Feedback and Suggestions
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I was just thinking could we get more realistic and easier to achieve tome missions. Here are some suggestions: - Have 3 teammates kill themselves on first hook in your matches. - Witness the killer tunnel your teammate from first hook to death before 2 generators are completed. - Be within 12 meters of the killer while hooked. - Get hit by a hatchet around a wall 3 times. Don't worry I did8 comments 91 views last activity
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I don't know how hard it is to program a working anti cheat for a game but this game is one of the worst I know in that category. It's so easy to hack and we have a hacker wave right now that isn't getting better but just worse with every week. I want to play a video game and not being hold hostage by a virgin that lives in there grandmothers basement getting a erection everytime he is able to5 comments 101 views last activity
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Yo guys, just a discussion to say cheating is a real plague for this game. I think i'm a high mmr killer and i encounter more and more cheaters along patches. Cheaters are real since a lot of time and, with all the money devs did now, they did nothing for it. I'm really tired of this. I just expect this will be read by community managers and we will see something in the next months. But even i2 comments 31 views last activity
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Pharmacy is disabled completely when you are healthy, you can't even unlock Chests faster. The change completely removed the pro-active usage from the perk, horrible... Yeah, you can find multiple Medkits, but first you have to find them, and this can be too time consuming, especially with new gen times and stronger killer chases.12 comments 221 views last activity
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Right now, not too many people might have realized it, but after nerfing gen regression perks, they were made stronger than before. Back before the change, Pain Res+DMS was annoying, sure, and when combined with Ruin it was even stronger, but you could get rid of Ruin. Now, with DMS being only 30 seconds, that means there is 15 seconds to also apply Pop to a generator since the generator gets b12 comments 181 views last activity
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THE GOALS OF THIS REWORK Make this perk not useless on Killers besides Plague & Legion. Do not make it too useful on specific killers. Dont allow opressive stacking with other perks. Thanatophobia Their courage fades in the face of their undeniable mortality. For each injured,hooked or dying survivor,gain a stack up to the maximum of 2. Once Thanatophobia gains it's first stack,5 comments 71 views last activity
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Currently Thanatophobia, Hex: Pentimento, Scourge Hook: Gift of Pain and Dying Light all stack their penalties together to create truly absurd action penalties. I'm not exactly sure on the math but it looks like the these penalties can be stacked together to reduce survivors effective action speed to -50% or worse. If a survivor can only work on a gen at 50% effectiveness then that gen is going7 comments 31 views last activity
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Honestly, I like the gameplay updates and the progression of the update system, but I'm still feeling angry and betrayed by the lack of information Behaviour gave regarding how existing prestige levels would be affected. I had every single character at level 50 and would have happily prestiged them, probably all the way up to p3 during the anniversary event, but I thought the only change woul1 comments 31 views last activity
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The button on the left takes the player to a level 1 through 50 set of bloodwebs, same as we get now. If players want to gain a level of Prestige as cheaply as possible, this is the option for them. The button on the right takes the player to a set of 40 level 50 webs. Clearly the more expensive option, but if a player is looking for better items, addo2 comments 11 views last activity
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Hello dear ppl of the fog, while the new prestige system makes it way more easier to max out perks esp. for veteran players (it saved me grinding 700 mio BP!), many claim rightfully than the new system makes it harder to grind for addons. BHVR acknowledged that as well and have done some changes to increase the rarity after prestiging with the last hotfix (at least they claimed so). While incre14 comments 101 views last activity
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How did you do it again? How are you already messing up Resident Evil a second time? Jeez man. It's really simple to get it right but instead we are getting whatever that was. Firs Aid Sprays? They cure infection now? Why isn't that just a perk for the damn MEDIC you guys got? Also why does Wesker have an infection power at all? At least you have the sprint this time so it is slightly better than17 comments 201 views last activity
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You need a dedicated team to test the balance of the game. Seriously, the balance of the game cannot be determined by players who refuse to practice their technique.1 comments 41 views last activity
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I don't know if it's been spoken about before however can we make it similar to Devour Hope, where the perk will only light up when you are far enough away from the perk. It's frustrating when I'm playing a killer and I don't actually know if I'm far enough away to get value out of my perk.3 comments 51 views last activity
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as unlikely and incredibly ######### as this is, I wanted a Master Chief in Dead by Daylight, even if it was like the skins from Attack on Titan, it would be cool as ######### lol8 comments 101 views last activity
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I'm not into the dating sim thing but, I have to admit, those costumes for Trapper, Huntress, Wraith and Spirit are pretty awesome. 😄 I'd love to see all of these as costume options in the original game. If I had to pick a favorite it's probably Spirit, that sun hat is a great touch. 🙂 But honestly all four look like fun outfits.2 comments 261 views last activity
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It's unfun to miss them as killer, it's unfun to get grabbed for survivor, sure it punishes late hook rescues, but the way to prevent rescues should be to go out and keep players injured. I know some killers can camp with power, but this mechanic lets every killer camp hook for grabs. Does anyone genuinely enjoy the "spam unhook game"? I certainly hate it, both from the survivor perspective and7 comments 101 views last activity
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Since Blight bump zooms everywhere and Dead Hard is nerfed for survivors, how about a Blight feature that allows Survivors the ability to interact with Blight's discarded syringes? There is likely a few drops of serum left in each. So survivors could interact with syringes on the ground and extract drops of serum from them. Then, after collecting enough, they have earned an ability to rush with0 comments 21 views last activity
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This is just a bunch of random ideas i came up with which are maybe balanced. Feel free to criticise them. I don't expect for a single thing in here to ever go into the game anyway because they probably won't get in anyway. I just got bored of DBD so i decided to write and entire Mid-Chapter's worth of changes instead. Survivor perk section: Prove Thyself - Also affects yourself. Repair bon0 comments 11 views last activity
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I want to suggest an option or a setting to accelerate the dying while on the groud. Here's the thing, at least 7 of 10 my matches, where there's only two survivors alive, the killer usually keeps one on the ground until he finds another one. This week this happened 3 times on a row, so I thought I was playing a "crawling" simulator. An idea is to show a button to accelerate the dying process i3 comments 41 views last activity
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I have nothing against the killer wanting to have fun, but all killers use this perk, it's not enough for the gens to be slow, they still regress fast, the games I played we can only complete 2 gens, I don't like to complain, but with this perk is impossible to have fun15 comments 651 views last activity
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New face animations make the characters very different and some very ugly I think the face animations need to be changed. Please change them.0 comments 21 views last activity
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Whenever moving a character around by holding click on them, (in the survivor menu, killer menu, or a cosmetic item) it starts very high fps and smooth, then randomly glitches into a low fps mess. Spinning survivors around is first quick and simple then it begins jittering and im hardly able to spin them and its at very weird "intervals" of sorts in movement.0 comments 11 views last activity
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Now the situation is such that 8 hooks and 4 memento mori is 9600? Of course, you can hang in a collapse, then you can get the maximum, but who will take such risks? I suggest increasing the hanging points so that you don't have to sweat for 4 kills, I'm not a fan of playing for 4 kills and looking for a hatch, or leaving a survivor on the ground to prevent the last one from being hatched. Ideal9 comments 121 views last activity
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Only Prestige 2. From bloodweb 36 to 50 I spent just over 1 million bloodpoints, not including the 20,000 to prestige. Factoring in the BP I spent before to get to 36, lots of BP being spent just on 1 Prestige. Bloodwebs 40-50 seem massive with all nodes being connected so I can't get chunks unobtainable at a time. Also far less pudding and streamers it seems so I can't use them to recoup the2 comments 41 views last activity
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I understand the desire to have Mettle of Man in-line with other endurance perks. But since it can't be used in tandem with Dead Hard, Off the Record, etc. It will be further drowned out by these perks. The best use case for current Mettle of Man is to stage a protection hit mid-match so that you can take two protection hits to make an end-game save (in case you need to). Usually when survivor8 comments 151 views last activity
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I took an endurance hit from a basic attack. I performed a conspicuous action during it (picking up a team mate from dying state). I did not receive challenge completion after the match. I suspect it's due to the recent nerf.0 comments 21 views last activity
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I don't know what exactly caused this massive shift in killer tactics. Maybe the increased gen time? Perhaps the fact that killers can down their first survivor much quicker now? Whatever the case, I have noticed a massive uptick in killers who will: Down one person Camp or proxy camp them Down them again if they are unhooked (the 5-second BT timer is easy to work around) Repeat until that16 comments 281 views last activity
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Hello good afternoon to everyone. The point I have with the new Dead Man Switch changes is this, in the end the perk was a perk that although it is not weak, it is not strong, nor broken either, I see it as a balanced perk, since it fulfills its function, but right now, I see it as a perk that is very nerfed individually, I know that it is combined with Flagellant Hook: Pain Resonance, but even9 comments 181 views last activity
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Distortion should activate within a very small AOE. 2-4 meters. Whatever would cover two survivors on a gen or while healing. There's not really any way to tell my teammates that BBQ is proccing(fine imo), but they should be protected from it.7 comments 41 views last activity
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Insidious ( CURRENT): After standing still for 4 / 3 / 2 seconds , you are granted the Undetectable Status Effect until you act or move again. Insidious ( REWORKED): After standing still for 4 / 3 / 2 seconds at least 16 meters away from nearest hooked survivor, you are granted following effects until you act or move again: Undetectable Status Effect see auras of all healt2 comments 21 views last activity
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it's horrible playing solo queue when your being chased for potentially 2-3 gens and your survivors are just wasting time placing totems when they could be doing gens also make it so you can't relocate bless totems until they are broken3 comments 41 views last activity
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I believe Pharmacy was changed because it is one of the least used perks and it was your intent to buff it to increase its usage. You made it possible to get more than 1 med-kit but overall 6.1.0 is a hard nerf to the perk. Between searching for a chest while injured, opening the chest (if it hasn't been open by someone else already), picking up and using the med-kit, it is highly debatable if0 comments 12 views last activity
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I really love this game. I've played for almost 1.3k hours and I'm still having a lot of fun on both sides of the game. However, I prefer the killer side, and the survivor pipping system is a large part of why. This has been my biggest and most persistent issue with the game and I finally feel the need to say something about it. The killer pipping system makes sense. I've hit rank 1 as killer ev8 comments 61 views last activity
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Spark of hope: Your sentiment of hope in this chaotic world increase the power of your boon totem. Rescuing a survivor will give you a token. 1 token: You boon 10% faster 2 tokens: Your boon totem will be silent 3 tokens: Once the killer snuff your totem it will relight after 60/40/30 secs.0 comments 41 views last activity
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Can we please have more adjustable game settings? Examples: Option to use old OR new wiggle mechanic Lowering/Upping individual sounds ( just for the player, without it affecting other players ): the overall volume of your own killer/survivor. Volume of the bloodweb, sound-effects in-game (e.g. the sound of Nemesis acquiring his powers), map music etc. It would be really nice if it was poss0 comments 11 views last activity
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Reduce the amount of "hook tokens" each survivor has from 3 to 2. Introduce a team pool of 4 hook tokens. Whenever a survivor is hooked beyond their personal pool of hook tokens, consume one from the team pool. If there is none left, the survivor is sacrificed to the entity.1 comments 41 views last activity
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so with the recent hot fix thanata got reworked the devs reasoning is that it was too oppressive on killers like legion and plague which I can aggrege it was very easy to gain the full benefit of the perk with these killers. (old) Thanataphobia for every injured, dying or hooked survivor reduce the survivors repair speed by 5.5% A simple enough perk that rewards the killer for just doing the2 comments 51 views last activity
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Corrective Action should replenish a token per two great skill checks you get.3 comments 31 views last activity
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I'd rather have old Thanatophobia than have Survivors deal with Pain Res/DMS or a non-functioning Mettle of Man.23 comments 491 views last activity
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Oppression is a decent perk that's butchered by a super lengthy cooldown. So I, a random person on the Internet, shall attempt to buff Oppression in two ways (that would still warrant a cooldown of some kind): 1) Extra regression for missed Oppression skill check. The regression part of the perk won't happen if a Survivor is working on the gen, so give some kind of extra regression to the missed1 comments 31 views last activity
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I don’t mind the perk changes, but with adding time to slow gens and slow healing I’ve seen major increase in thantaphobia. Secondly, with the killer speed boost in every form it makes it easy money to catch survivors. It has greatly decreased the level of interest in the game. I really love DBD but the balance is completely lost. I’m trying to maintain the desire to play but it has become a lot4 comments 111 views last activity
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can anyone give me anything here??? I'm feeling so drained from this, I've waited 3 YEARS to enjoy the animations again and nothing..no news on anything anyone..? please SURVIVOR LOCOMOTION We are also reviewing feedback for the new Survivor animations. While the movement itself hasn’t changed, new animations and transitions can make your character feel different to control. We want this tran10 comments 192 views last activity
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I don't know if this was planned as a "flex" or whatever but this System is just not Well thought about. It's just a warning and reason to leave the lobby. Oh I play with 3 survivors with Prestige 0? Leave Oh I play against 3 survivors with Prestige 0 and one with 12? I know who to ignore until the end. Oh I play against 4 survivors with Prestige 10 while I just installed the game? Leave6 comments 271 views last activity
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The new patch is coming and I am really looking forward to it. Especially with the Deadhard-Change, the games should become more balanced. But: With a lot of changes ahead, there are unfortunately even more Nerfs for Freddy coming. Allow me to explain my sight of things: Freddy is a killer, which has abilities, when survivors are asleep (and only if they are asleep). Therefore, he has, for exa39 comments 653 views last activity
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Does anyone else think there's been way too many survivor nerfs lately? I think there's been way too many that it's unplayable and not fun anymore, only frustrating. I used to love the game back then but now it's just way too hard to play survivor with a friend and have fun. A lot of the perks and strats we'd use are now gone and nerfed to the ground. It's such a shame. I'd like to think BHVR wou1 comments 31 views last activity
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I strongly believe that his power should tier up as the game progresses. I have thought about this since day 1 of his release. Near every incomplete gen there is a Chest with a wire connected to the gen. Every chest contains upgrades for the DeathSlinger and can only be opened by the DeathSlinger. When the corresponding generator is complete the chest will open and the DeathSlinger may perform a2 comments 41 views last activity
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The devs tried the idea of if the killer is close to the hook it pauses the hook progress but it was abused by survivors just looping near the hook. I believe the devs were on the right track but needed to add a few more conditions to it. I believe the hook progress should slow down if the killer is within 24m of the hook and there is no survivor within 24m of the hook. By adding this additi0 comments 21 views last activity
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The Problems Patch 6.1.0 had brought several key issues to the forefront for many players in regards to certain Perks. Patch 6.1.2 made this situation somehow even worse. Patches previously also made changes that weren't necessary. The Solutions Perks Scourge Hook: Pain Resonance no longer causes Survivors to be interrupted on Generators. Dead Man's Switch duration is increase1 comments 31 views last activity
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On Xbox (Series X) I had to turn my camera sensitivity up to 100% to allow myself to be on par with pc players. This discovery was AMAZING! I can finally loop killers and escape chases. However... High camera sensitivity makes using flashlight wayyy more difficult. Even the slightest move of the joystick makes the beamer fling in the most stupid directions. There needs to be separate camera s6 comments 192 views last activity