Feedback and Suggestions

Our team will be happy to read these!
  • Before I begin with my idea, if you're gonna disagree with the idea just don't be toxic and disrespectful. Here is my idea for a Corrupt basekit change also with perk rework. Basekit Corrupt Intervention blocks 3 gens for a default time of 100 seconds. But downing a surv will deactivate it immediately. While having the perk and whenever you down a surv 1/2/3 farthest gens will remain blocked
    21 comments 141 views last activity
  • What if there is a built in Ruin effect for killers with whatever is fair regression numbers, that ends the very moment the first survivor dies. This would make it worth hooking more rather then getting a fast kill. Or make the regression less for every survivor death, while rework all killer gen regression perks to something else so there is no gen regression perks at all, just the basekit re
    13 comments 161 views last activity
  • It should be possible to use an option that adjusts the increase in average rarity so that if you're grinding a killer with good browns and yellows, they don't become difficult to acquire. Simple as.
    0 comments 11 views last activity
  • The importance of friendship has given you strength. While you are on the Hook , Kinship activates: -Other Survivors' unhook speed is increased by 50% while within 16 meters of you. -If another Survivor is within 16 metres of your Hook while Kinship is active, the Struggle Phase timer is paused for 20/25/30 seconds . -When unhooked by another Survivor, both you and the Survivor
    0 comments 31 views last activity
  • DbD is my favorite game nowadays, besides all the problems and toxic players (on both sides) I am always trying to have fun and look the good side of it. But, I don't know if it's me, but it looks like that after the big update (that changed the meta) the game got worse. I am a surv almost 90% of my plays and I am getting the feeling that I am being tunelled and campered a lot more since the upd
    3 comments 71 views last activity
  • https://www.youtube.com/watch?v=kIcRzXGUZc4&ab_channel=ImLosermac If you spam an action considered a "Conspicuous Action" you will get 50 BP until the category is capped. I don't know if this was a 1 time thing or if others have noticed but please lmk because it's hilarious. A nice way to get some extra BP during downtime. I just spammed a totem over and over for a min
    0 comments 21 views last activity
  • Gens are too long now. They were too long before (see 1 below), but now they are wayyy too long. Sources 1: See intro of this video ( https://www.youtube.com/watch?v=I0heP9ZSmT0 )
    13 comments 171 views last activity
  • Hi I’m here to talk about Claire Redfield’s face. I’m a huge fan of Resident Evil and Claire is my favorite character from the franchise! I was so thrilled to hear that she was coming into the game as a legendary skin, but I’m very disappointed in the execution of her. Before I continue I don’t mean any hate towards the artist that modeled her this is just constructive criticism. The hair and out
    8 comments 3,230 views last activity
  • Before the basic attack cooldown buff (from 3sec down to 2.7sec now), 8 tokens of save the best used to give you a cooldown of 1.8 seconds (60% of 3). Now that the basic attack cooldown is 2.7sec, the cooldown with 8 tokens is 1.62 seconds which makes it a bit too opressive on killers that can keep tokens easily (mainly demo and nemesis but also slinger, pig and ghostface to a lesser extent). I s
    2 comments 41 views last activity
  • Like make a button in right corner you press it and it auto buys random stuff. I mean first 10 bloodwebs now you can't even make a choice anyway so why not just auto fill them? Plus at least on ps5 bloodwebs now are super laggy and painful to go through. Would make life so much easier for veteran players who don't care about bloodwebs all that much.
    3 comments 51 views last activity
  • Boon: Sacrificial Offering A Boon that offers comfort amidst the terror. Press and hold the Active Ability button near a Dull or Hex Totem to bless it and sacrifice the totem. When beginning to bless a totem, a global chime will play indicating the boon attempt. Soft chimes ring out within a radius of 24 meters during the blessing attempt. When the totem is fully blessed: The totem breaks a
    7 comments 141 views last activity
  • I've had this problem several times where there is a cheater or the last survivor has lagged out, the End Game Collapse bar is gone, but the game continues. I am then forced to disconnect from the game, wasting loads of time and losing anything I gained from that match. There needs to be a fail safe for the match to end no matter what after End Game Collapse completes.
    0 comments 11 views last activity
  • Shelter Woods is a boring and flat map so here is a small suggestion to improve it. Turn the tree into a treehouse! Just a small treehouse that still fits in the same footprint so the map doesn't need to be overhauled. A structure with about the same strength as the Blood Lodge and a place that Balanced Landing users could enjoy.
    1 comments 21 views last activity
  • there should be a way to pick yourself up if the killer leaves you on the ground to bleed for 4 mins there should be a way around that. I. Can’t dc cuz I will get the penalty for the way the killer is playing. But 4 games in a row now I have had to wait 4 mins to bleed out cuz the killer can’t hook me. Maybe after a quarter of ur bleed out timer is gone u can pick yourself up then the killer has
    5 comments 71 views last activity
  • Pretty much what it says on the title. Remember Me: Exit doors now rapidly regress in progress when not actively being used by a survivor. Pretty easy to justify, as right now the perk is utterly useless and outclassed in every conceivable way by No Way Out, which gives: Prevents the doors from being powered instead of extending it (takes 60 seconds of waiting then 15 seconds to open, givin
    17 comments 321 views last activity
  • We as a community need to start holding these game developers accountable for balancing a game so that it is fun competative for everyone. I am a killer main and I feel this game is absolutly unfit for anyone to play. I have been playing this game off and on a couple years; Too many times i am faced with a heavily unbalanced match that either makes it unfair for me or other players. first matc
    22 comments 1,111 views last activity
  • Because due to the new gen change Blast Mine will have even less use and it honestly doesn't deserve it
    0 comments 11 views last activity
  • I'm a solo queue player. Most of my friends stopped playing or just dont' like the game. But it's just beyond boring that we go from a Ruin/Undying combo that was manageable, to a Pain Res meta that's just unavoidable mapwide pressure is ridiculous. You can hook people on them continuously until, obviously, they die from it. But your entire team is just punished over and over from somebody being
    0 comments 21 views last activity
  • When a zombie gets a hit on a survivor whether it affects them or making them lose a health state the game gives 100 bps for reward. Only 100 Why only 100? Is it so painful to get a hit with zombie dude if it happens it's going to be random or if it spawns somewhere that you are chasing a survivor So make it at least 250 bps or 500 bps but at least 250 I think you understand what I mean Th
    0 comments 11 views last activity
  • Can we do something about how every time you stand up you are blowing the generator up just about 70% of the time since the last patch. It is to the point where I am blowing up the gen and a skill check zone hasn't even appeared yet. With every sweaty killer running overcharge, I can't really afford any extra missed skill checks. I have lost several games to not even having a chance to do the ski
    1 comments 31 views last activity
  • Since the prestige update has arguably made the grind worse for newer players, I think one of their best options to reduce it would be to reduce the amount of bloodwebs you need to complete per prestige level, maybe lowering it to around 30-40. I feel like this would be better than simply just increasing bloodpoints gained, as it also reduces the tediousness of having to complete a whole 50 blo
    2 comments 31 views last activity
  • Hi all, I am a new player and new to this forum. I have obtained the game some months ago but I recently started to play with the promise of "75% reduced grind". I honestly feel that is not true. I am forced to reach level 50 to unlock the perks in all toons, but the perks are so many that for a new player like me, trying to have a decent build (yes I know, the builds won't make you grow hands
    0 comments 11 views last activity
  • I was excited for the meta shake-up patch. For survivor, builds are now extremely varied and generally quite interesting to play against. It feels rewarding to understand perks and synergies to put together interesting builds, and also to counter them as killer. However, killer builds replaced the four slowdown perks of yester-patch with the four slowdown perks of today. Nothing feels quite as b
    Mod
    34 comments 421 views last activity
  • At the moment, the game feels healthier when it comes to a "normal" gameplay style. One where the killer hooks someone and then chases someone new, pressures generators, maybe proxy camps a bit if they know that an unhook is happening, and chases the unhooker. But there's also a big problem. Camping/tunneling are easier than ever and part of this is it's just so much easier than doing the above
    3 comments 31 views last activity
  • I really feel like we need more perks that make killers more stealthy, I feel like whenever Undetectable or Oblivious perks are in play, Im on my toes and the game actually feels like a horror game, and I love it, it's thrilling. But when checking the amount of stuff which applies these effects, I saw the application of such to be very limited, Im kind of disappointed by it, but it might just be
    3 comments 531 views last activity
  • like the change the devs put out for thana but i feel the numbers need a tweak. 2% per person is really bad 3 injured is roughly 1 stack of old thana anyone else think it should be a little higher like maybe 3% per person and 8% extra for all 4 for a total of 20% at all 4. that seems way better in my opinion so instead of 2/4/6/20% its 3/6/9/20% cause right now its kinda bum i play survivor
    8 comments 141 views last activity
  • I have the wish and idea that one day in the future of DBD diffrent moris are able to unlock in the rift or elsewhere. I wish that we can pick betewn a few moris our killer can use. Some normal moris everyone could use and some spezial only a typical killer can use. So that we can kill the survivers to our prference. About the outfits. I love to make my own outfit combos but since i can not save
    0 comments 11 views last activity
  • It dosent have to do much but would be funny seeing Chris punching a boulder
    0 comments 11 views last activity
  • Hello! Why isn't it possible to seperate whole Skin-Packs? e.g. the Jill Valentine Outfit with the skirt. You only can apply the full outfit, but can not change a single piece of cloth. You could add a function that allows you to mix the skins up. For example, i could imagine using the outfit with the prestige 3 bloody Jill Head. Its literally the same like the normal one in the outfit, but i
    1 comments 51 views last activity
  • Honestly, we all talk about how broken Nurse is and how she needs a nerf, but hook-camping Insidious Bubba is becoming a real problem in this game. I can't remember the last time I went against a Bubba who didn't use this 'strategy'; I go against this boring, unfun, and utterly ridiculous playstyle several times a week. In fact, I just went against one on Lery's with the typical meme build (Iro
    3 comments 52 views last activity
  • Most killer buffs are fine and acceptable to me. However, I 'd like to point out some that could be problematic. First, reduced sprinting time and successful attack cooldown are bit overtuned. Both buffs now make chases end quick benefiting most killers. In my opinion, still there are some killers who need buff to their power, not this general buffs. Instead of focusing on basic buff, consi
    1 comments 31 views last activity
  • Why not adding voice to all characters but only works when you use the numbers to say certain stuff and more gestures could be added of course you cant spam it. -Come closer or we should stay together. -Look at there! - Thank you. - Need healing. - Be careful
    3 comments 41 views last activity
  • There's a rightful uproar about the changes to Thana, for example: In the hands of Legion and Plague the new version is immensely powerful, while killers with little chance to keep everyone injured don't get much out of it. So, using Thana (and the changes to DMS due to combo possibilities) as example, could perks be more dynamic? That their effects depend on what other perks are there, respecti
    1 comments 21 views last activity
  • I understand you did this because you didn't wanna bother recoding merciless storm so you bandaid fixed the interaction between PR+MS (which was rare enough and completely out of the hands of the killer to make happen btw.) You decided to bring back the PR+DMS interaction, and nerfed DMS just because you didn't want people to complain about it I guess? Never mind you're only making DMS need PR to
    4 comments 81 views last activity
  • With how much killers love tunneling and slugging for the 4k, I'm feeling like hatch should just be removed. It's almost like there's this unspoken rule where if the killer doesn't 4k, then it's a loss and they should just commit seppuku, having brought shame and dishonor to themselves and their family. I don't think survivors are entitled to hatch or anything like that, I just feel like it'
    36 comments 481 views last activity
  • Hi team, im very happy to see Resident Evil on DBD. Play with Leon/Chris & Jill/Claire is very cool for any fans, but, where is Billly Coen and Rebecca Chambers from "Resident Evil 0" ?? Please, can you add them in DBD ? RE fans support me please !!! WE WANT REBECCA & BILLY!! Thanks you all
    10 comments 481 views last activity
  • The 2.5% is nice but the investment of a kick on a gen isn't worth it, especially since regression speed aren't being buffed and so on. I think the total should be 5%. It would make the investment more worth it per kick, and it wouldn't be overwhelming. Not to mention you can only kick a generator once.
    0 comments 21 views last activity
  • I thought that BHVR was reducing the Grind? BHVR please reconsider balancing BP Gain of Insta Down. (I got a Total of 10 Hooks here, all Insta downs while breaking 10+ Pallets/Doors and I got 22K BPs) Why does Nurse, Spirit and Blight get like 30K + BPs every game while Bubba, Billy, Shape, Devour Users and etc. get less Bloodpoints while doing the same
    5 comments 131 views last activity
  • I like the idea of the Killer being able to sabotage a gen. So when the Killer kicks a gen, he sets a trap. The next Survivor who interacts with that gen suffers an injury and is put into the deep wound state. To be clear, this idea just popped into my head, so I haven't put a ton of thought into exactly how it would work (by that I mean numbers). At first, I thought it might be best to lose a h
    2 comments 71 views last activity
  • After this recent patch, generators now take 90 seconds to complete instead of 80 seconds. Flashbang & Blast Mine use percent, that number before and after hasn't changed. This means that the time to active each perk has been increased. This doesn't seem right nor fair since the patch was about gen speeds, not these 2 perks. Therefore I think that these perks should be given a buff and have
    1 comments 61 views last activity
  • As of (7/19/2022) with the 6.1.0 patch, developers took away how some of us used to play. If you take away something, you should give something back in return. This patch gives nothing but insignificant tweaks here and there. I'm just glad I had the time of my life when the game was fairly new and it was just getting popular. The developers don't even know how to properly execute things. Dead
    59 comments 1,613 views last activity
  • Let's add Pennywise! And for a quick perk of his, he can disguise himself as a survivor for like 30 secs or so as a advantage because he can do that in the movies, also another perk would be the ability to turn hypnotize a survivor with his "dead lights" kinda goes with the name of the game! He would be such a unique character and since he is TM he can garner more revenue for the company!! (; Jus
    0 comments 11 views last activity
  • Sometimes i can´t see the hooked Survivor. Because the Yellow Auras cover it up (for example Windows of Opportunity...) I play with WoO and open handed and it makes you much more difficult. In my opinion, the red auras should always be in the foreground.
    2 comments 42 views last activity
  • When reworking Thana, I feel that the problem this perk has was completely missed. Thana was oppressive on Legion/Plague because they can reliably injure and team, and keep them injured. This is a trait not shared by most other killers. However, before its change, Thana was decent on other killers such as Twins or Wraith. While they can't keep the entire team injured like those two, they could
    29 comments 301 views last activity
  • She's extremely weak and gets easily overwhelmed against average survivors. No loop power, condemn is easily countered and she isn't fun to play. She desperately need some decent anti-loop mechanic or maybe make condemn more threatening than it is right now. I'm saying this because I think she is one of the coolest killers in the game, but probably the weakest at the same time. It's just not fa
    0 comments 11 views last activity
  • This discussion has been merged .
    0 comments 61 views last activity
  • Have it so that MoM only requires one protection hit to activate. This would give it real purpose. You could potentially take 2 body block hits for someone who is being tunnelled, and the changes to have it disable and not work with other endurance effects would prevent it from getting out of hand abuse wise.
    2 comments 21 views last activity
  • Please make the people's names bigger on lobby, we can barely read it anymore since now the character's name is on top of it. One of the must funny things in this game are reading people's nicknames, specially because on Steam you can change whenever you want.
    0 comments 11 views last activity
  • Albert Wesker is lame and his voice sucks. William Birkin is so much better than Albert Wesker and Nemesis. Seeing him evolve throughout the trial would be the best thing that ever happened in Dead by Daylight, especially in G4 form.
    15 comments 432 views last activity
  • It isn't a super huge buff and it doesn't at all address his core issues, but I thought it would be a fun little thing to add to him. I got the idea when looking at the VHS add on that swaps the colors on his power, and I wondered, what if the colors were completely random? I'm not saying just yellow and purple, I'm saying a wealth of different colors at random whenever he throws a bottle, rega
    2 comments 31 views last activity
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