Feedback and Suggestions
Our team will be happy to read these!
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Welcome, my dear friends and excuse my lacking english skills. Although the devs probably won't read this: Today i want to bring you the solution to the camping problem. Now, let us start this slowly. Recently, Behaviour admitted that beeing camped is an "unfun situation". But what exactly is the problem with camping? To understand this, we need to look at the problems of camping from0 comments 41 views last activity
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Wouldn't the idea with Thanatophobia below make a little more sense for all sides? Thanatophobia - For the first injured, dying, or hooked Survivor, all Survivors face a 7% action speed penalty to repairing, cleansing and blessing. Each subsequent Survivor who enters an injured, dying, or hooked state will increase the action speed penalty by 5%, 1%, and 1% respectively. 1 Thana stack = 7%0 comments 21 views last activity
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No explanation needed. The state of this game is an absolute embarrassment. If you can't solve the cheater problem then don't punish legitimate players when they're forced into games with them.24 comments 371 views last activity
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That seems pretty backward tbh, shouldn't it be opposite? Something like 22% slowdown for survivors who got hit by normal attacks, until they get healed seems better.4 comments 51 views last activity
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Woah,an ambitious suggestion,surely it's not something that could be implemented with some effort and money on BHVR's part and is just an industry problem- Oh. Hi! It's me again,fully transparently telling everyone and especially BHVR (although I think they're well aware of this solution already) how to fix the cheater problem. I'm not going to beat around the bush. The reason why hac3 comments 61 views last activity
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There are some Archive challenges that cannot be completed. I just did Tome 2 level 1 Dead hardy challenge. I successfully dead harded (got hit aftern activating dead hard), and was able to escape chase due to this. but then again that's not what the challenge asked. verbatim: Use dead hard to AVOID a basic attack by a nearby killer 1 time(s). *I guess this means avoid an attack by dead harding4 comments 41 views last activity
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When the Chainsaw is overheated, the Hillbilly can still use it, but it loses the ability to insta-down. This way the Hillbilly could use Chainsaw whenever he wanted if Survivors are injured.0 comments 31 views last activity
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Hi! I was just playing with a friend who has his game in Spanish. The perk 'off the record' is missing a vital information in its Spanish translation, as it does not specify that the perk is DEACTIVATED once the exit gates are powered. This is not the first time that something is missing in the Spanish translation. You should check this out.0 comments 21 views last activity
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The dev planned numbers are 2/2/2/14 (Total 2/4/6/20). I propose a sliding scale instead, with 2/4/6/8 (Total 2/6/12/20). That way it get reasonable value across the range.5 comments 61 views last activity
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The Thanatophobia change is egregious. People were complaining about Legion and Plague taking advantage of it since it synergizes with their powers, and they'll be only ones still able to use it after the nerf; it'll be utterly useless on every other killer, since very, very few of them can keep 4 survivors injured for longer than a few seconds. Thus, the answer is simple: just nerf Thana back t1 comments 61 views last activity
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Please do something about the rampant hackers in the game. A lot of them aren't even being subtle about it anymore. Everyday, I play for a good 6 hours or so, and 90% of the matches have some sort of cheater involved. Whether it's a haste, wallhack/esp, etc. I'm the kind of person who compares the playstyle to the perks and it hasn't added up. The only logic when someone gets slaughtered/tunneled0 comments 21 views last activity
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Even as a Killer main, this is probably the worst patch that could come out of this game in its current state. Think, developers: You're nerfing Thanatophobia only for the Killers that don't run it whatsoever while also not nerfing it for the Killers that take full advantage of it. You're giving Killers back the Pain Resonance and Dead Man's Switch combination that Survivors hated and you your8 comments 81 views last activity
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A lot of the perk and effect changes are obnoxious and I think in my last 20 games, maybe 15 of them everyone died? Far from the "2 deaths per match" average that is apparently the target. The game could be fun for survivors even when everyone dies but it's not because everything feels so frustrating now. I've never really used dead hard or decisive strike or anything killers tend to complain a40 comments 461 views last activity
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BHVR what the hell were you thinking? NERF METTLE OF MAN? REALLY? Nerf Thana on EVERYONE but on the killers that it was powerful on. Not even bring back matchmaking incentives? This is horrible and bad and makes 0 sense.3 comments 41 views last activity
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Give her some muscles of steel. I think Nurse being a ripped hot tomboy would make her gameplay experience better for both sides. Another improvement after that would be making her Mori using said buff thighs to crush the survivor's skull instead.4 comments 41 views last activity
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Can the Breakable Walls in a different Colour? because i think there is a Pallet before i see that is a Wall and Die because of it. Thanks If u make it Behavior0 comments 41 views last activity
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There are 3 very good patches in a row, constant updates and changes, very good job BHVR PeepoHappy! Yeah, Dbd has changed A LOOOOOT in these 2 years, if DBD keeps going into this direction it will have a bright future! Now there's the solo Q problem to solve, because solo Q now is literally unplayable from 15 to 20/21.8 comments 91 views last activity
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Don't get me wrong, I like small patches that get added every few weeks but this one is just bad. Here's why. Thanatophobia: this perk is too oppressive on some killers so it gets changed. The problem with this change is that now everyone besides Plague and Legion simply cant use the perk anymore and Plague and Legion can still get nearly the full value out of it. They basically left this p3 comments 91 views last activity
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ModernFable Behavior Interactive Dead by Daylight 24 July 2022 Temporary Solutions for Camping, Tunneling, and the Solo Survivor v Survive with Friends Gap Lengthy discussions are often ignored; as such the purpose, detailed reasoning, and explanations of individual changes will be kept to a minimum for the sake of brevity. Moving on, Camping, tunneling, and the ever growing gap between sol54 comments 2,532 views last activity
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To start, the misc stuff from the bottom of the dev update, since obviously the meat of this is the balance changes: Clown Returns & Orange Glyph Change: Great news, love it. No Role Incentive: Sucks, but I'd rather wait and have it actually function than be rushed back before it's ready. Now, onto the meat... Thanataphobia: This solves one problem and not the other one, which is te0 comments 21 views last activity
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I feel as the blue effect boons have when playing as survivor are disorienting and sickness inducing, tone down the effect or remove it entirely please.0 comments 21 views last activity
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By letting unhooking a survivor safely contributing towards activating the perk. No one seems to use it these days.10 comments 261 views last activity
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It the dev update, it is acknowledged that Thanatophobia is mostly oppressive on the likes of Legion and Plague, as they are the two major anti-healing killers and Thanatophobia is a perk meant to encourage healing. However, the rework it's being given is... horrible. Thanatophobia is a very niche perk because it requires you to keep the team injured, and doing that in a meta where medkits are c0 comments 21 views last activity
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Make perk 'Bloodhound' show to a Killer Deep Wound timer as it shown to a Survivor (not just a status effect with static yellow bar but a regressing one). Also make it show Haemorrhage status effect on affected Survivor(s)0 comments 11 views last activity
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Caught this on Paulie Esther's channel, but now it makes me want a Clown skin that has a "Justice For Maurice" T-shirt. 😄🐴🤡0 comments 11 views last activity
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Freddy feels like he has two different ways to play himself. Pallet freddy or blood pool freddy. Pallet freddy feels like a M1 killer with a trol power who only works in Dream World. Blood pool freddy is more popular because is more effective in chase and dont require any addon to work. However, the dream world is something that doesn't scare the survivors too much to the point where they i2 comments 41 views last activity
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I understand that Merciless storm had an outlier case that made it strong under very specific circumstances, but I genuinely do not understand the thinking behind this change. The Pain Resonance/DMS combination happens more frequently, lasts longer, and is completely uninteractive. With Merciless Storm, survivors can simply get off the generator and have it be blocked for 20 seconds. (It doesn2 comments 151 views last activity
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As pointed out by many, now the perk will be situational on many killers, even if still strong on always the same ones like Legion and Plague. As confirmed by Mandy, the perk will not affect all actions, so it's just a numbers change. This means that new Thana will make gens last: 91,8, 93,7 and 95,7 seconds respectively with 1,2 and 3 survivors injured. This is laughable, and won't be a good p0 comments 11 views last activity
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to be fully honest, the matchmaking system doesnt even work half the time. whenever i play survivor, the game will either give me a baby killer who has just picked up the game, or it will give me the most ungodly killer ever who isnt even in the same league (as in they are too good for the skill level) which either ruins my experience or their experience. as for playing killer on the other han0 comments 1 views last activity
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I think all the Killer buffs were great and they should stay. However I think stacking so many slowdown perks while gens by default take quite a bit longer can make games very tedious. With some specific killers and strategies it can be very difficult for non-squad Survivors to deal with and very unfun and IMO too powerfull when stacked together. Here are some ideas: Eruption Gen progressio5 comments 61 views last activity
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Before people come on the post saying "Survivors just need to git gud" or "Keep crying" go find the door, your input isn't welcome here. Now on with the changes; Survivor Nerfs Revert the changes to self-care, and make the DS stun timer 5 seconds again. These are the main two things I see people take issue with because of the new update. DS Change I had a idea for a DS change that some p3 comments 21 views last activity
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Okay, so if you JUST SO HAPPEN to active Pain res during the 9-second window that merciless is active, it extends the time you need to hit skill checks for significantly. So, clearly the “remedy” (BHVRs words) to this combination is to strengthen it by making it guarantee that the gen will be blocked instead when it activates during this window???? Not only that, but it reintroduces the DMS s3 comments 81 views last activity
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The announced nerf to Thana is a joke, so please hear me out... Legion and Plague are basically the only Killers who can super easily keep all Survivors injured at the same time. When there's Thana in play, for Survivors it's just terrible to play against, the matches stretch out indefinitely. I hate it as Survivor and I feel dirty using it when playing Legion or Plague. That's why I don't unde6 comments 41 views last activity
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So you reworked Thanatophobia to where it now provides an up to 2% penalty to repairing and cleansing times for Survivors, with an additional 12% penalty when all four Survivors are injured, hooked or dying. This means that Thanatophobia afflicts a total 20% penalty to Survivors that are all injured, hooked or dying. The change makes it even more useless on Killers that don't normally benefit f2 comments 101 views last activity
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Dead Man's Switch running solo was fine as it was, especially considering you'd have to chase survivors off to make use of it. However, now it's getting a significant nerf just by the chance that someone might combo it with Pain Res. Can you guys perhaps come with a combo system where perks act as intended standalone, but have registered combos where perks will act different if utilizing such a0 comments 1 views last activity
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Imagine this scenario: Pain Resonance activates on a Generator Survivor has been working on. Because Survivor is technically instantly repairing that Generator, it won't regress if Survivor leaves it. KIller can go towards that Generator, force Survivor off of it so Dead Man's Switch is activated. But what if Killer runs Pop Goes the Weasel. Because Dead Man's Switch gets shortened to2 comments 221 views last activity
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Do this first: Make any attack where she uses 2 or more blinks count as a special attack. Make her maximum teleport speed constant regardless of addons. Make it so if she blinks through a falling pallet she gets pallet stunned. Make it so that if she gets hit with a pallet during her fatigue she gets pallet stunned. Making Nurse vulnerable to pallets would make survivors at least feel not3 comments 11 views last activity
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Thanatophobia : Making the additional 12% regression contingent on all 4 survivors being unhealthy destroys this perk. It is incredibly easy for survivors to notice the Killer has Thanatophobia and keep one member of the team healthy and keep the penalty at 6% which is laughably pathetic. Not even Legions or Plagues should run this perk. Mettle of Man : You destroyed what little value it had1 comments 22 views last activity
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No one will run Thana except maybe some Legion or Plague players. I understand wanting to address the whole "free slowdown" aspect of the perk but this is not it. If the problem is Merciless Storm, address the problem in Merciless Storm. Don't bring back an old problem with the horrible Pain Res / DMS meta.4 comments 31 views last activity
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I've never had such a strong feeling that a patch destroyed the balance like this time, and i have seen the Undying/Ruin meta and the old Boon meta. I was really happy about the changes but my deepest fears became reality: - doing gens has become nearly impossible with the new killer meta (Jolt, Thana, Overcharge, Pain Res, any combination of that) - the endurance meta is not even that strong,122 comments 4,371 views last activity
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I don't know where to write this, but BHVR needs to know how effective and disheartening face camping is in lower MMR solo queue. Before, if we knew the killer was camping, we could just do gens and hope for a 2 man escape. But now, with gens taking lower and perks like deadlock, thana etc. it takes longer and mostly face campers usually get 3 or 4 kills. Then, take into account the reduced coold3 comments 21 views last activity
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As the title says, don't revert Pain Resonance. Add a time limit to Merciless Storm instead (10-13 seconds duration, so it lasts longer in case of thana/DL or other slowdown being active). Keep the DMS nerf though, that was a much needed nerf.5 comments 61 views last activity
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So there are 2 hooks that spawned right next to eachother in my game on coldwind. THey were about 2 seconds apart0 comments 1 views last activity
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I really like the last update of the killers, but please turn off the nurse, it is impossible to play against her after the update, the games against her are very fast and unbearable, they are simply impossible to win. Rework her ability, and now it's better to turn it off, no one wants to play against her, all players leave the game as soon as they hear her sound.5 comments 51 views last activity
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-Survivors disconnecting / suiciding on hook because they don't want to adapt (Hopefully BHVR are harsher on disconnecting, even if it's unintentional. Other games have a 30 minute penalty, while DBD only has 5 minutes). Even though i do not agree with every change in this update either, but there are no reasons to DC and make the game miserable for everyone else. -Camping / Tunelling is a prob16 comments 251 views last activity
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So we had this patch for some time and as someone who plays mostly solo queue on the survivor end I won't complain about tunneling, camping, gen speeds etc because to be honest my games have returned back to normal, I got to iri 1 yesterday purely on solo queue escapes/doing well, I get cracked teammates, we win, I get bad teammates, we lose. The thing that actually irritates me more is the n10 comments 201 views last activity
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10 games in solo Q, 10 DC. The worst part is that we could have won if they did not DC. Remove -50 000 BP per DC on top of the temporary ban penalty. If the player has no BP left, make it negative down to -2000000 BP. Also the ban penalty should not start at 5min but 20min minimum.57 comments 921 views last activity
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Been seeing a few new streamers and comments on Reddit etc complaining about the early grind. My temp solution would be to give new players 3 survivor "prestige" tokens and 3 killer "prestige" tokens. This tokens can be used on any owned character to get them to prestige 1. This will allow new players to unlock a few teachables earlier.0 comments 21 views last activity
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Well, since everyone's putting in their ideas on how they would rework the nurse I figured this would be mine. Personally, I'm indifferent on her needing a rework but I still have what I think is a pretty cool idea. One of the main complaints survivors have against her is her oppressive map control and anti-loop. The anti-loop part is okay to a degree but it can be toned down and still be str1 comments 21 views last activity
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NERFS : Remove speed from the range addons Remove the 3rd blink addon, even if nobody play it. COMPENSATION BUFF Make plaid basekit (with a setting to turn it off) Add speed only (nothing crazy high) addons, instead of her meme / useless addons4 comments 61 views last activity