Regarding complaints about the grind.
I dont think the grind is bad, I think that it more opens up the pool to play whatever character you want, but I feel it could use one improvement.
I would recommend giving some weight to the characters personal perks in their blood web. That way, say I wanna use that perk but I don't have it either unlocked, or tiered up on another character I am encentivized to play on the character who's perk it is, because they will have mastered it early. I think maybe even generic perks should have a greater weight to them than teachable, so you can get a solid foundation from which to start building up perk load outs.
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