Repressed Alliance Rework

Repressed Alliance’s new identity: since it’s the only entity perk for survivors (and it should be the ONLY entity perk to not destroy DbD lore), it _switches_ a new entity power for each totem cleanse.

Rework:

Fix 55/50/45 seconds of generator to activate the perk regardless of tokens.

Each totem cleanse reward you with a token (5 tokens maximum):

• No tokens: After charging the perk, grants you the ability to block a generator for 30 second for everyone.

• 1 token: When perk is charged; you or fellow survivor is on chase, you hear the entity’s whispers which will give you 8% speed bonus to every action. The perk deactivates once chase ends.

• 2 token: When charged; you can call upon the entity to spike down one breakable wall then deactivates for another use.

• 3 token: When charged; press the active ability button when vaulting to block a window for everyone even killer for 6 seconds.

• 4 token: When charged; press the active ability button on any type of wall to set a demonic symbol, if you’re at least 18 meters close to that symbol, while standing up press the active ability button to cast an animation for 5 seconds and teleport to the symbol. It deactivates for another use. 

• 5 token: After charging the perk, gives you the ability to teleport a generator randomly in the map and make it lose 30% of it’s progression.

(Keep in mind that these don’t stack on top of themselves. Each token gives you a total new effect)

Comments

  • and it should be the ONLY entity perk to not destroy DbD lore

    I mean... technically if they added Vigo or someone who has just as much knowledge as him they could add some of these functions as new perks.

    +This is just overbloating the perk at the moment.

  • @Milo said:

    and it should be the ONLY entity perk to not destroy DbD lore

    I mean... technically if they added Vigo or someone who has just as much knowledge as him they could add some of these functions as new perks.

    +This is just overbloating the perk at the moment.

    I understand but as I mentioned, it should be the only entity perk, so don’t you think it should be special? Like imagine bringing something so cool and creative like wielding the entity to only block a gen, isn’t that a waste for potential?

  • @HexSweetie said:

    https://forum.deadbydaylight.com/en/discussion/comment/3120841#Comment_3120841

    I understand but as I mentioned, it should be the only entity perk, so don’t you think it should be special? Like imagine bringing something so cool and creative like wielding the entity to only block a gen, isn’t that a waste for potential?

    Overbloating isn't special.

  • Why would I want to regress a gen by 30%? That would be a trolls wet dream.

  • @LapisInfernalis said:

    Why would I want to regress a gen by 30%? That would be a trolls wet dream.

    To prevent 3 gen situations as well as bad gen placements, but also make it lose 30% to not make it abusable.

  • @HexSweetie said:

    https://forum.deadbydaylight.com/en/discussion/comment/3122421#Comment_3122421

    To prevent 3 gen situations as well as bad gen placements, but also make it lose 30% to not make it abusable.

    You only need 2 people to harass the others. Not counting that hackers could spam this.