Could/Should perks be more dynamic (In light of the recent changes)
There's a rightful uproar about the changes to Thana, for example: In the hands of Legion and Plague the new version is immensely powerful, while killers with little chance to keep everyone injured don't get much out of it.
So, using Thana (and the changes to DMS due to combo possibilities) as example, could perks be more dynamic? That their effects depend on what other perks are there, respectively what powers a killer has plus what perks are there?
So that, e.g. DMS works as before if there's no combo, but gets the new effect when perks like PR are in play. Or like that Thana has the lower effect and NO 4 injuries bonus for plague or legion, but def has it for e.g. Deathslinger or Oni (as you usually want to heal against oni?)
Comments
i think that is a quite difficult thing to decide because both ways has its pros and cons.
atm it can be difficult to balance perks thats true because for every perk you need to consider if it to strong if it gets paired with perks that do simmilar things or affact simmilar things and you need to look at every killer power but since we dont have restricktions we dont only get very strong stuff we also get just stupid funny stuff that somehow works through the power of believe like super skillcheck doc.
on the other hand restickting perks from working together and restrickting how certain powers work with perks would be a very big reliefe for the whole balance because it would be much simpler but it also could get a total chaos of discussions for the community and the devs. why does perk x work with power y and not with power z they are similar blablabla.
in the end i think stuff like pr dms are okey even when they are strong when they have a counter sure this combo hasnt the most exciting counter but it has one. when it comes to stuff like thana on legion and plague the problem isnt that this one perk works so good on these killers because that alone would be ok the problem comes from the fact that we dont have caps for effects like that everything that affects speed be at negative or possitiv should be capped so you dont end up with crazy numbers.
the devs should be really cautios when it comes to restrickting perks on certain killers because first of it would open many not needed debates because every one can think of a perk he thinks should not work on a certain killer and second when we get to a point where most things are better balanced we might come to a point where you feel like you cant really use any builds because you cant combine things and your power restriks other things and you end up with lightborn shadowborn franklins pop