Can you please balance combos separately from standalone perks?
Dead Man's Switch running solo was fine as it was, especially considering you'd have to chase survivors off to make use of it. However, now it's getting a significant nerf just by the chance that someone might combo it with Pain Res.
Can you guys perhaps come with a combo system where perks act as intended standalone, but have registered combos where perks will act different if utilizing such a combo? For example, if you select Pain Ress, it will state it has a balance combo with DMS. If you also select DMS, then the balance kicks in and DMS is reduced to 30 seconds. If you don't have a combo, then DMS has its full 45 seconds.
These changes punish people who were using DMS in their builds without Pain Res. I don't think it is good that we start nerfing perks just on the off chance that someone may or may not pick another perk with it. If a combo is seriously that big of a problem, then have nerfs kick in only if using the combo.
Off topic, the PR DMS combo is easy to avoid as survivors by simply stop repairing for a split second while someone gets hooked (aura reading of someone getting hooked makes it easy to do so).
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