Fix for tunneling

Ideas to fix tunneling usually revolve around more endurance for survivors but this of course has problems for the survivor and the killer. First of all 1 extra hit does not prevent tunneling. If someone is right off the hook and everyone else is healthy, it is still more value to go after the person right off the hook. Then on top of that it's bad for killers because they don't want the person to get free protection hits.

The solution that does not affect either of these is to give survivors invincibility off the hook. For 30 seconds they will be invincible which means they cannot be hit but on top of that they will have no collision to the killer (collision with survivors so you can't stack 2 survivors on top of each other). This would last until any conspicuous action. So after you get unhooked you can't get tunneled and you also can't take any protection hits or block the killer. You would just go off and either get healed if it's safe (if it's not safe to heal it still wouldn't be a good idea or the healer would take hits). Or you just work on a gen and then if you get found again randomly, it's not really the killers fault. This would be disabled during endgame.

This would make it impossible to tunnel while giving the survivor no advantage to try and protect their teammates with the extra status effect.

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