the same
    6 comments 51 views last activity
  • In general, the changes are positive, there is a synergy with Oppression and Overcharge skills. But the red aura of the survivor merges with the aura of the generator, especially at a distance. Perhaps it is worth repainting the survivor's aura in yellow?
    3 comments 31 views last activity
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