Feedback and Suggestions

Our team will be happy to read these!
  • Many killers abuse the ‘2 stacks basekit’ and pair it with STBFL and just start camping the hook. And you can’t do anything about (just keep hook trading every time). They need to lower the stacks to 4 or 3 stacks because this is getting out of hand with pretty much every Killer camping at hooks.
    10 comments 121 views last activity
  • They are the most boring part of the game, and the game should not have been updated in a way that amplifies it's worst qualities. There is nothing interesting about repairing generators which justifies their length. Compare Among Us, for example, where completing tasks actually involves a variety of challenges where you need to manipulate visual objects. DBD does not have any of this, and so t
    54 comments 671 views last activity
  • The MidChapter 6.1 patch has sat with everybody for a while now and I think I can safely say that the patch was a very overtuned course correction to address the weakness of Killer in the past. While I think Killer is in a very good spot right now, I have thoroughly enjoyed most Killer games I have played, Survivor on the other hand, Solo Survivor especially, is miserable. I feel as if the ba
    20 comments 421 views last activity
  • Killswitch Circle Of Healing for a week/end. Gather the data! I'd love to see how impactful that perk is. Killswitch the most survivor sided maps in the game for a weekend. Cowshed,Springwood,Garden Of Joy, Haddonfield,etc. Let's see the impact there. Killswitch the current meta slowdown/STBFL too. Let's get to see how the Killer performs without slowdown perks. Killswitch more things in
    15 comments 111 views last activity
  • Ideas to fix tunneling usually revolve around more endurance for survivors but this of course has problems for the survivor and the killer. First of all 1 extra hit does not prevent tunneling. If someone is right off the hook and everyone else is healthy, it is still more value to go after the person right off the hook. Then on top of that it's bad for killers because they don't want the perso
    1 comments 51 views last activity
  • The ability to place short term minions, Ala nemesis but they have short life spans and only last a little while. I find caging survivors into areas, or driving them into zombies really fun and being able to tactically place roaming minions who can damage the Survivors for a short time to sound really fun. It's like placing trappers traps, but they move around and don't stay for long. Could be
    0 comments 11 views last activity
  • Usually it's a little difficult to tell when Kinship has activated. This problem is especially true for folks who have vision problems. It would be nice to have a visual indicator for when Kinship activates besides the tiny red bar flashing. Maybe whenever it activates, survivors who are within the activation range of the hook receive a buff icon for Kinship? Honestly anything works, because righ
    3 comments 71 views last activity
  • It's insane how many cheaters are currently targeting streamers (big or small.) Can we please get block button so we atleast don't have to deal with the cheaters a second time? I really don't see the downside to this except that it makes people's queuetimes longer the more people they block/get blocked by. People who block a lot of people will understand. People who get blocked a lot should
    19 comments 201 views last activity
  • Judith tombstone: Grants the ability to kill healthy or injured Survivors while in Evil Within III if it would be dead on hook. Increases the amount of Evil required to reach Evil Within III for the first time by 100% Your stalk meter increase passively chasing the obsession.
    2 comments 21 views last activity
  • (This is the news from a gameplay commentator and self-announcer) In the update 6.1.0, the survivor gameplay has been nerfed, and they stand no chance against the even more toxic killer who have buffed perks, gen damage, and outragous powers, So that these killer players can rule as kings and queens. and guess what, FUNTIME IS OVER! Paranormal Squad has sent 4 investigators as survivors to de
    0 comments 11 views last activity
  • I think it would be a cool idea to add more achievements for different prestige levels since the max is no longer 3. Personally I'd like to see them being: P3 P6 P9 P25 P50 P100 But it would give a goal to getting that high at the very least
    4 comments 31 views last activity
  • Legion is a fairly popular and fun to play killer, but playing against Legion can often be boring or dull as survivor. The killer taps you and runs away to chase someone else, so you don't really get to have any kind of fun interaction with the killer. On top of that, you must spend 12 seconds Mending before you can safely go back to doing gens or start healing. My proposed solution aims to keep
    20 comments 751 views last activity
  • In each match I've played today, I've had a newbie teammate, something which was evident during the game. One of them didn't even have perks. More than that, I've been able to identify they're new before the game even starts because they're playing a default character at prestige 0. If I roll a whole lobby that looks like that... why exactly would I want to stay? As for killers: right now there'
    31 comments 911 views last activity
  • Hi there, Idk if this idea has been brought up but I was wondering about the color of gen progression as a survivor. I love when I use something to buff my gen work because it shows this awesome gold/yellow color, but when I work with another survivor the progress bar turns red. When something is slowing down gen progression it also turns red. So I sometimes get confused as to where I am being sl
    1 comments 21 views last activity
  • Hi does anyone know if there is some kind of stats page? I would love just to see my most used killer and wins and losses, etc. Is it possible to implement something like that? I know its not super important but I just think it would be a cool thing. Thanks for listening and thanks for all the work that gets done.
    0 comments 71 views last activity
  • I don't know about everyone else, but personally I find leveling up the bloodweb abit tedious. Especially now with being able to prestige to 100. So I had the idea; per level in the bloodweb there be an option to complete the bloodweb in whole rather than selecting every perk, offering and add on. When more perks are in the bloodweb, it becomes a little random and up to 3 options are introduced (
    0 comments 11 views last activity
  • Self Care Unlocks the ability to heal yourself without a Med-Kit at 50% of the normal Healing speed. Mend yourself at 25/30/35% of the normal mending speed. There aren't any survivor perks that effect the speed at which the survivor can mend, only killer add-ons. The perk should be reverted to 50% healing speed, and instead of healing item efficiency being the upgrade from leveling, repl
    3 comments 61 views last activity
  • I think it would be nice to be given some BP whenever a PTB happens, especially for ones for new chapter releases. It would really help kickstart progression for the new characters, cause playing them without any addons or items or additional perks can be rough. Especially when queue times are super long and you have a limited time to try out the new stuff. A BP gift would be useful for seeing ho
    1 comments 1 views last activity
  • Although the grind for those who play multiple characters has been reduced it is equally true that the grind for those who play a single character has increased dramatically. Before the update to unlock the teachables you had to spend around 800k bps to reach level 40 and you were alright, you just had to spend a small difference to get them T3 on your main. Now to get the teachables you have to
    1 comments 31 views last activity
  • There's no reason, other than to artificially get rid of bloodpoints at the end user level, to penalize us for prestiging. You keep saying you've reduced the grind, but then throw in artificial costs for something we're forced to do. If you're trying to reduce the grind, why artificially inflate it?
    50 comments 1,651 views last activity
  • We need harsher punishments for players that disconnect instantly when they get downed for the first time. Five generators, and three survivors need to complete them all? I just had a night of consecutive matches where players disconnect when they get downed immediately, or try to instantly kill themselves on hook. Can we get 24 hour suspensions for people who disconnect? We need harsher punishm
    16 comments 131 views last activity
  • Yea hes overall fine. Just spitballing a buff idea I had. Power - Make infected survivors attract zombies making them slightly faster and getting their attention from a slightly longer distance. This applies pressure on survivors for remaining infected and rewards nemesis even if his target runs away. Zombies - They should self destruct if they haven't moved in 10 seconds, and Field C
    0 comments 11 views last activity
  • The Problem Totems can be found and either cleansed or blessed by Survivors before the Killer can make use out of the associated Perk. Some Hex Perks are simply too weak to justify being easy to break (see: Ruin, Third Seal) or just take too much time to get any use out of them (see: Devour Hope). The Solution Dull Totems now convert into Hex Totems once the associated Hex Perk is acti
    0 comments 31 views last activity
  • Watching Hardcore Survivor made me think that its probably better to have Noed on lvl 1 than on lvl 3, because you get less movement speed and therefore survivors wouldnt expect you to have Noed. Also Make Your Choice is a Perk where i would consider to have it on lvl 1 or lvl 2 on Nurse or Spirit. So i feel like we should get the option to use lower-lvl Perks, because the Bloodweb & Presti
    2 comments 21 views last activity
  • I was thinking about the fact that killers (most of them) have maps related to their lives before being abducted into the realm, and whilst I know people have been asking for more maps to add for the variety already, I was wondering why it's only killers. My thoughts were to have maps based on survivor's lives before being taken, but with survivors to have them a bit more messed up, considering
    0 comments 11 views last activity
  • I basically want to create a list of things that will improve the quality of life of the game for the devs to see so HELP ME!. All suggestions welcome but please avoid talking about specific perks, items, killers balance etc. Lobby HUD: Streamer mode pt 1. Hide the name of all survivors in the lobby. Streamer mode pt 2. Hide your own name in the lobby. Teammates can see your perks and vice v
    25 comments 341 views last activity
  • Swf too good, soloq need buff, then maybe look again to buff killer if needed. Top tier killers need a look. Camp and tunnel are problems. Base bt and perk bt needs a buff, ds probably too and off the record maybe a nerf.
    0 comments 11 views last activity
  • I suggest the perk, Kindred, should be basekit for all survivors This would significantly help with the complete lack of communication between survivors that aren’t in the same SWF group. It would be a huge benefit to solo queue and make the experience significantly less frustrating. And since it’s only an aura reading perk, it wouldn’t affect chase or generator repair times to significantl
    0 comments 11 views last activity
  • Does anyone else want the skins of some of the outfits on Hooked on You. Like I get some of them dont make sense but the Survivior uniforms, the trickster and Trapper all make sense and I think would just be awesome.
    3 comments 132 views last activity
  • Alright, so this is one of those issues that is less prevalently addressed or focused on, because it’s cosmetic. Same with licensed characters not having alt skins or looking “off” in some player’s perspectives. This is pertaining to the charms, and the fact that a lot of them lose their value depending on whether or not they are universally equip-able or not. I recently grinded up for the Fluf
    0 comments 21 views last activity
  • I'm thinking of stuff like how Deathslinger, Blight, Nemesis, Cenobite, Artist, Onryo, Dredge have those animations when you have the "camera turning around you" phase. I think added them would make each Killer feel a bit more living. You could even reuse some lobby animations there and there maybe. Overall, adding more life to the Killers you play. Survivors could get animations when enteri
    0 comments 22 views last activity
  • Currently the only perk needed to have a killer win a 3 gen game 100% of the time, is overcharge. I think the simplest change to keep a killer from being able to play kick simulator and win for free, is to put a cool down on the skill check. Allow overcharge to regress a gen every time you kick, but the skill check will only apply ever 30-45 seconds.
    16 comments 282 views last activity
  • I don't think it'd be too much and would offer him a lot. He's still in a passive state while cloaked, so it's not like he's going to become an anti-loop god. You might get less distance, but really Wraith has nothing outside of being able to catch up in chase. Him, along with most basic M1 killers, need reliable ways to deal with pallets. And this would give him that without having to stock up o
    2 comments 31 views last activity
  • When I play dbd during the day and it is light outside dredge's nightfall is way too dark and I can't see where I am going. This is especially bad on macmillan because of the new tiles that I haven't accustomed to yet.
    0 comments 21 views last activity
  • That's my $.02. 8/10 posts on the forums (at least before the 6.10 patch) were killers whining about nerfing survivors. A lot of the users on this forum are also pretty hostile and quick to dogpile anyone not killer sided and it really seems like you listen to the loud minority in the game to the exclusion of anyone else. You should really consider creating a feedback suggestion system that's dir
    12 comments 201 views last activity
  • I do not like the latest update so I would like a refund on what I have spent on the game. I did not sign up to spend an entire minute and a half staring at a progression bar on a generator
    Mod
    8 comments 212 views last activity
  • I have played this game across several years time and several thousand hours. Biggest issue I have found with the game is when new killers and survivors are released I loose track of what perks are new who has good perks and what not, I think an index would be helpful on a separate menu to show them all off and what they do. Next thing I would find beneficial is having a ranked and casual system
    1 comments 12 views last activity
  • It requires me to make 10 survivors scream. I played a game with Doctor and at the end of the match, I got 0 progress in the challenge. What gives? Does shocking and survivors in madness III not count as screaming???
    Mod
    2 comments 31 views last activity
  • Before anyone says anything: yeah, Circle of healing is still busted, it should be nerfed because it simply makes killers like Hag and Trapper and Wraith almost unplayable, and all killers that can be bodyblocked almost forced to use Forced penance, or pray it's not a coordinated team that abuses the perk to its full potential. Also green and purple medkits are still busted, even tho after the
    21 comments 481 views last activity
  • Hey all survivors and killers! Im basically more than a casual survivor and killer, playing time is about 1000hr each. So this developer doesn’t rly understand so lets just abuse the game together. Nurse and blight are overpowered so I suggest you guys keep playing so we can raise even more voice or destroy game with our hands because they never listen. Now im doing legion with all slow down gens
    4 comments 51 views last activity
  • After the endurance nerfs for conspicuous actions and the faster recovery from the attacks of the killers, it would be interesting and useful to overcome the overcome to help escape the killer if he hits a surv that just got off the hook
    0 comments 31 views last activity
  • Buff: when you save someone from the hook you will have endurance status for 5 seconds
    0 comments 21 views last activity
  • Hello BHVR! When you guys introduced loadout slots, I had a lot of fun creating unique builds for all the killers. However, the one killer I struggled to come up with interesting builds for was Pyramid Head. His add-ons are just boring and are in desperate need of an add-on pass. So I did just that. Here's what I came up with (I added one extra option for each rarity in case some of my sugge
    9 comments 232 views last activity
  • I appreciate that you've raised the bloodpoint cap from 1 mil to 2 mil. I've been thinking it would be nice if the cap would be raised to 5 mil in time for the upcoming Resident Evil chapter. It would really help unlocking all of the 3 characters' perks at tier 3 on all other characters fast. What do you guys think?
    0 comments 11 views last activity
  • Where is a brekable wall on the old shack? Either make walls solid, so survivors can't track you inside or put a wall like on Dead Dawg Saloon. Why old tiles are super safe, when new are can be played around? Why did you stop at Dead Dawg Saloon???
    0 comments 1 views last activity
  • Add Buff- When you are injured or in the exposed state: you will not be revealed by the killer instinct
    0 comments 21 views last activity
  • Prestiging doesn't feel like a reward, it feels like a punishment and that is a problem. Please just make prestiging optional. I don't want my bloodwebs reset. Not only is it inconvenient and feels bad to wade through lower level bloodwebs, it is for some reason slower to generate them than the level 50 ones.
    0 comments 21 views last activity
  • Hello everyone, this is Joao, this time I thought of an idea that would solve a problem that the killer perk Noed has always had, it was always an 8/80 perk, it could be a strong perk, at the same time a useless perk , to solve this problem I thought of this idea: -Buff: Noed's Totem only lights up after a killer hits a survivor, that survivor will be put in the dying state when hit (as usual)
    0 comments 21 views last activity
  • That's it. That's the message. You nerf DS while saying you want to deter tunneling. You've pissed off survivors so all the people playing are toxic SWF teams, Map design is ridiculous, the Game is inexcusable, the fact you can play the same map and either have 3 pallets in an area one time and nothing but a couple trees the next is a joke.
    2 comments 41 views last activity
  • The importance of friendship has given you strength. While you are on the Hook , Kinship activates: -If another Survivor is within 16 meters of your Hook while you are in the Struggle Phase while Kinship is active, the Struggle Phase timer is paused for 20/25/30 seconds . -Other Survivor s unhook you 30/40/50% faster. -You gain 7% Haste for 10 seconds while the Survivor
    1 comments 22 views last activity
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