Feedback and Suggestions
Our team will be happy to read these!
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I want to keep leveling my main characters to grab items, add-ons and offerings in their inventory but I don't them to keep increasing prestige. I don't have any interest in reaching prestige 100, quite the opposite. One. It will lead killers to dodge until the devs hide it from the pre-match lobby. Two. I love symmetry. I want to spend 2 mil BP on Kate but I don't want her to be the only survi1 comments 21 views last activity
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I just started this game recently and had so much fun, but ever since the big update I don't anymore. When I first started I lost almost every game, and slowly started getting a bit better so I won maybe 30% of matches. Now when I play I lose almost every match. It doesn't matter if I play alone or join a group, I almost always lose. I stopped playing in groups because no one else I played with1 comments 81 views last activity
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Opened thread in the correct forum, but couldn't delete this? New thread here: https://forum.deadbydaylight.com/en/discussion/340314/feedback-streamer-mode-new-ping-ui-wesker-flashlights-re-post-after-put-in-wrong-forum#latest0 comments 31 views last activity
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Whether Survivors get hits through Pallets and Windows or get downed through Dead Hard is vastly based on the Killer ping. Even if your own ping as a Survivor is very low, like 40 ms, you can still get dedicated because the Killer has high ping. Let Survivors see the ping of the Killer to avoid those kinds of situations.9 comments 171 views last activity
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As it stands the bloodweb is an outdated system that requires a somewhat lengthy time investment. A nice QOL change would be to have "quick blood web level up feature". At Increments of 10 levels if you have the corresponding amount of blood points you should be able to instantly level up a character to said level while being randomly given items/addons/offerings and the correct amount of p0 comments 21 views last activity
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What is the point of having BT as base kit? Ya, to be anti-tunnel, but this just give survivors the chance to body block and tbag when they block a door. It is used to just be toxic now on. They need to get rid of it because of toxic behavior and unfair gameplay.14 comments 261 views last activity
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Killers are still stacking slowdown perks, killers are also still camping and tunneling. The only good thing to come of this big patch were the nerfs to Dead Hard and the buffs to killer. You have successfully managed to make playing survivor feel awful. Playing killer felt awful pre-patch, but all your meta shakeup did was reverse which role feels awful to play. Merciless Storm + Pain Res wa12 comments 161 views last activity
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Tbf, this is mostly about Kinship. Like if there could be an icon when someone with kinship is put on second hook that let's the whole team know they have it, that would be great! Thanks But beyond that, I think it'd be helpful (and potentially bridge the gap a little between swf and solo q) if survivors can see each other's loadouts. I think mobile might do something like this, but I'm not posi1 comments 21 views last activity
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This is biggest time consumer in game. You don't have to implement any new bloodweb features. Just speed up animation. Red splash Unlocking items. Web appearing...0 comments 21 views last activity
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With the increase in BP caps, which is great, Survival and Sacrifice stand out even more as categories that are very difficult to cap out in. So my suggestion is simple: Survivors get Survival BP every time a generator is completed. 250 if they are on a hook, 500 if they are injured, and 1000 if they are uninjured when the gen is completed. Then they get their points for escaping. This makes it0 comments 1 views last activity
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I dont think the grind is bad, I think that it more opens up the pool to play whatever character you want, but I feel it could use one improvement. I would recommend giving some weight to the characters personal perks in their blood web. That way, say I wanna use that perk but I don't have it either unlocked, or tiered up on another character I am encentivized to play on the character who's per0 comments 21 views last activity
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When all survivors alive are hiding and refusing to even attempt to repair at all while hatch is not open (thus cannot start EGC), that is against the rules for (1) refusing to participate in normal gameplay and (2) holding the game hostage, which is potentially bannable depending on case-by-case circumstances (eg, new players not knowing better). This is not up for debate.21 comments 241 views last activity
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Let's be honest here killers - we hate windows - It's why many people started to use apples XD It's time to clean them for good! ==================== Superior Anatomy When a Survivor performs a rushed vault within 8 metres of you, Superior Anatomy activates: Increases your Vaulting speed by 40 % the next time you vault a Window Superior Anatomy deactivates af1 comments 121 views last activity
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Guys i just spent 1.700.000 BP, and i got only 8 flashlights, What is this?? Behavior plz can u incerase chance to get flashlight in bloodweb. What u guys think about that btw10 comments 311 views last activity
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Once Survivor gets third, maybe second even, Stillness Crow, they will lose collision with the Killer, in behaviour similar to how collision works when Killer hits Survivor with attack.2 comments 21 views last activity
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I'm having some issues of not playing the game as killer and feeling like that I have no control as killer to stop the survivors from escaping. When I play as survivor I get really bored of just sitting on generators and when I play as killer it's frustrating that I try my hardest to stop them from repairing the generators with the perks that are suppose to stop them. So I think to make the game0 comments 61 views last activity
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Right now survivors have safe unhook challenges but are unable to complete them if PH chooses to cage survivors. These challenges should be changed to "safe rescue" and safe cage rescues should count. If a PH cage kill counts as a sacrifice for the killer sacrifice challenges then on the survivor side it should be a safe rescue and be included in their challenges.0 comments 12 views last activity
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I might have something good here, let me know what you think... Let's start with the simpler one: Anti-tunnel. New Baseline Function : Desperation A survivor that is pulled off a hook immediately gains Desperation for 60 seconds. This effect is removed when the survivor performs a Conspicuous Action. If a desperate survivor is picked up by a killer, they get an extremely easy skill che19 comments 361 views last activity
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I was thinking about ways to help steer killers away from simply rehitting a survivor right after an unhook and I don’t remember seeing this particular suggestion before. What if after an unhook, in additional to the Endurance and speed boost survivors currently get, they also had no scratch marks, blood trail or injured sounds for, say, 30 seconds or until they do a Conspicuous action? That woul0 comments 21 views last activity
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I find this to be problematic because I have lost an aspect of the game I prior relied upon and am forced to re-grind these perks in order to obtain lvl 3 on each different character. (For those who don't know, unlocked t3 teachables will stay unlocked, but for further bloodwebs killers will only be able to obtain t1 of those teachables. Furthermore, P1 characters were upgraded to P3 with the new3 comments 51 views last activity
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Before I end up getting burned at the stake this is mostly for my own entertainment okay? I'm just bored waiting on my train. Okay so: Nurse now has two "modes" She starts off as a 110 speed killer with two blinks. She can't attack directly after blinking, having to go through fatigue first (but can still grab) The second blink will make nearby survivors scream, like that strange green addon c19 comments 191 views last activity
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Repressed Alliance’s new identity: since it’s the only entity perk for survivors (and it should be the ONLY entity perk to not destroy DbD lore), it _switches_ a new entity power for each totem cleanse. Rework: Fix 55/50/45 seconds of generator to activate the perk regardless of tokens. Each totem cleanse reward you with a token (5 tokens maximum): • No tokens: After charging the perk, grants6 comments 161 views last activity
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The Problems Legion's chase music is too silent, leading to some events of confusion and it feeling like an underwhelming chase. It's literally just too quiet, like everyone else's themes are much louder than this. It's not hype enough. The Solution Restore Legion's chase music to its pre-patch volume. There was literally nothing wrong with it. Make Legion's chase music stay for the1 comments 41 views last activity
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I don't think I need to elaborate why. We need a search bar, especially since perks are ever increasing. This would improve my life vastly by a whole 0.0001%. So pls bhvr, do it for me 🥺 Quality of LIFE!!2 comments 11 views last activity
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Currently in DBD there are builds that are just too OP making perks getting nerfed because of other perks or just because a perk itself is too strong. This was mostly addressed with the 6.0 patch but leaves a gap where perks can never be fun or a bit better than they should because their interactions with others are just too strong. Here's the solution - I call it Perk Rating. Each perk - kill0 comments 11 views last activity
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Nurse needs a nerf badly. The reason why is that she fails a pretty important test for a killer to be balanced to go up against: Do survivors have enough information to be able to loop her? The answer in many cases is no. This is because of two main factors. Nurse's addons are some of the best in the game and are hard to understand. Nurse's power does not give enough information to survivors t1 comments 21 views last activity
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What if instead of having full control of the range of her blinks, what if nurse could only blink specific distances, somethin like blinking 4 or 5 metres at a time, up to 20m (0,4,8,12,16,20). This way nurses could not rely fully on her blinks depending on the distance they must travel. We could also allow nurse to cancel blinks which havent been charged to the minimum blink distance, similar t1 comments 51 views last activity
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Man it is depressing trying to use your power at loops and since Pyramid is slow winding it up its almost never connects. Dont even get me started on the add ons, why does Obsidian Goblet exist? It honestly has no value. Tbh his nerf was still unnecessary to this day and he needs to be tuned up to actually be useful sometimes.18 comments 201 views last activity
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Well in my native dialect we say "Ge kunt" wich means "you can" at some point i do understand that the chat filter works as the english word is a whole different meaning. But i just had a killer who facecamped me in the beginning and let me bleed out in the endgame. I wanted to say in endgame chat "Atleast we have youtube while playing waiting simulator" im really curious why the "We have yo26 comments 401 views last activity
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The 6.1.0 Patch was really great so far. I've had probably the most fun making and playing Killer/Survivor builds since I started and was naive to the meta. It makes me really happy to see big sweeping changes to many perks. Though, A lot of perks still need that treatment, and I've had ideas for them, so I decided to put them here. By no means do I expect them to be used, but I think it'll be fu0 comments 71 views last activity
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Hi, it would be really cool if we could get a Jojo’s collab similar to the AOT anime collab, a Trickster outfit based on DIO would be really cool :)0 comments 21 views last activity
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So, as you guys know, there is a in-game chat feature for PC. It’s one of the most useful features in DBD. You can tell your plan to your team before the match begins, give tips to your teammates after the match, chat with your friends, etc. I think that this feature should be added to console as well. It’s not fair of PC can have it but console not.18 comments 471 views last activity
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My main is currently prestige 21. Not only I've noticed more killers dodging, I've also had people make some not so nice remarks about it. Not only that, but I find myself checking other people's profiles too if they have a really low prestige/no prestige. I don't see anything positive with it being shown in the lobby/post-game.45 comments 691 views last activity
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I'm not sure why BHVR devs are promoting death by tunnel and camp. It sure is the strategy 99% of killers are using after 6.1.0 update and they are rewarded for it handsomely. However, player experience and fun = 5%. Console players probably 1%. Tip to devs -- chapter releases and blood rush events don't make up for it. Try thinking of player experience instead of death by data.2 comments 71 views last activity
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Hi I been playing DBD for long time now and I had very great time. As survivor I love to play with Deception, Quick & quiet and Head on. Before the changes my fourth perk was Iron will but since the nerf, I use Parental guidance now. It's no te same. It's a bit risky but it still working and making me laugh, but (there is always a but), I think Head on is a perk that should not be as an "exha0 comments 81 views last activity
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I was thinking about a small quality of life buff that would be nice for Sadako and Wraith - let them pick up survivors while Demanifested / Cloaked and, during the pick up animation, they automatically Manifest / Decloak in the process. It's a minor thing but currently if someone is on the ground they have to manually appear first, which takes a second, and then pick up which takes a couple more1 comments 21 views last activity
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Even though oddly enough, killer is in the best state it's ever been in (in terms of difficulty level, it's the easiest it's ever been), and lot of killers have taken this opportunity to camp and tunnel a LOT. I see it every game, I haven't been able to escape at all anymore as I just get camped and tunneled, and the one perk that detered people from doing so (at least a little) was ds, and now t17 comments 221 views last activity
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The penalty for doing it should be EXCRUTIANTINGLY higher, and it should reset after 48 hours instead of (I believe, could be wrong) the current 24 hours. DC'ing needs to be MUCH more de-incentivized. The amount of decent games I get as survivor or killer because some pansy decides to quit midway is ABYSMAL. 5 minutes is obviously not enough to discourage people, and I understand how #######16 comments 831 views last activity
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I think the games a little unfair in that if you are the last surviving player, who has never been hooked that you don't even get a chance to make an escape? why not? I had deliverance active and was the last player hooked.. so 100% guaranteed unhook yet no chance to use it because the killer choose too hook the other 2 players first instead of me. Just another sign the games being more aimed t1 comments 21 views last activity
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What I mean by chase element is things like pallets and vaults. The last element that was added was the breakable wall and we all know how that went. I think it would be cool if we had ropes that could be climbed, doors to dramatically lock behind us, and one-way ramps that force survivors to run in a certain direction. DBD is an old game, and I think that by adding some more chase elements, B0 comments 21 views last activity
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Killer shouldnt use their power near a hooked survivor (like artist), or grab the unhooker. Old maps should recive new tiles, like mcmillan do. Gideon should have half the gods pallet. Barham should recive the haddonfield treatment. Saloon need the New grass. Realm variante should be more balanced (examples like gas heaven be horrible authoeven for killers, or shelter woods be horrible mcmillan f0 comments 21 views last activity
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OK, first, a shameless promotion at bottom of the post I realize but I really do think this is a great idea. A vid does better at explaining an idea than words in a post can sometimes. So, short version, a variety of match styles with some being killer friendly or survivor friendly. Right now, the match style is survivors do 5 out of 7 gens, this is definitely survivor friendly You can have a0 comments 11 views last activity
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Hello, good afternoon, what I come to now is to talk about the mechanics that the Survivors have, of being in a chase, closing in a locker, and when the Killer wants to get him out of there, or go pick him up, while he is doing it, the Allied survivors, they can easily blind him from the side, this in my opinion should not exist, because as a Killer it forces you to leave the chase, and if there0 comments 11 views last activity
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Heya, As we all know by now, if there is a set of multiple lockers next to each other, then the Dredge's locker teleportation ability will always prioritize a locked locker over an unlocked locker, unless there is a Survivor inside said unlocked locker / interacting with it. In other words, the Dredge will always teleport to the locked locker. As many of the Dredge players will know, this me2 comments 81 views last activity
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Maybe we should reconsider the cost of offerings and remove little-used ones? Some offerings are taken only if there is nothing to take in return, I really don’t want to buy offerings in the bloody web that will not be used in any way, and I often notice that the price of some offerings is illogical, unnecessary offerings cost as much as excellent offerings. As for map offerings, I don't really1 comments 21 views last activity
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After hooking a Survivor, all Survivors who are at least 60 / 50 / 40 metres away from that Hook have their Aura revealed to you for 4 seconds . Each time you hook a different survivor gain a token. Each token reduces the minimum aura reading by 4 meters. I just miss getting tokens on the perk and they're not going to revert the BP bonus thing. Ends up at 24m which provides ample c2 comments 21 views last activity
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Hello! We waste so much time waiting to start a match. My suggestion is to decrease the time for a ready lobby. One minute waiting for a full ready lobby (because no one press the ready button) is unnecessary. Decrease the time for the offerings showcase. Is it really necessary? Some players disconnect in the loading screen after seeing which offerings were burnt. Then it's much more time wait0 comments 11 views last activity
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Since OtR is meta, it would be nice to see what counts as conspicuous actions under its description like DS used to have. This would help new players as well3 comments 71 views last activity