You guys just made thana almost as strong as now for plague/legion but much weaker for anyone else?

That seems pretty backward tbh, shouldn't it be opposite?

Something like 22% slowdown for survivors who got hit by normal attacks, until they get healed seems better.

Comments

  • I think "almost as strong" is a huge overstatement, since even one person healing absolutely demolishes the slowdown speed of all other survivors.

    This change definitely didn't address the issue of Thana being almost useless on any other killer than Legion or Plague, but it did address how obnoxiously unfun it is on those two killers, so. Could be worse.

  • @jesterkind said:

    I think "almost as strong" is a huge overstatement, since even one person healing absolutely demolishes the slowdown speed of all other survivors.

    This change definitely didn't address the issue of Thana being almost useless on any other killer than Legion or Plague, but it did address how obnoxiously unfun it is on those two killers, so. Could be worse.

    Legion pin makes thana still very viable on legion & people already don't know how to cleanse against plague properly so this will be a nightmare tbh

  • @fulltonon said:

    That seems pretty backward tbh, shouldn't it be opposite?

    Something like 22% slowdown for survivors who got hit by normal attacks, until they get healed seems better.

    It's a 60% effective nerf for Legion. The effective uptime for all 4 survivors being affected at the same time is so low, that the big bonus for 4 survivors might as well not exist.

  • @LeFennecFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3107947#Comment_3107947

    Legion pin makes thana still very viable on legion & people already don't know how to cleanse against plague properly so this will be a nightmare tbh

    I'm certain people can figure out that keeping one person uninjured basically disables an entire killer perk. They killed it. It's dead.

    Also 99 your mend.