Perk Idea - Boon: Sacrificial Offering

Boon: Sacrificial Offering

A Boon that offers comfort amidst the terror.

Press and hold the Active Ability button near a Dull or Hex Totem to bless it and sacrifice the totem.

When beginning to bless a totem, a global chime will play indicating the boon attempt.

Soft chimes ring out within a radius of 24 meters during the blessing attempt.

When the totem is fully blessed:

The totem breaks and a random survivor currently hooked will be rescued and summoned to the broken totem.


Edits: Perk disabled when all gens are completed and the gates are powered.

If no survivor is currently hooked, the totem will be broken with no effect.

Comments

  • Interesting idea to fix camping, only problem is that it would be way too OP in endgame XD

  • Sounds potentially kinda nuts but also fun

    Boons have been a pretty failed concept so far imo, hope to see some weirder stuff done with them

  • @amazing_grace said:

    Interesting idea to fix camping, only problem is that it would be way too OP in endgame XD

    Could always disabled for endgame, why not I guess.

    @Aneurysm said:

    Sounds potentially kinda nuts but also fun

    Boons have been a pretty failed concept so far imo, hope to see some weirder stuff done with them

    Yeye

  • Imagine jilling on hook, eating your sandwich and all of a sudden some Mikaelaaa summons you cuz she touched some bones.

    She'd probably be so free and even ask you to share with her.

  • that sounds cool, probably should be disabled end game tho.

    should be a free perk so more people have access to it. Cool anti camping perk as much as I hate perk bandaid fixes

  • Cool perk concept. I don't think it's really a boon perk though (it doesn't work like other boon perks). It could just be a regular (non-boon) perk and have a different interaction prompt so you can run this perk and regular boons without them interfering. In game, you'd then have to make a choice.

  • @Thund3rstruck57 said:

    Cool perk concept. I don't think it's really a boon perk though (it doesn't work like other boon perks). It could just be a regular (non-boon) perk and have a different interaction prompt so you can run this perk and regular boons without them interfering. In game, you'd then have to make a choice.

    Yeah, that is fair, just taking a different turn.