Totems need a Basekit Buff

The Problem

  • Totems can be found and either cleansed or blessed by Survivors before the Killer can make use out of the associated Perk.
  • Some Hex Perks are simply too weak to justify being easy to break (see: Ruin, Third Seal) or just take too much time to get any use out of them (see: Devour Hope).

The Solution

  • Dull Totems now convert into Hex Totems once the associated Hex Perk is activated.
  • For the first 30 seconds of a Totem's activation, it is completely blocked by The Entity.

And no, we don't need a perk to band-aid fix this. Just two simple solutions to allow for Hex Perks to actually be usable.

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