Pain Res & Thana changes

No one will run Thana except maybe some Legion or Plague players. I understand wanting to address the whole "free slowdown" aspect of the perk but this is not it.


If the problem is Merciless Storm, address the problem in Merciless Storm. Don't bring back an old problem with the horrible Pain Res / DMS meta.

Comments

  • I don't understand what was so difficult with just making it 4% per stack.

    You now get 6% slowdown with 3 injured and still get 20% slowdown when all four are injured.

    This is still oppressive when used on Legion/Plague, the only killers that can actually ensure 4 injuries at once.

  • I just wish Pain Res was an 8% or 10% slowdown with a notification. Enough slowdown to be worthwhile but still give the killer useful information to get them away from the hook.

    Keep the scream out though so its synergy with Dead Man's Switch and Merciless Storm isn't as severe.

  • Their whole thinking seems wack tbh.

    'We understand that Thana is annoying on Legion and Plague, so we will nerf it for everyone else and slightly inconvience those two killers'

  • They should have changed it isntead to be worse at high stacks and better at low stacks.

    For example, it provides a 6% penalty for 1 injured survivor, an additional 5% for a 2nd, 4% for a 3rd, and 3% for a 4th.

    That way the total penalty is 6 - 11 - 15 - 18 instead of 5.5 - 11 - 16.5 - 22