Thanatophobia hmmmmmm

like the change the devs put out for thana but i feel the numbers need a tweak. 2% per person is really bad 3 injured is roughly 1 stack of old thana anyone else think it should be a little higher like maybe 3% per person and 8% extra for all 4 for a total of 20% at all 4.

that seems way better in my opinion

so instead of 2/4/6/20%

its 3/6/9/20%

cause right now its kinda bum i play survivor and deja vu's gen speed literally negates 3 stacks of thana

Comments

  • Rework Plague and Legion, then we can talk about changing Thana again.

  • I am happy with that Thana change. Legion has now some counterplay (which benefits Legion since you shouldn't heal) and it's not so boring, annoying, tedious and strong to play againts. #HappySoloQ

  • @GoshJosh said:

    Rework Plague and Legion, then we can talk about changing Thana again.

    Agreed, you can even add Wraith to that list. With his cloaked speed his hit and run capabilities are also enough to slow the game to a grind without Thana, thankfully not a lot of people play wraith because of his huge reliance on green and purple add-ons and his weakness to flashlights.

  • @GoshJosh said:

    Rework Plague and Legion, then we can talk about changing Thana again.

    those killers are fine i'd dare say weak if you can't handle being injured run resilience , desperate, lucky break stuff like that doesn't warrant a perk to be borderline useless because people refuse to pick counter perks

  • @GoshJosh said:

    Rework Plague and Legion, then we can talk about changing Thana again.

    Ideas for Plague rework?

    My suggestion is: the sickness doesnt make you broken, but the Plague can see the aura of all contaminated objects

  • @scenicpickle said:

    https://forum.deadbydaylight.com/en/discussion/comment/3114459#Comment_3114459

    those killers are fine i'd dare say weak if you can't handle being injured run resilience , desperate, lucky break stuff like that doesn't warrant a perk to be borderline useless because people refuse to pick counter perks

    They’re not fine, not to me. I’d sure enjoy to run perks that enhance or require healing to fully work against a killer that completely prevents it though!

    @Rudjohns said:

    https://forum.deadbydaylight.com/en/discussion/comment/3114459#Comment_3114459

    Ideas for Plague rework?

    My suggestion is: the sickness doesnt make you broken, but the Plague can see the aura of all contaminated objects

    Instead of becoming broken when fully infected, the survivor can be permanently exposed until they cleanse. Possibly even hindered. There, I’ve fixed every single problem with Plague.

  • @Chocolate_Cosmos said:

    I am happy with that Thana change. Legion has now some counterplay (which benefits Legion since you shouldn't heal) and it's not so boring, annoying, tedious and strong to play againts. #HappySoloQ

    Legion, one of the weakest killers in the game even with old thana, just now has some counter play?

    I mean just spread out and whats gonna legion do? Nothing is what he is gonna do lol

  • @Dead_Harder said:

    https://forum.deadbydaylight.com/en/discussion/comment/3114463#Comment_3114463

    Legion, one of the weakest killers in the game even with old thana, just now has some counter play?

    I mean just spread out and whats gonna legion do? Nothing is what he is gonna do lol

    XD someone here gets it. We got a red 1 in the chat