Do NOT Push Out 6.1.2

Even as a Killer main, this is probably the worst patch that could come out of this game in its current state. Think, developers:

  • You're nerfing Thanatophobia only for the Killers that don't run it whatsoever while also not nerfing it for the Killers that take full advantage of it.
  • You're giving Killers back the Pain Resonance and Dead Man's Switch combination that Survivors hated and you yourself didn't want to have back all because you didn't want a very niche, situational build to be used that little to no Killers even used in the first place.
  • You're nerfing Mettle of Man--an already horrendous Perk used only for fun and niche builds--for absolutely zero reason.

Don't push this update out. This will only make the game WORSE than it already is.

Comments

  • And to add something:

    • Apparently you guys thought that Dead Man's Switch needed a nerf without changing Pop's duration to match it. This means that Pain Resonance, DMS and Pop are going to be the meta.

    Good job. You brought back the meta from pre-6.1.0.

  • yup I agree. this is the worst patch they've put out in a while I don't ######### understand

  • While I agree that the DMS/PR combo coming back is not great, Thanataphobia was absolutely nerfed for Legion and Plague. It will absolutely be less obnoxious after this patch, especially for solo queue.

    As for MoM, it's misleading to simply say it's "being nerfed" when that clearly isn't the intention, and I think it's a little early to be judging those changes before we've seen them in action. Even if it's weaker, though, I hardly think a bad perk being made slightly worse is reason to delay a patch.

    I'll happily take an obnoxious combo being brought back in a less obnoxious form and one bad perk remaining a bad perk in exchange for the Thana nerf and getting Clown back. It's not perfect, but it's extremely far away from the worst patch they've ever done and it is absolutely a net positive for the Thana change alone.

  • @jesterkind said:

    While I agree that the DMS/PR combo coming back is not great, Thanataphobia was absolutely nerfed for Legion and Plague. It will absolutely be less obnoxious after this patch, especially for solo queue.

    As for MoM, it's misleading to simply say it's "being nerfed" when that clearly isn't the intention, and I think it's a little early to be judging those changes before we've seen them in action. Even if it's weaker, though, I hardly think a bad perk being made slightly worse is reason to delay a patch.

    I'll happily take an obnoxious combo being brought back in a less obnoxious form and one bad perk remaining a bad perk in exchange for the Thana nerf and getting Clown back. It's not perfect, but it's extremely far away from the worst patch they've ever done and it is absolutely a net positive for the Thana change alone.

    You: "Thanatophobia was absolutely nerfed for Legion and Plague..."

    • You realize that this is the same game where Legion has the ability to cause Broken when Survivors self-mend with an add-on, and also afflict Mangled in two different ways with either a Perk or an add-on, right?
    • And also the same game where you're inherently slowed down trying to find a Survivor to mend you so that you DON'T get those status effects on you from those add-ons, right?

    You: "It's misleading to simply say it's "being nerfed" when it's clearly not the intention."

    • Nerf: Mettle of Man now deactivates when doing a conspicuous action.
    • Nerf: Mettle of Man no longer works against Deep Wound.
    • Nerf: Mettle of Man now reveals your aura when you are 16 meters or more away from the Killer, while it is active.

    You: "I'll happily take an obnoxious combo being brought back in a less obnoxious form and one bad perk remaining a bad perk in exchange for the Thana nerf and getting Clown back."

    • I would genuinely rather keep current Thanatophobia instead of having a combo that was too powerful to begin with back.
  • @Clockwork_Enigma said:

    https://forum.deadbydaylight.com/en/discussion/comment/3107974#Comment_3107974

    You: "Thanatophobia was absolutely nerfed for Legion and Plague..."

    • You realize that this is the same game where Legion has the ability to cause Broken when Survivors self-mend with an add-on, and also afflict Mangled in two different ways with either a Perk or an add-on, right?
    • And also the same game where you're inherently slowed down trying to find a Survivor to mend you so that you DON'T get those status effects on you from those add-ons, right?

    You: "It's misleading to simply say it's "being nerfed" when it's clearly not the intention."

    • Nerf: Mettle of Man now deactivates when doing a conspicuous action.
    • Nerf: Mettle of Man no longer works against Deep Wound.
    • Nerf: Mettle of Man now reveals your aura when you are 16 meters or more away from the Killer, while it is active.

    You: "I'll happily take an obnoxious combo being brought back in a less obnoxious form and one bad perk remaining a bad perk in exchange for the Thana nerf and getting Clown back."

    • I would genuinely rather keep current Thanatophobia instead of having a combo that was too powerful to begin with back.

    Oh boy, that's a lot.

    Okay, so... yes, Legion has one addon for inflicting Broken on people. Legion would still need all four survivors both alive and injured to get maximum slowdown, and the second one guy can heal, the slowdown is shredded. Even if that doesn't happen, the pressure lets up when one person dies.

    Provided one person can be healed, Thanataphobia is near useless. It categorically was nerfed, both for Legion and for Plague. It's not a perfect solution since it's still useless for any other killer, but facing Thana Legion or Plague will categorically be less obnoxious because countering it is now way easier- to the point where countering it is meaningfully possible.

    As for MoM, yep, those are the nerfs! Well, kind of- MoM already did that last thing when you were healed, and now it does it straight away. MoM also got a buff in that it requires only two Protection hits to activate, so it seems pretty clear that the intent is to bring it more in line with other Endurance perks while making it easier to activate. There's room for discussion as to just how much that'll help, which is why simply saying it "got nerfed" is misleading; that clearly wasn't the intent, even if it might end up being the effect.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/3107995#Comment_3107995

    Oh boy, that's a lot.

    Okay, so... yes, Legion has one addon for inflicting Broken on people. Legion would still need all four survivors both alive and injured to get maximum slowdown, and the second one guy can heal, the slowdown is shredded. Even if that doesn't happen, the pressure lets up when one person dies.

    Provided one person can be healed, Thanataphobia is near useless. It categorically was nerfed, both for Legion and for Plague. It's not a perfect solution since it's still useless for any other killer, but facing Thana Legion or Plague will categorically be less obnoxious because countering it is now way easier- to the point where countering it is meaningfully possible.

    As for MoM, yep, those are the nerfs! Well, kind of- MoM already did that last thing when you were healed, and now it does it straight away. MoM also got a buff in that it requires only two Protection hits to activate, so it seems pretty clear that the intent is to bring it more in line with other Endurance perks while making it easier to activate. There's room for discussion as to just how much that'll help, which is why simply saying it "got nerfed" is misleading; that clearly wasn't the intent, even if it might end up being the effect.

    If a person shoots someone with the intent of healing them and ends up killing them it's not misleading to say that they've committed a murder. Intent doesn't matter,what the hell are you talking about

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/3107995#Comment_3107995

    Oh boy, that's a lot.

    Okay, so... yes, Legion has one addon for inflicting Broken on people. Legion would still need all four survivors both alive and injured to get maximum slowdown, and the second one guy can heal, the slowdown is shredded. Even if that doesn't happen, the pressure lets up when one person dies.

    Provided one person can be healed, Thanataphobia is near useless. It categorically was nerfed, both for Legion and for Plague. It's not a perfect solution since it's still useless for any other killer, but facing Thana Legion or Plague will categorically be less obnoxious because countering it is now way easier- to the point where countering it is meaningfully possible.

    As for MoM, yep, those are the nerfs! Well, kind of- MoM already did that last thing when you were healed, and now it does it straight away. MoM also got a buff in that it requires only two Protection hits to activate, so it seems pretty clear that the intent is to bring it more in line with other Endurance perks while making it easier to activate. There's room for discussion as to just how much that'll help, which is why simply saying it "got nerfed" is misleading; that clearly wasn't the intent, even if it might end up being the effect.

    also you do realize vs plague you either eat the same Thana value or give her the second best chase power in the game,right?

  • @kizuati said:

    https://forum.deadbydaylight.com/en/discussion/comment/3108017#Comment_3108017

    If a person shoots someone with the intent of healing them and ends up killing them it's not misleading to say that they've committed a murder. Intent doesn't matter,what the hell are you talking about

    @kizuati said:

    https://forum.deadbydaylight.com/en/discussion/comment/3108017#Comment_3108017

    also you do realize vs plague you either eat the same Thana value or give her the second best chase power in the game,right?

    1: Absolutely, but we're talking about video game balance and not legal crimes. When it comes to these situations, intent does matter, so you don't get extremely annoying "why are they nerfing this, it's already bad" comments if nothing else.

    2: Again, one person has to heal, and then Thana is useless. Plague will probably use it better than Legion going forward, but it's still absolutely been nerfed and its obnoxious nature will be dramatically lowered since it is no longer an uphill battle to try and counter it.