The Thanatophobia change is very flawed
It the dev update, it is acknowledged that Thanatophobia is mostly oppressive on the likes of Legion and Plague, as they are the two major anti-healing killers and Thanatophobia is a perk meant to encourage healing.
However, the rework it's being given is... horrible. Thanatophobia is a very niche perk because it requires you to keep the team injured, and doing that in a meta where medkits are common and CoH exists is very difficult. Thana has been getting a lot of hate because its usage has been very common... on Legion/Plague.
So what is this solving? A perk that's hated on Legion/Plague will now... only be usable on Legion/Plague? As a killer main, I hate it because the perk is worse on other killers, making a perk more niche, and discouraging build diversity. Twins are a good user of Old Thana, but now that's going out the window because they can NOT keep EVERYONE injured. Survivors won't be happy because Plague/Legion can and will keep you injured, so they're still in the same rut.
This change is a step backwards and I implore you to reconsider.
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