Pain Res Change is Completely Illogical?
Okay, so if you JUST SO HAPPEN to active Pain res during the 9-second window that merciless is active, it extends the time you need to hit skill checks for significantly.
So, clearly the “remedy” (BHVRs words) to this combination is to strengthen it by making it guarantee that the gen will be blocked instead when it activates during this window????
Not only that, but it reintroduces the DMS synergy which got the perk axed in the first place. But to compensate they nerfed DMS, a perk that was already kind of mediocre on its own except for when artist used it. So, now combining pain res is the only way to use this perk effectively?
Did they think about the consequences of this change, like, at all? Can a developer maybe elaborate because I am at a complete loss for words? Literally, nothing about the change makes sense to me.
They talk about it like it was meant to nerf to a combination they though too strong, but the more I read about, I realized it is literally a buff in every way.
Pain res is now better.
DMS might be weaker, but it's working with pain res makes it actually useable again.
And pain res being combined with merciless storm is still a synergy. Now instead of giving the survivor 40 skill checks that they MIGHT be able to beat, it just guarantees the gen is going to get blocked by interrupting the skill checks straight up? How does that “remedy” the situation at all? It's just as good a combination as it was before. It's better than it was!
Comments
This now just makes DMS an essential perk to pair with PR.
The info is infinitely higher value than the blocked gen.
Yeah I don't like how they changed Pain Res either.
I just wish Pain Res was an 8% or 10% slowdown with a notification. Enough slowdown to be worthwhile but still give the killer useful information to get them away from the hook.
Keep the scream out though so its synergy with Dead Man's Switch and Merciless Storm isn't as severe.